mirror of https://github.com/axmolengine/axmol.git
172 lines
4.3 KiB
C++
172 lines
4.3 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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Copyright (c) Microsoft Open Technologies, Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __WINRT_INPUT_EVENT__
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#define __WINRT_INPUT_EVENT__
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#include "platform/CCPlatformMacros.h"
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#include "platform/winrt/InputEventTypes.h"
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#include "base/ccTypes.h"
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#include <agile.h>
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NS_CC_BEGIN
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enum PointerEventType
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{
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PointerPressed,
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PointerMoved,
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PointerReleased,
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MousePressed,
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MouseMoved,
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MouseReleased,
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MouseWheelChanged,
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};
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enum MouseButton
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{
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Left = 0,
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Right = 1,
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Middle = 2,
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None
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};
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class CC_DLL InputEvent
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{
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public:
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InputEvent() {};
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virtual ~InputEvent() {};
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virtual void execute() = 0;
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};
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class CC_DLL AccelerometerEvent : public InputEvent
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{
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public:
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AccelerometerEvent(const cocos2d::Acceleration& event);
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virtual void execute();
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private:
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cocos2d::Acceleration m_event;
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};
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class CC_DLL PointerEvent : public InputEvent
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{
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public:
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PointerEvent(PointerEventType type, Windows::UI::Core::PointerEventArgs^ args);
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virtual void execute();
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private:
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PointerEventType m_type;
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Platform::Agile<Windows::UI::Core::PointerEventArgs> m_args;
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};
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class CC_DLL KeyboardEvent : public InputEvent
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{
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public:
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KeyboardEvent(Cocos2dKeyEvent type);
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KeyboardEvent(Cocos2dKeyEvent type, Platform::String^ text);
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virtual void execute();
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private:
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Cocos2dKeyEvent m_type;
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Platform::Agile<Platform::String> m_text;
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};
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enum WinRTKeyboardEventType
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{
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KeyPressed,
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KeyReleased,
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};
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class CC_DLL WinRTKeyboardEvent : public InputEvent
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{
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public:
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WinRTKeyboardEvent(WinRTKeyboardEventType type, Windows::UI::Core::KeyEventArgs^ args);
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virtual void execute();
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private:
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WinRTKeyboardEventType m_type;
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Platform::Agile<Windows::UI::Core::KeyEventArgs> m_key;
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};
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class CC_DLL BackButtonEvent : public InputEvent
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{
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public:
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BackButtonEvent();
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virtual void execute();
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};
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class CC_DLL CustomInputEvent : public InputEvent
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{
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public:
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CustomInputEvent(const std::function<void()>&);
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virtual void execute();
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private:
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std::function<void()> m_fun;
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};
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class UIEditBoxEvent : public cocos2d::InputEvent
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{
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public:
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UIEditBoxEvent(Platform::Object^ sender, Platform::String^ text, Windows::Foundation::EventHandler<Platform::String^>^ handle);
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virtual void execute();
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protected:
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Platform::Agile<Platform::Object^> m_sender;
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Platform::Agile<Platform::String^> m_text;
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Platform::Agile<Windows::Foundation::EventHandler<Platform::String^>^> m_handler;
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};
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ref class EndEventArgs sealed {
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public:
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EndEventArgs(int action, Platform::String^ text) : m_text(text), m_action(action) {}
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int GetAction() { return m_action; }
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Platform::String^ GetText() { return m_text; }
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private:
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int m_action;
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Platform::String^ m_text;
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};
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class UIEditBoxEndEvent : public cocos2d::InputEvent
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{
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public:
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UIEditBoxEndEvent(Platform::Object^ sender, Platform::String^ text, int action, Windows::Foundation::EventHandler<EndEventArgs^>^ handle);
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virtual void execute();
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protected:
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int m_action;
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Platform::Agile<Platform::Object^> m_sender;
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Platform::Agile<Platform::String^> m_text;
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Platform::Agile<Windows::Foundation::EventHandler<EndEventArgs^>^> m_handler;
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};
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NS_CC_END
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#endif // #ifndef __WINRT_INPUT_EVENT__
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