mirror of https://github.com/axmolengine/axmol.git
794 lines
19 KiB
C++
794 lines
19 KiB
C++
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#include "extensions/cocos-ext.h"
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#include "../ExtensionsTest.h"
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#include "SceneEditorTest.h"
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#include "cocostudio/CocoStudio.h"
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#include "gui/CocosGUI.h"
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#include "TriggerCode/EventDef.h"
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#include "../../testResource.h"
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using namespace cocos2d;
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using namespace cocostudio;
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using namespace gui;
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Layer *Next();
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Layer *Back();
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Layer *Restart();
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static int s_nIdx = -1;
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Layer *createTests(int index)
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{
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Layer *layer = nullptr;
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switch(index)
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{
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case TEST_LOADSCENEEDITORFILE:
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layer = new LoadSceneEdtiorFileTest();
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break;
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case TEST_SPIRTECOMPONENT:
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layer = new SpriteComponentTest();
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break;
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case TEST_ARMATURECOMPONENT:
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layer = new ArmatureComponentTest();
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break;
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case TEST_UICOMPONENT:
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layer = new UIComponentTest();
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break;
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case TEST_TMXMAPCOMPONENT:
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layer = new TmxMapComponentTest();
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break;
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case TEST_PARTICLECOMPONENT:
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layer = new ParticleComponentTest();
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break;
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case TEST_EFEECTCOMPONENT:
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layer = new EffectComponentTest();
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break;
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case TEST_BACKGROUNDCOMPONENT:
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layer = new BackgroundComponentTest();
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break;
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case TEST_ATTRIBUTECOMPONENT:
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layer = new AttributeComponentTest();
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break;
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case TEST_TRIGGER:
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layer = new TriggerTest();
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break;
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default:
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break;
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}
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return layer;
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}
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Layer *Next()
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{
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++s_nIdx;
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s_nIdx = s_nIdx % TEST_SCENEEDITOR_COUNT;
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Layer *layer = createTests(s_nIdx);
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layer->autorelease();
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return layer;
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}
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Layer *Back()
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{
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--s_nIdx;
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if( s_nIdx < 0 )
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s_nIdx += TEST_SCENEEDITOR_COUNT;
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Layer *layer = createTests(s_nIdx);
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layer->autorelease();
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return layer;
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}
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Layer *Restart()
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{
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Layer *layer = createTests(s_nIdx);
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layer->autorelease();
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return layer;
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}
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SceneEditorTestScene::SceneEditorTestScene(bool bPortrait)
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{
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TestScene::init();
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}
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void SceneEditorTestScene::runThisTest()
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{
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s_nIdx = -1;
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addChild(Next());
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CCDirector::getInstance()->replaceScene(this);
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}
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void SceneEditorTestScene::MainMenuCallback(Object *pSender)
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{
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removeAllChildren();
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}
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void SceneEditorTestLayer::onEnter()
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{
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CCLayer::onEnter();
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// add title and subtitle
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std::string str = title();
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const char *pTitle = str.c_str();
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LabelTTF *label = LabelTTF::create(pTitle, "Arial", 18);
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label->setColor(Color3B(255, 255, 255));
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addChild(label, 1, 10000);
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label->setPosition( Point(VisibleRect::center().x, VisibleRect::top().y - 30) );
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std::string strSubtitle = subtitle();
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if( ! strSubtitle.empty() )
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{
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LabelTTF *l = LabelTTF::create(strSubtitle.c_str(), "Arial", 18);
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l->setColor(Color3B(0, 0, 0));
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addChild(l, 1, 10001);
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l->setPosition(Point(VisibleRect::center().x, VisibleRect::top().y - 60) );
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}
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// add menu
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backItem = MenuItemImage::create(s_pathB1, s_pathB2, CC_CALLBACK_1(SceneEditorTestLayer::backCallback, this) );
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restartItem = MenuItemImage::create(s_pathR1, s_pathR2, CC_CALLBACK_1(SceneEditorTestLayer::restartCallback, this) );
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nextItem = MenuItemImage::create(s_pathF1, s_pathF2, CC_CALLBACK_1(SceneEditorTestLayer::nextCallback, this) );
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Menu *menu = Menu::create(backItem, restartItem, nextItem, nullptr);
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float fScale = 0.5f;
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menu->setPosition(Point(0, 0));
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backItem->setPosition(Point(VisibleRect::center().x - restartItem->getContentSize().width * 2 * fScale, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));
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backItem->setScale(fScale);
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restartItem->setPosition(Point(VisibleRect::center().x, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));
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restartItem->setScale(fScale);
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nextItem->setPosition(Point(VisibleRect::center().x + restartItem->getContentSize().width * 2 * fScale, VisibleRect::bottom().y + restartItem->getContentSize().height / 2));
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nextItem->setScale(fScale);
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addChild(menu, 100);
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setShaderProgram(ShaderCache::getInstance()->getProgram(GLProgram::SHADER_NAME_POSITION_TEXTURE_COLOR));
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}
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void SceneEditorTestLayer::onExit()
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{
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removeAllChildren();
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backItem = restartItem = nextItem = nullptr;
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Layer::onExit();
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}
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std::string SceneEditorTestLayer::title()
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{
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return "SceneReader Test LoadSceneEditorFile";
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}
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std::string SceneEditorTestLayer::subtitle()
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{
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return "";
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}
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void SceneEditorTestLayer::restartCallback(Object *pSender)
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{
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Scene *s = new SceneEditorTestScene();
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s->addChild(Restart());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void SceneEditorTestLayer::nextCallback(Object *pSender)
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{
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Scene *s = new SceneEditorTestScene();
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s->addChild(Next());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void SceneEditorTestLayer::backCallback(Object *pSender)
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{
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Scene *s = new SceneEditorTestScene();
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s->addChild(Back());
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void SceneEditorTestLayer::draw()
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{
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Layer::draw();
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}
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LoadSceneEdtiorFileTest::LoadSceneEdtiorFileTest()
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{
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}
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LoadSceneEdtiorFileTest::~LoadSceneEdtiorFileTest()
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{
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}
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std::string LoadSceneEdtiorFileTest::title()
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{
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return "loadSceneEdtiorFile Test";
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}
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void LoadSceneEdtiorFileTest::onEnter()
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{
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SceneEditorTestLayer::onEnter();
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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} while (0);
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}
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void LoadSceneEdtiorFileTest::onExit()
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{
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ArmatureDataManager::destroyInstance();
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SceneReader::destroyInstance();
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ActionManagerEx::destroyInstance();
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GUIReader::destroyInstance();
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SceneEditorTestLayer::onExit();
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}
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cocos2d::Node* LoadSceneEdtiorFileTest::createGameScene()
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{
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Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/LoadSceneEdtiorFileTest/FishJoy2.json");
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if (node == nullptr)
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{
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return nullptr;
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}
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return node;
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}
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SpriteComponentTest::SpriteComponentTest()
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{
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}
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SpriteComponentTest::~SpriteComponentTest()
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{
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}
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std::string SpriteComponentTest::title()
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{
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return "Sprite Component Test";
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}
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void SpriteComponentTest::onEnter()
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{
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SceneEditorTestLayer::onEnter();
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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} while (0);
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}
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void SpriteComponentTest::onExit()
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{
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ArmatureDataManager::destroyInstance();
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SceneReader::destroyInstance();
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ActionManagerEx::destroyInstance();
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GUIReader::destroyInstance();
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SceneEditorTestLayer::onExit();
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}
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cocos2d::Node* SpriteComponentTest::createGameScene()
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{
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Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/SpriteComponentTest/SpriteComponentTest.json");
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if (node == nullptr)
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{
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return nullptr;
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}
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ActionInterval* action1 = CCBlink::create(2, 10);
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ActionInterval* action2 = CCBlink::create(2, 5);
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ComRender *pSister1 = static_cast<ComRender*>(node->getChildByTag(10003)->getComponent("CCSprite"));
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pSister1->getNode()->runAction(action1);
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ComRender *pSister2 = static_cast<ComRender*>(node->getChildByTag(10004)->getComponent("CCSprite"));
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pSister2->getNode()->runAction(action2);
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return node;
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}
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ArmatureComponentTest::ArmatureComponentTest()
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{
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}
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ArmatureComponentTest::~ArmatureComponentTest()
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{
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}
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std::string ArmatureComponentTest::title()
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{
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return "Armature Component Test";
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}
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void ArmatureComponentTest::onEnter()
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{
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SceneEditorTestLayer::onEnter();
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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} while (0);
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}
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void ArmatureComponentTest::onExit()
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{
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ArmatureDataManager::destroyInstance();
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SceneReader::destroyInstance();
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ActionManagerEx::destroyInstance();
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GUIReader::destroyInstance();
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SceneEditorTestLayer::onExit();
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}
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cocos2d::Node* ArmatureComponentTest::createGameScene()
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{
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Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/ArmatureComponentTest/ArmatureComponentTest.json");
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if (node == nullptr)
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{
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return nullptr;
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}
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ComRender *pBlowFish = static_cast<ComRender*>(node->getChildByTag(10007)->getComponent("CCArmature"));
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pBlowFish->getNode()->runAction(CCMoveBy::create(10.0f, Point(-1000.0f, 0)));
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ComRender *pButterflyfish = static_cast<ComRender*>(node->getChildByTag(10008)->getComponent("CCArmature"));
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pButterflyfish->getNode()->runAction(CCMoveBy::create(10.0f, Point(-1000.0f, 0)));
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return node;
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}
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UIComponentTest::UIComponentTest()
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: _node(nullptr)
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{
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}
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UIComponentTest::~UIComponentTest()
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{
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}
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std::string UIComponentTest::title()
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{
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return "UI Component Test";
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}
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void UIComponentTest::onEnter()
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{
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SceneEditorTestLayer::onEnter();
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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} while (0);
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}
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void UIComponentTest::onExit()
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{
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ArmatureDataManager::destroyInstance();
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SceneReader::destroyInstance();
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ActionManagerEx::destroyInstance();
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GUIReader::destroyInstance();
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SceneEditorTestLayer::onExit();
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}
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cocos2d::Node* UIComponentTest::createGameScene()
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{
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Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/UIComponentTest/UIComponentTest.json");
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if (node == nullptr)
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{
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return nullptr;
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}
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_node = node;
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ComRender *render = static_cast<ComRender*>(_node->getChildByTag(10025)->getComponent("GUIComponent"));
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Widget* widget = static_cast<cocos2d::gui::Widget*>(render->getNode());
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Button* button = static_cast<Button*>(widget->getChildByName("Button_156"));
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button->addTouchEventListener(this, toucheventselector(UIComponentTest::touchEvent));
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return node;
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}
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void UIComponentTest::touchEvent(Object *pSender, TouchEventType type)
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{
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switch (type)
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{
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case TOUCH_EVENT_BEGAN:
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{
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ComRender *pBlowFish = static_cast<ComRender*>(_node->getChildByTag(10010)->getComponent("CCArmature"));
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pBlowFish->getNode()->runAction(CCMoveBy::create(10.0f, Point(-1000.0f, 0)));
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ComRender *pButterflyfish = static_cast<ComRender*>(_node->getChildByTag(10011)->getComponent("CCArmature"));
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pButterflyfish->getNode()->runAction(CCMoveBy::create(10.0f, Point(-1000.0f, 0)));
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}
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break;
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default:
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break;
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}
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}
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TmxMapComponentTest::TmxMapComponentTest()
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{
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}
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TmxMapComponentTest::~TmxMapComponentTest()
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{
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}
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std::string TmxMapComponentTest::title()
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{
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return "TmxMap Component Test";
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}
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void TmxMapComponentTest::onEnter()
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{
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SceneEditorTestLayer::onEnter();
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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} while (0);
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}
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void TmxMapComponentTest::onExit()
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{
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ArmatureDataManager::destroyInstance();
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SceneReader::destroyInstance();
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ActionManagerEx::destroyInstance();
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GUIReader::destroyInstance();
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SceneEditorTestLayer::onExit();
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}
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cocos2d::Node* TmxMapComponentTest::createGameScene()
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{
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Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/TmxMapComponentTest/TmxMapComponentTest.json");
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if (node == nullptr)
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{
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return nullptr;
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}
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ComRender *tmxMap = static_cast<ComRender*>(node->getChildByTag(10015)->getComponent("CCTMXTiledMap"));
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ActionInterval *actionTo = SkewTo::create(2, 0.f, 2.f);
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ActionInterval *rotateTo = RotateTo::create(2, 61.0f);
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ActionInterval *actionScaleTo = ScaleTo::create(2, -0.44f, 0.47f);
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ActionInterval *actionScaleToBack = ScaleTo::create(2, 1.0f, 1.0f);
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ActionInterval *rotateToBack = RotateTo::create(2, 0);
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ActionInterval *actionToBack = SkewTo::create(2, 0, 0);
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tmxMap->getNode()->runAction(Sequence::create(actionTo, actionToBack, nullptr));
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tmxMap->getNode()->runAction(Sequence::create(rotateTo, rotateToBack, nullptr));
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tmxMap->getNode()->runAction(Sequence::create(actionScaleTo, actionScaleToBack, nullptr));
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return node;
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}
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ParticleComponentTest::ParticleComponentTest()
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{
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}
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ParticleComponentTest::~ParticleComponentTest()
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{
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}
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std::string ParticleComponentTest::title()
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{
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return "Particle Component Test";
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}
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void ParticleComponentTest::onEnter()
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{
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SceneEditorTestLayer::onEnter();
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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} while (0);
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}
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void ParticleComponentTest::onExit()
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{
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ArmatureDataManager::destroyInstance();
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SceneReader::destroyInstance();
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ActionManagerEx::destroyInstance();
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GUIReader::destroyInstance();
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SceneEditorTestLayer::onExit();
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}
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cocos2d::Node* ParticleComponentTest::createGameScene()
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{
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Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/ParticleComponentTest/ParticleComponentTest.json");
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if (node == nullptr)
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{
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return nullptr;
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}
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ComRender* Particle = static_cast<ComRender*>(node->getChildByTag(10020)->getComponent("CCParticleSystemQuad"));
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ActionInterval* jump = JumpBy::create(5, Point(-500,0), 50, 4);
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FiniteTimeAction* action = Sequence::create( jump, jump->reverse(), nullptr);
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Particle->getNode()->runAction(action);
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return node;
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}
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EffectComponentTest::EffectComponentTest()
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: _node(nullptr)
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{
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}
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EffectComponentTest::~EffectComponentTest()
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{
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}
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std::string EffectComponentTest::title()
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{
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return "Effect Component Test";
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}
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void EffectComponentTest::onEnter()
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{
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SceneEditorTestLayer::onEnter();
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do
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{
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Node *root = createGameScene();
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CC_BREAK_IF(!root);
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this->addChild(root, 0, 1);
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} while (0);
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}
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void EffectComponentTest::onExit()
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{
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ArmatureDataManager::destroyInstance();
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SceneReader::destroyInstance();
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ActionManagerEx::destroyInstance();
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GUIReader::destroyInstance();
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SceneEditorTestLayer::onExit();
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}
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cocos2d::Node* EffectComponentTest::createGameScene()
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{
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Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/EffectComponentTest/EffectComponentTest.json");
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if (node == nullptr)
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{
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return nullptr;
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}
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_node = node;
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ComRender *render = static_cast<ComRender*>(_node->getChildByTag(10015)->getComponent("CCArmature"));
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Armature *pAr = static_cast<Armature*>(render->getNode());
|
|
pAr->getAnimation()->setMovementEventCallFunc(CC_CALLBACK_0(EffectComponentTest::animationEvent, this, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3));
|
|
return node;
|
|
}
|
|
|
|
void EffectComponentTest::animationEvent(Armature *armature, MovementEventType movementType, const std::string& movementID)
|
|
{
|
|
std::string id = movementID;
|
|
|
|
if (movementType == LOOP_COMPLETE)
|
|
{
|
|
if (id.compare("Fire") == 0)
|
|
{
|
|
ComAudio *pAudio = static_cast<ComAudio*>(_node->getChildByTag(10015)->getComponent("CCComAudio"));
|
|
pAudio->playEffect();
|
|
}
|
|
}
|
|
}
|
|
|
|
BackgroundComponentTest::BackgroundComponentTest()
|
|
{
|
|
|
|
}
|
|
|
|
BackgroundComponentTest::~BackgroundComponentTest()
|
|
{
|
|
}
|
|
|
|
std::string BackgroundComponentTest::title()
|
|
{
|
|
return "Background Component Test";
|
|
}
|
|
|
|
void BackgroundComponentTest::onEnter()
|
|
{
|
|
SceneEditorTestLayer::onEnter();
|
|
do
|
|
{
|
|
Node *root = createGameScene();
|
|
CC_BREAK_IF(!root);
|
|
this->addChild(root, 0, 1);
|
|
} while (0);
|
|
}
|
|
|
|
void BackgroundComponentTest::onExit()
|
|
{
|
|
ArmatureDataManager::destroyInstance();
|
|
SceneReader::destroyInstance();
|
|
ActionManagerEx::destroyInstance();
|
|
GUIReader::destroyInstance();
|
|
SceneEditorTestLayer::onExit();
|
|
}
|
|
|
|
cocos2d::Node* BackgroundComponentTest::createGameScene()
|
|
{
|
|
Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/BackgroundComponentTest/BackgroundComponentTest.json");
|
|
if (node == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
|
|
ComAudio *Audio = static_cast<ComAudio*>(node->getComponent("CCBackgroundAudio"));
|
|
Audio->playBackgroundMusic();
|
|
return node;
|
|
}
|
|
|
|
|
|
AttributeComponentTest::AttributeComponentTest()
|
|
: _node(nullptr)
|
|
{
|
|
|
|
}
|
|
|
|
AttributeComponentTest::~AttributeComponentTest()
|
|
{
|
|
}
|
|
|
|
std::string AttributeComponentTest::title()
|
|
{
|
|
return "Attribute Component Test";
|
|
}
|
|
|
|
void AttributeComponentTest::onEnter()
|
|
{
|
|
SceneEditorTestLayer::onEnter();
|
|
do
|
|
{
|
|
Node *root = createGameScene();
|
|
CC_BREAK_IF(!root);
|
|
initData();
|
|
this->addChild(root, 0, 1);
|
|
} while (0);
|
|
}
|
|
|
|
void AttributeComponentTest::onExit()
|
|
{
|
|
ArmatureDataManager::destroyInstance();
|
|
SceneReader::destroyInstance();
|
|
ActionManagerEx::destroyInstance();
|
|
GUIReader::destroyInstance();
|
|
SceneEditorTestLayer::onExit();
|
|
}
|
|
|
|
bool AttributeComponentTest::initData()
|
|
{
|
|
bool bRet = false;
|
|
rapidjson::Document doc;
|
|
do {
|
|
CC_BREAK_IF(_node == nullptr);
|
|
ComAttribute *attribute = static_cast<ComAttribute*>(_node->getChildByTag(10015)->getComponent("CCComAttribute"));
|
|
CC_BREAK_IF(attribute == nullptr);
|
|
log("Name: %s, HP: %f, MP: %f", attribute->getString("name").c_str(), attribute->getFloat("maxHP"), attribute->getFloat("maxMP"));
|
|
|
|
bRet = true;
|
|
} while (0);
|
|
return bRet;
|
|
}
|
|
|
|
cocos2d::Node* AttributeComponentTest::createGameScene()
|
|
{
|
|
Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/AttributeComponentTest/AttributeComponentTest.json");
|
|
if (node == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
_node = node;
|
|
return node;
|
|
}
|
|
|
|
TriggerTest::TriggerTest()
|
|
: _node(nullptr)
|
|
, _touchListener(nullptr)
|
|
{
|
|
|
|
}
|
|
|
|
TriggerTest::~TriggerTest()
|
|
{
|
|
}
|
|
|
|
std::string TriggerTest::title()
|
|
{
|
|
return "Trigger Test";
|
|
}
|
|
|
|
|
|
// on "init" you need to initialize your instance
|
|
void TriggerTest::onEnter()
|
|
{
|
|
SceneEditorTestLayer::onEnter();
|
|
Node *root = createGameScene();
|
|
this->addChild(root, 0, 1);
|
|
this->schedule(schedule_selector(TriggerTest::gameLogic));
|
|
auto dispatcher = Director::getInstance()->getEventDispatcher();
|
|
auto listener = EventListenerTouchOneByOne::create();
|
|
listener->setSwallowTouches(true);
|
|
listener->onTouchBegan = CC_CALLBACK_2(SceneEditorTestLayer::onTouchBegan, this);
|
|
listener->onTouchMoved = CC_CALLBACK_2(SceneEditorTestLayer::onTouchMoved, this);
|
|
listener->onTouchEnded = CC_CALLBACK_2(SceneEditorTestLayer::onTouchEnded, this);
|
|
listener->onTouchCancelled = CC_CALLBACK_2(SceneEditorTestLayer::onTouchCancelled, this);
|
|
dispatcher->addEventListenerWithFixedPriority(listener, 1);
|
|
_touchListener = listener;
|
|
sendEvent(TRIGGEREVENT_ENTERSCENE);
|
|
}
|
|
|
|
|
|
void TriggerTest::onExit()
|
|
{
|
|
sendEvent(TRIGGEREVENT_LEAVESCENE);
|
|
this->unschedule(schedule_selector(TriggerTest::gameLogic));
|
|
auto dispatcher = Director::getInstance()->getEventDispatcher();
|
|
dispatcher->removeEventListener(_touchListener);
|
|
Device::setAccelerometerEnabled(false);
|
|
ArmatureDataManager::destroyInstance();
|
|
SceneReader::destroyInstance();
|
|
ActionManagerEx::destroyInstance();
|
|
GUIReader::destroyInstance();
|
|
SceneEditorTestLayer::onExit();
|
|
}
|
|
|
|
bool TriggerTest::onTouchBegan(Touch *touch, Event *unused_event)
|
|
{
|
|
sendEvent(TRIGGEREVENT_TOUCHBEGAN);
|
|
return true;
|
|
}
|
|
|
|
void TriggerTest::onTouchMoved(Touch *touch, Event *unused_event)
|
|
{
|
|
sendEvent(TRIGGEREVENT_TOUCHMOVED);
|
|
}
|
|
|
|
void TriggerTest::onTouchEnded(Touch *touch, Event *unused_event)
|
|
{
|
|
sendEvent(TRIGGEREVENT_TOUCHENDED);
|
|
}
|
|
|
|
void TriggerTest::onTouchCancelled(Touch *touch, Event *unused_event)
|
|
{
|
|
sendEvent(TRIGGEREVENT_TOUCHCANCELLED);
|
|
}
|
|
|
|
void TriggerTest::gameLogic(float dt)
|
|
{
|
|
sendEvent(TRIGGEREVENT_UPDATESCENE);
|
|
}
|
|
|
|
|
|
cocos2d::Node* TriggerTest::createGameScene()
|
|
{
|
|
Node *node = SceneReader::getInstance()->createNodeWithSceneFile("scenetest/TriggerTest/TriggerTest.json");
|
|
if (node == nullptr)
|
|
{
|
|
return nullptr;
|
|
}
|
|
_node = node;
|
|
|
|
return node;
|
|
}
|