mirror of https://github.com/axmolengine/axmol.git
1.8 KiB
1.8 KiB
Remote Debugging By Using FireFox
Requirement
- Firefox: From v24
How To Use
Prepare
Please refer to https://developer.mozilla.org/en-US/docs/Tools/Remote_Debugging .
Enable Debugger Support For Your JSB Project
bool AppDelegate::applicationDidFinishLaunching()
{
...
ScriptingCore* sc = ScriptingCore::getInstance();
sc->addRegisterCallback(register_all_cocos2dx);
sc->addRegisterCallback(register_all_cocos2dx_extension);
sc->addRegisterCallback(register_cocos2dx_js_extensions);
sc->addRegisterCallback(jsb_register_chipmunk);
sc->addRegisterCallback(register_all_cocos2dx_extension_manual);
sc->addRegisterCallback(register_CCBuilderReader);
sc->addRegisterCallback(jsb_register_system);
sc->addRegisterCallback(JSB_register_opengl);
sc->start();
#if defined(COCOS2D_DEBUG) && (COCOS2D_DEBUG > 0)
sc->enableDebugger(); // Enable debugger here
#endif
...
}
Run your game.