axmol/cocos/editor-support/spine/Animation.h

546 lines
16 KiB
C

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_ANIMATION_H_
#define SPINE_ANIMATION_H_
#include <spine/Event.h>
#include <spine/Attachment.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spTimeline spTimeline;
struct spSkeleton;
typedef struct spAnimation {
const char* const name;
float duration;
int timelinesCount;
spTimeline** timelines;
#ifdef __cplusplus
spAnimation() :
name(0),
duration(0),
timelinesCount(0),
timelines(0) {
}
#endif
} spAnimation;
spAnimation* spAnimation_create (const char* name, int timelinesCount);
void spAnimation_dispose (spAnimation* self);
/** Poses the skeleton at the specified time for this animation.
* @param lastTime The last time the animation was applied.
* @param events Any triggered events are added. May be null.*/
void spAnimation_apply (const spAnimation* self, struct spSkeleton* skeleton, float lastTime, float time, int loop,
spEvent** events, int* eventsCount, float alpha, int /*boolean*/ setupPose, int /*boolean*/ mixingOut);
#ifdef SPINE_SHORT_NAMES
typedef spAnimation Animation;
#define Animation_create(...) spAnimation_create(__VA_ARGS__)
#define Animation_dispose(...) spAnimation_dispose(__VA_ARGS__)
#define Animation_apply(...) spAnimation_apply(__VA_ARGS__)
#endif
/**/
typedef enum {
SP_TIMELINE_ROTATE,
SP_TIMELINE_TRANSLATE,
SP_TIMELINE_SCALE,
SP_TIMELINE_SHEAR,
SP_TIMELINE_ATTACHMENT,
SP_TIMELINE_COLOR,
SP_TIMELINE_DEFORM,
SP_TIMELINE_EVENT,
SP_TIMELINE_DRAWORDER,
SP_TIMELINE_IKCONSTRAINT,
SP_TIMELINE_TRANSFORMCONSTRAINT,
SP_TIMELINE_PATHCONSTRAINTPOSITION,
SP_TIMELINE_PATHCONSTRAINTSPACING,
SP_TIMELINE_PATHCONSTRAINTMIX
} spTimelineType;
struct spTimeline {
const spTimelineType type;
const void* const vtable;
#ifdef __cplusplus
spTimeline() :
type(SP_TIMELINE_SCALE),
vtable(0) {
}
#endif
};
void spTimeline_dispose (spTimeline* self);
void spTimeline_apply (const spTimeline* self, struct spSkeleton* skeleton, float lastTime, float time, spEvent** firedEvents,
int* eventsCount, float alpha, int /*boolean*/ setupPose, int /*boolean*/ mixingOut);
int spTimeline_getPropertyId (const spTimeline* self);
#ifdef SPINE_SHORT_NAMES
typedef spTimeline Timeline;
#define TIMELINE_SCALE SP_TIMELINE_SCALE
#define TIMELINE_ROTATE SP_TIMELINE_ROTATE
#define TIMELINE_TRANSLATE SP_TIMELINE_TRANSLATE
#define TIMELINE_COLOR SP_TIMELINE_COLOR
#define TIMELINE_ATTACHMENT SP_TIMELINE_ATTACHMENT
#define TIMELINE_EVENT SP_TIMELINE_EVENT
#define TIMELINE_DRAWORDER SP_TIMELINE_DRAWORDER
#define Timeline_dispose(...) spTimeline_dispose(__VA_ARGS__)
#define Timeline_apply(...) spTimeline_apply(__VA_ARGS__)
#endif
/**/
typedef struct spCurveTimeline {
spTimeline super;
float* curves; /* type, x, y, ... */
#ifdef __cplusplus
spCurveTimeline() :
super(),
curves(0) {
}
#endif
} spCurveTimeline;
void spCurveTimeline_setLinear (spCurveTimeline* self, int frameIndex);
void spCurveTimeline_setStepped (spCurveTimeline* self, int frameIndex);
/* Sets the control handle positions for an interpolation bezier curve used to transition from this keyframe to the next.
* cx1 and cx2 are from 0 to 1, representing the percent of time between the two keyframes. cy1 and cy2 are the percent of
* the difference between the keyframe's values. */
void spCurveTimeline_setCurve (spCurveTimeline* self, int frameIndex, float cx1, float cy1, float cx2, float cy2);
float spCurveTimeline_getCurvePercent (const spCurveTimeline* self, int frameIndex, float percent);
#ifdef SPINE_SHORT_NAMES
typedef spCurveTimeline CurveTimeline;
#define CurveTimeline_setLinear(...) spCurveTimeline_setLinear(__VA_ARGS__)
#define CurveTimeline_setStepped(...) spCurveTimeline_setStepped(__VA_ARGS__)
#define CurveTimeline_setCurve(...) spCurveTimeline_setCurve(__VA_ARGS__)
#define CurveTimeline_getCurvePercent(...) spCurveTimeline_getCurvePercent(__VA_ARGS__)
#endif
/**/
typedef struct spBaseTimeline {
spCurveTimeline super;
int const framesCount;
float* const frames; /* time, angle, ... for rotate. time, x, y, ... for translate and scale. */
int boneIndex;
#ifdef __cplusplus
spBaseTimeline() :
super(),
framesCount(0),
frames(0),
boneIndex(0) {
}
#endif
} spBaseTimeline;
/**/
static const int ROTATE_PREV_TIME = -2, ROTATE_PREV_ROTATION = -1;
static const int ROTATE_ROTATION = 1;
static const int ROTATE_ENTRIES = 2;
typedef struct spBaseTimeline spRotateTimeline;
spRotateTimeline* spRotateTimeline_create (int framesCount);
void spRotateTimeline_setFrame (spRotateTimeline* self, int frameIndex, float time, float angle);
#ifdef SPINE_SHORT_NAMES
typedef spRotateTimeline RotateTimeline;
#define RotateTimeline_create(...) spRotateTimeline_create(__VA_ARGS__)
#define RotateTimeline_setFrame(...) spRotateTimeline_setFrame(__VA_ARGS__)
#endif
/**/
static const int TRANSLATE_ENTRIES = 3;
typedef struct spBaseTimeline spTranslateTimeline;
spTranslateTimeline* spTranslateTimeline_create (int framesCount);
void spTranslateTimeline_setFrame (spTranslateTimeline* self, int frameIndex, float time, float x, float y);
#ifdef SPINE_SHORT_NAMES
typedef spTranslateTimeline TranslateTimeline;
#define TranslateTimeline_create(...) spTranslateTimeline_create(__VA_ARGS__)
#define TranslateTimeline_setFrame(...) spTranslateTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spBaseTimeline spScaleTimeline;
spScaleTimeline* spScaleTimeline_create (int framesCount);
void spScaleTimeline_setFrame (spScaleTimeline* self, int frameIndex, float time, float x, float y);
#ifdef SPINE_SHORT_NAMES
typedef spScaleTimeline ScaleTimeline;
#define ScaleTimeline_create(...) spScaleTimeline_create(__VA_ARGS__)
#define ScaleTimeline_setFrame(...) spScaleTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spBaseTimeline spShearTimeline;
spShearTimeline* spShearTimeline_create (int framesCount);
void spShearTimeline_setFrame (spShearTimeline* self, int frameIndex, float time, float x, float y);
#ifdef SPINE_SHORT_NAMES
typedef spShearTimeline ShearTimeline;
#define ShearTimeline_create(...) spShearTimeline_create(__VA_ARGS__)
#define ShearTimeline_setFrame(...) spShearTimeline_setFrame(__VA_ARGS__)
#endif
/**/
static const int COLOR_ENTRIES = 5;
typedef struct spColorTimeline {
spCurveTimeline super;
int const framesCount;
float* const frames; /* time, r, g, b, a, ... */
int slotIndex;
#ifdef __cplusplus
spColorTimeline() :
super(),
framesCount(0),
frames(0),
slotIndex(0) {
}
#endif
} spColorTimeline;
spColorTimeline* spColorTimeline_create (int framesCount);
void spColorTimeline_setFrame (spColorTimeline* self, int frameIndex, float time, float r, float g, float b, float a);
#ifdef SPINE_SHORT_NAMES
typedef spColorTimeline ColorTimeline;
#define ColorTimeline_create(...) spColorTimeline_create(__VA_ARGS__)
#define ColorTimeline_setFrame(...) spColorTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spAttachmentTimeline {
spTimeline super;
int const framesCount;
float* const frames; /* time, ... */
int slotIndex;
const char** const attachmentNames;
#ifdef __cplusplus
spAttachmentTimeline() :
super(),
framesCount(0),
frames(0),
slotIndex(0),
attachmentNames(0) {
}
#endif
} spAttachmentTimeline;
spAttachmentTimeline* spAttachmentTimeline_create (int framesCount);
/* @param attachmentName May be 0. */
void spAttachmentTimeline_setFrame (spAttachmentTimeline* self, int frameIndex, float time, const char* attachmentName);
#ifdef SPINE_SHORT_NAMES
typedef spAttachmentTimeline AttachmentTimeline;
#define AttachmentTimeline_create(...) spAttachmentTimeline_create(__VA_ARGS__)
#define AttachmentTimeline_setFrame(...) spAttachmentTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spEventTimeline {
spTimeline super;
int const framesCount;
float* const frames; /* time, ... */
spEvent** const events;
#ifdef __cplusplus
spEventTimeline() :
super(),
framesCount(0),
frames(0),
events(0) {
}
#endif
} spEventTimeline;
spEventTimeline* spEventTimeline_create (int framesCount);
void spEventTimeline_setFrame (spEventTimeline* self, int frameIndex, spEvent* event);
#ifdef SPINE_SHORT_NAMES
typedef spEventTimeline EventTimeline;
#define EventTimeline_create(...) spEventTimeline_create(__VA_ARGS__)
#define EventTimeline_setFrame(...) spEventTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spDrawOrderTimeline {
spTimeline super;
int const framesCount;
float* const frames; /* time, ... */
const int** const drawOrders;
int const slotsCount;
#ifdef __cplusplus
spDrawOrderTimeline() :
super(),
framesCount(0),
frames(0),
drawOrders(0),
slotsCount(0) {
}
#endif
} spDrawOrderTimeline;
spDrawOrderTimeline* spDrawOrderTimeline_create (int framesCount, int slotsCount);
void spDrawOrderTimeline_setFrame (spDrawOrderTimeline* self, int frameIndex, float time, const int* drawOrder);
#ifdef SPINE_SHORT_NAMES
typedef spDrawOrderTimeline DrawOrderTimeline;
#define DrawOrderTimeline_create(...) spDrawOrderTimeline_create(__VA_ARGS__)
#define DrawOrderTimeline_setFrame(...) spDrawOrderTimeline_setFrame(__VA_ARGS__)
#endif
/**/
typedef struct spDeformTimeline {
spCurveTimeline super;
int const framesCount;
float* const frames; /* time, ... */
int const frameVerticesCount;
const float** const frameVertices;
int slotIndex;
spAttachment* attachment;
#ifdef __cplusplus
spDeformTimeline() :
super(),
framesCount(0),
frames(0),
frameVerticesCount(0),
frameVertices(0),
slotIndex(0) {
}
#endif
} spDeformTimeline;
spDeformTimeline* spDeformTimeline_create (int framesCount, int frameVerticesCount);
void spDeformTimeline_setFrame (spDeformTimeline* self, int frameIndex, float time, float* vertices);
#ifdef SPINE_SHORT_NAMES
typedef spDeformTimeline DeformTimeline;
#define DeformTimeline_create(...) spDeformTimeline_create(__VA_ARGS__)
#define DeformTimeline_setFrame(...) spDeformTimeline_setFrame(__VA_ARGS__)
#endif
/**/
static const int IKCONSTRAINT_ENTRIES = 3;
typedef struct spIkConstraintTimeline {
spCurveTimeline super;
int const framesCount;
float* const frames; /* time, mix, bendDirection, ... */
int ikConstraintIndex;
#ifdef __cplusplus
spIkConstraintTimeline() :
super(),
framesCount(0),
frames(0),
ikConstraintIndex(0) {
}
#endif
} spIkConstraintTimeline;
spIkConstraintTimeline* spIkConstraintTimeline_create (int framesCount);
void spIkConstraintTimeline_setFrame (spIkConstraintTimeline* self, int frameIndex, float time, float mix, int bendDirection);
#ifdef SPINE_SHORT_NAMES
typedef spIkConstraintTimeline IkConstraintTimeline;
#define IkConstraintTimeline_create(...) spIkConstraintTimeline_create(__VA_ARGS__)
#define IkConstraintTimeline_setFrame(...) spIkConstraintTimeline_setFrame(__VA_ARGS__)
#endif
/**/
static const int TRANSFORMCONSTRAINT_ENTRIES = 5;
typedef struct spTransformConstraintTimeline {
spCurveTimeline super;
int const framesCount;
float* const frames; /* time, rotate mix, translate mix, scale mix, shear mix, ... */
int transformConstraintIndex;
#ifdef __cplusplus
spTransformConstraintTimeline() :
super(),
framesCount(0),
frames(0),
transformConstraintIndex(0) {
}
#endif
} spTransformConstraintTimeline;
spTransformConstraintTimeline* spTransformConstraintTimeline_create (int framesCount);
void spTransformConstraintTimeline_setFrame (spTransformConstraintTimeline* self, int frameIndex, float time, float rotateMix, float translateMix, float scaleMix, float shearMix);
#ifdef SPINE_SHORT_NAMES
typedef spTransformConstraintTimeline TransformConstraintTimeline;
#define TransformConstraintTimeline_create(...) spTransformConstraintTimeline_create(__VA_ARGS__)
#define TransformConstraintTimeline_setFrame(...) spTransformConstraintTimeline_setFrame(__VA_ARGS__)
#endif
/**/
static const int PATHCONSTRAINTPOSITION_ENTRIES = 2;
typedef struct spPathConstraintPositionTimeline {
spCurveTimeline super;
int const framesCount;
float* const frames; /* time, rotate mix, translate mix, scale mix, shear mix, ... */
int pathConstraintIndex;
#ifdef __cplusplus
spPathConstraintPositionTimeline() :
super(),
framesCount(0),
frames(0),
pathConstraintIndex(0) {
}
#endif
} spPathConstraintPositionTimeline;
spPathConstraintPositionTimeline* spPathConstraintPositionTimeline_create (int framesCount);
void spPathConstraintPositionTimeline_setFrame (spPathConstraintPositionTimeline* self, int frameIndex, float time, float value);
#ifdef SPINE_SHORT_NAMES
typedef spPathConstraintPositionTimeline PathConstraintPositionTimeline;
#define PathConstraintPositionTimeline_create(...) spPathConstraintPositionTimeline_create(__VA_ARGS__)
#define PathConstraintPositionTimeline_setFrame(...) spPathConstraintPositionTimeline_setFrame(__VA_ARGS__)
#endif
/**/
static const int PATHCONSTRAINTSPACING_ENTRIES = 2;
typedef struct spPathConstraintSpacingTimeline {
spCurveTimeline super;
int const framesCount;
float* const frames; /* time, rotate mix, translate mix, scale mix, shear mix, ... */
int pathConstraintIndex;
#ifdef __cplusplus
spPathConstraintSpacingTimeline() :
super(),
framesCount(0),
frames(0),
pathConstraintIndex(0) {
}
#endif
} spPathConstraintSpacingTimeline;
spPathConstraintSpacingTimeline* spPathConstraintSpacingTimeline_create (int framesCount);
void spPathConstraintSpacingTimeline_setFrame (spPathConstraintSpacingTimeline* self, int frameIndex, float time, float value);
#ifdef SPINE_SHORT_NAMES
typedef spPathConstraintSpacingTimeline PathConstraintSpacingTimeline;
#define PathConstraintSpacingTimeline_create(...) spPathConstraintSpacingTimeline_create(__VA_ARGS__)
#define PathConstraintSpacingTimeline_setFrame(...) spPathConstraintSpacingTimeline_setFrame(__VA_ARGS__)
#endif
/**/
static const int PATHCONSTRAINTMIX_ENTRIES = 3;
typedef struct spPathConstraintMixTimeline {
spCurveTimeline super;
int const framesCount;
float* const frames; /* time, rotate mix, translate mix, scale mix, shear mix, ... */
int pathConstraintIndex;
#ifdef __cplusplus
spPathConstraintMixTimeline() :
super(),
framesCount(0),
frames(0),
pathConstraintIndex(0) {
}
#endif
} spPathConstraintMixTimeline;
spPathConstraintMixTimeline* spPathConstraintMixTimeline_create (int framesCount);
void spPathConstraintMixTimeline_setFrame (spPathConstraintMixTimeline* self, int frameIndex, float time, float rotateMix, float translateMix);
#ifdef SPINE_SHORT_NAMES
typedef spPathConstraintMixTimeline PathConstraintMixTimeline;
#define PathConstraintMixTimeline_create(...) spPathConstraintMixTimeline_create(__VA_ARGS__)
#define PathConstraintMixTimeline_setFrame(...) spPathConstraintMixTimeline_setFrame(__VA_ARGS__)
#endif
/**/
#ifdef __cplusplus
}
#endif
#endif /* SPINE_ANIMATION_H_ */