mirror of https://github.com/axmolengine/axmol.git
68 lines
1.8 KiB
Lua
68 lines
1.8 KiB
Lua
local size = CCDirector:sharedDirector():getWinSize()
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local layer = nil
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local kTagSprite = 1
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local function initWithLayer()
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local sprite = CCSprite:create(s_pPathGrossini)
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local bgLayer = CCLayerColor:create(ccc4(255,255,0,255))
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layer:addChild(bgLayer, -1)
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layer:addChild(sprite, 0, kTagSprite)
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sprite:setPosition(CCPointMake(20,150))
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sprite:runAction(CCJumpTo:create(4, CCPointMake(300,48), 100, 4))
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bgLayer:runAction(CCRepeatForever:create(CCSequence:createWithTwoActions(
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CCFadeIn:create(1),
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CCFadeOut:create(1))))
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local function onTouchEnded(x, y)
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local s = layer:getChildByTag(kTagSprite)
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s:stopAllActions()
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s:runAction(CCMoveTo:create(1, CCPointMake(x, y)))
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local posX, posY = s:getPosition()
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local o = x - posX
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local a = y - posY
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local at = math.atan(o / a) / math.pi * 180.0
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if a < 0 then
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if o < 0 then
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at = 180 + math.abs(at)
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else
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at = 180 - math.abs(at)
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end
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end
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s:runAction(CCRotateTo:create(1, at))
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end
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local function onTouch(eventType, x, y)
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if eventType == "began" then
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return true
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elseif eventType == "ended" then
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return onTouchEnded(x, y)
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end
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end
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layer:setTouchEnabled(true)
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layer:registerScriptTouchHandler(onTouch)
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return layer
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end
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--------------------------------
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-- Click And Move Test
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--------------------------------
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function ClickAndMoveTest()
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cclog("ClickAndMoveTest")
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local scene = CCScene:create()
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layer = CCLayer:create()
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initWithLayer()
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scene:addChild(CreateBackMenuItem())
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scene:addChild(layer)
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return scene
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end
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