mirror of https://github.com/axmolengine/axmol.git
207 lines
5.5 KiB
C++
207 lines
5.5 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCAnimation.h"
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#include "textures/CCTextureCache.h"
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#include "textures/CCTexture2D.h"
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#include "ccMacros.h"
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#include "sprite_nodes/CCSpriteFrame.h"
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NS_CC_BEGIN
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AnimationFrame::AnimationFrame()
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: _spriteFrame(NULL)
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, _delayUnits(0.0f)
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, _userInfo(NULL)
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{
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}
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bool AnimationFrame::initWithSpriteFrame(SpriteFrame* spriteFrame, float delayUnits, Dictionary* userInfo)
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{
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setSpriteFrame(spriteFrame);
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setDelayUnits(delayUnits);
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setUserInfo(userInfo);
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return true;
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}
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AnimationFrame::~AnimationFrame()
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{
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CCLOGINFO( "deallocing AnimationFrame: %p", this);
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CC_SAFE_RELEASE(_spriteFrame);
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CC_SAFE_RELEASE(_userInfo);
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}
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AnimationFrame* AnimationFrame::clone() const
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{
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// no copy constructor
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auto frame = new AnimationFrame();
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frame->initWithSpriteFrame(_spriteFrame->clone(),
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_delayUnits,
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_userInfo != NULL ? _userInfo->clone() : NULL);
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frame->autorelease();
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return frame;
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}
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// implementation of Animation
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Animation* Animation::create(void)
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{
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Animation *pAnimation = new Animation();
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pAnimation->init();
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pAnimation->autorelease();
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return pAnimation;
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}
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Animation* Animation::createWithSpriteFrames(Array *frames, float delay/* = 0.0f*/)
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{
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Animation *pAnimation = new Animation();
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pAnimation->initWithSpriteFrames(frames, delay);
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pAnimation->autorelease();
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return pAnimation;
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}
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Animation* Animation::create(Array* arrayOfAnimationFrameNames, float delayPerUnit, unsigned int loops /* = 1 */)
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{
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Animation *pAnimation = new Animation();
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pAnimation->initWithAnimationFrames(arrayOfAnimationFrameNames, delayPerUnit, loops);
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pAnimation->autorelease();
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return pAnimation;
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}
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bool Animation::init()
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{
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return initWithSpriteFrames(NULL, 0.0f);
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}
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bool Animation::initWithSpriteFrames(Array *pFrames, float delay/* = 0.0f*/)
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{
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CCARRAY_VERIFY_TYPE(pFrames, SpriteFrame*);
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_loops = 1;
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_delayPerUnit = delay;
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Array* pTmpFrames = Array::create();
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setFrames(pTmpFrames);
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if (pFrames != NULL)
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{
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Object* pObj = NULL;
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CCARRAY_FOREACH(pFrames, pObj)
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{
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SpriteFrame* frame = static_cast<SpriteFrame*>(pObj);
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AnimationFrame *animFrame = new AnimationFrame();
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animFrame->initWithSpriteFrame(frame, 1, NULL);
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_frames->addObject(animFrame);
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animFrame->release();
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_totalDelayUnits++;
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}
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}
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return true;
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}
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bool Animation::initWithAnimationFrames(Array* arrayOfAnimationFrames, float delayPerUnit, unsigned int loops)
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{
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CCARRAY_VERIFY_TYPE(arrayOfAnimationFrames, AnimationFrame*);
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_delayPerUnit = delayPerUnit;
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_loops = loops;
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setFrames(Array::createWithArray(arrayOfAnimationFrames));
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Object* pObj = NULL;
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CCARRAY_FOREACH(_frames, pObj)
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{
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AnimationFrame* animFrame = static_cast<AnimationFrame*>(pObj);
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_totalDelayUnits += animFrame->getDelayUnits();
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}
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return true;
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}
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Animation::Animation()
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: _totalDelayUnits(0.0f)
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, _delayPerUnit(0.0f)
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, _duration(0.0f)
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, _frames(NULL)
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, _restoreOriginalFrame(false)
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, _loops(0)
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{
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}
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Animation::~Animation(void)
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{
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CCLOGINFO("deallocing Animation: %p", this);
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CC_SAFE_RELEASE(_frames);
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}
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void Animation::addSpriteFrame(SpriteFrame *pFrame)
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{
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AnimationFrame *animFrame = new AnimationFrame();
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animFrame->initWithSpriteFrame(pFrame, 1.0f, NULL);
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_frames->addObject(animFrame);
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animFrame->release();
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// update duration
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_totalDelayUnits++;
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}
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void Animation::addSpriteFrameWithFile(const char *filename)
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{
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Texture2D *texture = TextureCache::getInstance()->addImage(filename);
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Rect rect = Rect::ZERO;
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rect.size = texture->getContentSize();
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SpriteFrame *pFrame = SpriteFrame::createWithTexture(texture, rect);
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addSpriteFrame(pFrame);
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}
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void Animation::addSpriteFrameWithTexture(Texture2D *pobTexture, const Rect& rect)
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{
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SpriteFrame *pFrame = SpriteFrame::createWithTexture(pobTexture, rect);
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addSpriteFrame(pFrame);
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}
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float Animation::getDuration(void) const
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{
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return _totalDelayUnits * _delayPerUnit;
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}
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Animation* Animation::clone() const
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{
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// no copy constructor
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auto a = new Animation();
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a->initWithAnimationFrames(_frames, _delayPerUnit, _loops);
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a->setRestoreOriginalFrame(_restoreOriginalFrame);
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a->autorelease();
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return a;
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}
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NS_CC_END |