axmol/cocos/2d/win10_props/cocos2d_win10_app.props

37 lines
1.9 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="APP_DLLS">
<AngleBinPath Condition=" '$(AngleBinPath)' == '' ">$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\angle\prebuilt\$(Platform)\</AngleBinPath>
<ZLibBinPath Condition=" '$(ZLibBinPath)' == '' ">$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\zlib\prebuilt\$(Platform)\</ZLibBinPath>
<WebsocketsBinPath Condition=" '$(WebsocketsBinPath)' == '' ">$(EngineRoot)external\websockets\prebuilt\$(COCOS2D_PLATFORM)\$(Platform)\</WebsocketsBinPath>
<SQLiteBinPath Condition=" '$(SQLiteBinPath)' == '' ">$(EngineRoot)external\sqlite3\libraries\$(COCOS2D_PLATFORM)\$(Platform)\</SQLiteBinPath>
<OggBinPath Condition=" '$(OggBinPath)' == '' ">$(EngineRoot)external\$(COCOS2D_PLATFORM)-specific\OggDecoder\prebuilt\$(Platform)\</OggBinPath>
</PropertyGroup>
<ItemGroup Label="ANGLE">
<None Include="$(AngleBinPath)libEGL.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(AngleBinPath)libGLESv2.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(ZLibBinPath)zlib.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(WebsocketsBinPath)libwebsockets.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(SQLiteBinPath)sqlite3.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(OggBinPath)libogg.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(OggBinPath)libvorbis.dll">
<DeploymentContent>true</DeploymentContent>
</None>
<None Include="$(OggBinPath)libvorbisfile.dll">
<DeploymentContent>true</DeploymentContent>
</None>
</ItemGroup>
</Project>