mirror of https://github.com/axmolengine/axmol.git
264 lines
8.4 KiB
Lua
264 lines
8.4 KiB
Lua
local kTagTextLayer = 1
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local kTagSprite1 = 1
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local kTagSprite2 = 2
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local kTagBackground = 1
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local kTagLabel = 2
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local originCreateLayer = createTestLayer
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local function createTestLayer(title, subtitle)
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local ret = originCreateLayer(title, subtitle)
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local bgNode = cc.NodeGrid:create()
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bgNode:setAnchorPoint(cc.p(0.5,0.5))
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ret:addChild(bgNode,0,kTagBackground)
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local bg = cc.Sprite:create("Images/background3.png")
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bg:setPosition( VisibleRect:center())
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bgNode:addChild(bg)
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local target1 = cc.NodeGrid:create()
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target1:setAnchorPoint(cc.p(0.5,0.5))
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local grossini = cc.Sprite:create("Images/grossinis_sister2.png")
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target1:addChild(grossini)
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bgNode:addChild(target1,1,kTagSprite1)
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target1:setPosition(cc.p(VisibleRect:left().x+VisibleRect:getVisibleRect().width/3.0, VisibleRect:bottom().y+ 200) )
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local sc = cc.ScaleBy:create(2, 5)
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local sc_back = sc:reverse()
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target1:runAction( cc.RepeatForever:create(cc.Sequence:create(sc, sc_back)))
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local target2 = cc.NodeGrid:create()
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target2:setAnchorPoint(cc.p(0.5,0.5))
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local tamara = cc.Sprite:create("Images/grossinis_sister1.png")
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target2:addChild(tamara)
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bgNode:addChild(target2,1,kTagSprite2)
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target2:setPosition( cc.p(VisibleRect:left().x+2*VisibleRect:getVisibleRect().width/3.0,VisibleRect:bottom().y+200) )
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local sc2 = cc.ScaleBy:create(2, 5)
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local sc2_back = sc2:reverse()
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target2:runAction( cc.RepeatForever:create(cc.Sequence:create(sc2, sc2_back)))
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return ret
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end
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--------------------------------------------------------------------
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--
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-- Effect1
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--
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--------------------------------------------------------------------
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local function Effect1()
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local ret = createTestLayer("Lens + Waves3d and OrbitCamera")
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local target = ret:getChildByTag(kTagBackground)
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-- To reuse a grid the grid size and the grid type must be the same.
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-- in this case:
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-- Lens3D is Grid3D and it's size is (15,10)
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-- Waves3D is Grid3D and it's size is (15,10)
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local size = cc.Director:getInstance():getWinSize()
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local lens = cc.Lens3D:create(0.0, cc.size(15,10), cc.p(size.width/2,size.height/2), 240)
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local waves = cc.Waves3D:create(10, cc.size(15,10), 18, 15)
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local reuse = cc.ReuseGrid:create(1)
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local delay = cc.DelayTime:create(8)
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-- local orbit = cc.OrbitCamera:create(5, 1, 2, 0, 180, 0, -90)
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-- local orbit_back = orbit:reverse()
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-- target:runAction( cc.RepeatForever:create( cc.Sequence:create(orbit, orbit_back)))
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target:runAction( cc.Sequence:create(lens, delay, reuse, waves))
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return ret
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end
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--------------------------------------------------------------------
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--
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-- Effect2
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--
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--------------------------------------------------------------------
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local function Effect2()
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local ret = createTestLayer("ShakyTiles + ShuffleTiles + TurnOffTiles")
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local target = ret:getChildByTag(kTagBackground)
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-- To reuse a grid the grid size and the grid type must be the same.
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-- in this case:
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-- ShakyTiles is TiledGrid3D and it's size is (15,10)
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-- Shuffletiles is TiledGrid3D and it's size is (15,10)
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-- TurnOfftiles is TiledGrid3D and it's size is (15,10)
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local shaky = cc.ShakyTiles3D:create(5, cc.size(15,10), 4, false)
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local shuffle = cc.ShuffleTiles:create(0, cc.size(15,10), 3)
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local turnoff = cc.TurnOffTiles:create(0, cc.size(15,10), 3)
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local turnon = turnoff:reverse()
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-- reuse 2 times:
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-- 1 for shuffle
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-- 2 for turn off
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-- turnon tiles will use a new grid
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local reuse = cc.ReuseGrid:create(2)
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local delay = cc.DelayTime:create(1)
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target:runAction(cc.Sequence:create(shaky, delay ,reuse, shuffle, tolua.cast(delay:clone(), "Action"), turnoff, turnon))
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return ret
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end
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--------------------------------------------------------------------
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--
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-- Effect3
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--
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--------------------------------------------------------------------
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local function Effect3()
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local ret = createTestLayer("Effects on 2 sprites")
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local bg = ret:getChildByTag(kTagBackground)
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local target1 = bg:getChildByTag(kTagSprite1)
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local target2 = bg:getChildByTag(kTagSprite2)
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local waves = cc.Waves:create(5, cc.size(15,10), 5, 20, true, false)
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local shaky = cc.Shaky3D:create(5, cc.size(15,10), 4, false)
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target1:runAction( cc.RepeatForever:create( waves ) )
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target2:runAction( cc.RepeatForever:create( shaky ) )
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-- moving background. Testing issue #244
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local move = cc.MoveBy:create(3, cc.p(200,0) )
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bg:runAction(cc.RepeatForever:create( cc.Sequence:create(move, move:reverse())))
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return ret
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end
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--------------------------------------------------------------------
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--
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-- Effect4
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--
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--------------------------------------------------------------------
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-- class Lens3DTarget : public cc.Node
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-- public:
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-- virtual void setPosition(const CCPoint& var)
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-- m_pLens3D:setPosition(var)
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-- end
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-- virtual const CCPoint& getPosition()
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-- return m_pLens3D:getPosition()
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-- end
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-- static Lens3DTarget* create(cc.Lens3D* pAction)
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-- Lens3DTarget* pRet = new Lens3DTarget()
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-- pRet:m_pLens3D = pAction
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-- pRet:autorelease()
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-- return pRet
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-- end
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-- private:
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-- Lens3DTarget()
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-- : m_pLens3D(NULL)
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-- {}
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-- cc.Lens3D* m_pLens3D
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-- end
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local function Effect4()
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local ret = createTestLayer("Jumpy Lens3D")
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local lens = cc.Lens3D:create(10, cc.size(32,24), cc.p(100,180), 150)
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local move = cc.JumpBy:create(5, cc.p(380,0), 100, 4)
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local move_back = move:reverse()
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local seq = cc.Sequence:create( move, move_back)
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-- /* In cocos2d-iphone, the type of action's target is 'id', so it supports using the instance of 'cc.Lens3D' as its target.
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-- While in cocos2d-x, the target of action only supports cc.Node or its subclass,
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-- so we make an encapsulation for cc.Lens3D to achieve that.
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-- */
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local director = cc.Director:getInstance()
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-- local pTarget = Lens3DTarget:create(lens)
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-- -- Please make sure the target been added to its parent.
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-- ret:addChild(pTarget)
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-- director:getActionManager():addAction(seq, pTarget, false)
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local bg = ret:getChildByTag(kTagBackground)
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bg:runAction( lens )
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return ret
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end
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--------------------------------------------------------------------
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--
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-- Effect5
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--
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--------------------------------------------------------------------
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local function Effect5()
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local ret = createTestLayer("Test Stop-Copy-Restar")
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local effect = cc.Liquid:create(2, cc.size(32,24), 1, 20)
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local stopEffect = cc.Sequence:create(effect, cc.DelayTime:create(2), cc.StopGrid:create())
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local bg = ret:getChildByTag(kTagBackground)
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bg:runAction(stopEffect)
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local function onNodeEvent(event)
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if event == "exit" then
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cc.Director:getInstance():setProjection(cc.DIRECTOR_PROJECTION_3D)
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end
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end
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ret:registerScriptHandler(onNodeEvent)
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return ret
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end
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--------------------------------------------------------------------
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--
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-- Issue631
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--
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--------------------------------------------------------------------
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local function Issue631()
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local ret = createTestLayer("Testing Opacity",
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"Effect image should be 100% opaque. Testing issue #631")
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local effect = cc.Sequence:create(cc.DelayTime:create(2.0),cc.Shaky3D:create(5.0, cc.size(5, 5), 16, false))
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-- cleanup
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local bg = ret:getChildByTag(kTagBackground)
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ret:removeChild(bg, true)
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-- background
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local layer = cc.LayerColor:create( cc.c4b(255,0,0,255) )
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ret:addChild(layer, -10)
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local sprite = cc.Sprite:create("Images/grossini.png")
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sprite:setPosition( cc.p(50,80) )
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layer:addChild(sprite, 10)
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-- foreground
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local layer2BaseGrid = cc.NodeGrid:create()
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local layer2 = cc.LayerColor:create(cc.c4b( 0, 255,0,255 ) )
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local fog = cc.Sprite:create("Images/Fog.png")
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--local bf = BlendFunc()
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--bf.src = GL_SRC_ALPHA
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--bf.dst = GL_ONE_MINUS_SRC_ALPHA
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fog:setBlendFunc(gl.SRC_ALPHA , gl.ONE_MINUS_SRC_ALPHA )
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layer2:addChild(fog, 1)
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ret:addChild(layer2BaseGrid, 1)
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layer2BaseGrid:addChild(layer2)
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layer2BaseGrid:runAction( cc.RepeatForever:create(effect) )
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return ret
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end
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function EffectAdvancedTestMain()
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cclog("EffectAdvancedTestMain")
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Helper.index = 1
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local scene = cc.Scene:create()
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Helper.createFunctionTable = {
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Effect3,
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Effect2,
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Effect1,
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Effect4,
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Effect5,
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Issue631
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}
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scene:addChild(Effect3())
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scene:addChild(CreateBackMenuItem())
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return scene
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end
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