mirror of https://github.com/axmolengine/axmol.git
116 lines
3.7 KiB
C++
116 lines
3.7 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2013 cocos2d-x.org
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Copyright (c) Microsoft Open Technologies, Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __AX_APPLICATION_WINRT_H__
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#define __AX_APPLICATION_WINRT_H__
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#include "platform/PlatformConfig.h"
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#if (AX_TARGET_PLATFORM == AX_PLATFORM_WINRT)
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# include "platform/StdC.h"
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# include "platform/Common.h"
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# include "platform/ApplicationProtocol.h"
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# include "platform/winrt/InputEvent.h"
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# include <string>
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# include <functional>
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NS_AX_BEGIN
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class AX_DLL Application : public ApplicationProtocol
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{
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public:
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Application();
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virtual ~Application();
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/**
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@brief Run the message loop.
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*/
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int run();
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/**
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* @brief frame step with FPS control
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*/
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bool frameStep(const std::function<bool()>& onFrame);
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/**
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@brief Get current application instance.
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@return Current application instance pointer.
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*/
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static Application* getInstance();
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/* override functions */
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virtual void setAnimationInterval(float interval) override;
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// virtual void setAnimationInterval(float interval, SetIntervalReason reason) override;
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virtual LanguageType getCurrentLanguage() override;
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virtual const char* getCurrentLanguageCode() override;
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/**
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@brief Get target platform
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*/
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virtual Platform getTargetPlatform() override;
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/**
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@brief Get application version
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*/
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virtual std::string getVersion() override;
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/**
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@brief Open url in default browser
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@param String with url to open.
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@return true if the resource located by the URL was successfully opened; otherwise false.
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*/
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virtual bool openURL(std::string_view url);
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/**
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@brief Set the callback responsible for opening a URL.
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@param del The delegate that will handle opening a URL. We can't pass back a Platform::String due to name clash.
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*/
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void SetXamlOpenURLDelegate(const std::function<void(const winrt::hstring&)>& del) { m_openURLDelegate = del; }
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void setStartupScriptFilename(const std::string& startupScriptFile);
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const std::string& getStartupScriptFilename(void) { return m_startupScriptFilename; }
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protected:
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LARGE_INTEGER m_nAnimationInterval;
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LARGE_INTEGER m_nFreq;
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LARGE_INTEGER m_nLast;
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LARGE_INTEGER m_nNow;
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std::string m_resourceRootPath;
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std::string m_startupScriptFilename;
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std::function<void(const winrt::hstring&)> m_openURLDelegate;
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static Application* sm_pSharedApplication;
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};
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NS_AX_END
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#endif // AX_TARGET_PLATFORM == AX_PLATFORM_WINRT
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#endif // __AX_APPLICATION_WINRT_H__
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