mirror of https://github.com/axmolengine/axmol.git
658 lines
19 KiB
Lua
658 lines
19 KiB
Lua
local kTagSprite1 = 1
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local kTagSprite2 = 2
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local kTagSprite3 = 3
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local kTagSlider = 4
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local s = cc.Director:getInstance():getWinSize()
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local scheduler = cc.Director:getInstance():getScheduler()
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local function getBaseLayer()
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local layer = cc.Layer:create()
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Helper.initWithLayer(layer)
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return layer
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end
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-----------------------------------
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-- CameraCenterTest
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-----------------------------------
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local function CameraCenterTest()
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local layer = getBaseLayer()
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-- LEFT-TOP
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local sprite = cc.Sprite:create("Images/white-512x512.png")
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layer:addChild(sprite, 0)
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sprite:setPosition(cc.p(s.width / 5 * 1, s.height / 5 * 1))
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sprite:setColor(cc.c3b(255, 0, 0))
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sprite:setTextureRect(cc.rect(0, 0, 120, 50))
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local orbit = cc.OrbitCamera:create(10, 1, 0, 0, 360, 0, 0)
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sprite:runAction(cc.RepeatForever:create(orbit))
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-- [sprite setAnchorPoint: cc.p(0,1))
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-- LEFT-BOTTOM
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sprite = cc.Sprite:create("Images/white-512x512.png")
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layer:addChild(sprite, 0, 40)
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sprite:setPosition(cc.p(s.width / 5 * 1, s.height / 5 * 4))
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sprite:setColor(cc.c3b(0, 0, 255))
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sprite:setTextureRect(cc.rect(0, 0, 120, 50))
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orbit = cc.OrbitCamera:create(10, 1, 0, 0, 360, 0, 0)
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sprite:runAction(cc.RepeatForever:create(orbit))
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-- RIGHT-TOP
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sprite = cc.Sprite:create("Images/white-512x512.png")
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layer:addChild(sprite, 0)
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sprite:setPosition(cc.p(s.width / 5 * 4, s.height / 5 * 1))
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sprite:setColor(cc.c3b(255, 255, 0))
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sprite:setTextureRect(cc.rect(0, 0, 120, 50))
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orbit = cc.OrbitCamera:create(10, 1, 0, 0, 360, 0, 0)
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sprite:runAction(cc.RepeatForever:create(orbit))
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-- RIGHT-BOTTOM
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sprite = cc.Sprite:create("Images/white-512x512.png")
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layer:addChild(sprite, 0, 40)
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sprite:setPosition(cc.p(s.width / 5 * 4, s.height / 5 * 4))
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sprite:setColor(cc.c3b(0, 255, 0))
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sprite:setTextureRect(cc.rect(0, 0, 120, 50))
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orbit = cc.OrbitCamera:create(10, 1, 0, 0, 360, 0, 0)
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sprite:runAction(cc.RepeatForever:create(orbit))
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-- CENTER
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sprite = cc.Sprite:create("Images/white-512x512.png")
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layer:addChild(sprite, 0, 40)
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sprite:setPosition(cc.p(s.width / 2, s.height / 2))
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sprite:setColor(cc.c3b(255, 255, 255))
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sprite:setTextureRect(cc.rect(0, 0, 120, 50))
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orbit = cc.OrbitCamera:create(10, 1, 0, 0, 360, 0, 0)
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sprite:runAction(cc.RepeatForever:create(orbit))
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Helper.titleLabel:setString("Camera Center test")
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Helper.subtitleLabel:setString("Sprites should rotate at the same speed")
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return layer
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end
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-----------------------------------
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-- Test2
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-----------------------------------
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local function Test2()
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local layer = getBaseLayer()
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local sp1 = cc.Sprite:create(s_pPathSister1)
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local sp2 = cc.Sprite:create(s_pPathSister2)
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local sp3 = cc.Sprite:create(s_pPathSister1)
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local sp4 = cc.Sprite:create(s_pPathSister2)
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sp1:setPosition(cc.p(100, s.height /2))
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sp2:setPosition(cc.p(380, s.height /2))
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layer:addChild(sp1)
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layer:addChild(sp2)
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sp3:setScale(0.25)
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sp4:setScale(0.25)
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sp1:addChild(sp3)
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sp2:addChild(sp4)
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local a1 = cc.RotateBy:create(2, 360)
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local a2 = cc.ScaleBy:create(2, 2)
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local action1 = cc.RepeatForever:create(cc.Sequence:create(a1, a2, a2:reverse()))
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local action2 = cc.RepeatForever:create(cc.Sequence:create(a1:clone(), a2:clone(), a2:reverse()))
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sp2:setAnchorPoint(cc.p(0,0))
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sp1:runAction(action1)
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sp2:runAction(action2)
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Helper.titleLabel:setString("anchorPoint and children")
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return layer
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end
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-----------------------------------
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-- Test4
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-----------------------------------
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local Test4_layer = nil
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local Test4_delay2Entry = nil
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local Test4_delay4Entry = nil
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local function delay2(dt)
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node = Test4_layer:getChildByTag(2)
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local action1 = cc.RotateBy:create(1, 360)
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node:runAction(action1)
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end
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local function delay4(dt)
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scheduler:unscheduleScriptEntry(Test4_delay4Entry)
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Test4_layer:removeChildByTag(3, false)
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end
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local function Test4_onEnterOrExit(tag)
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if tag == "enter" then
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Test4_delay2Entry = scheduler:scheduleScriptFunc(delay2, 2.0, false)
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Test4_delay4Entry = scheduler:scheduleScriptFunc(delay4, 4.0, false)
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elseif tag == "exit" then
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scheduler:unscheduleScriptEntry(Test4_delay2Entry)
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scheduler:unscheduleScriptEntry(Test4_delay4Entry)
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end
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end
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local function Test4()
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Test4_layer = getBaseLayer()
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local sp1 = cc.Sprite:create(s_pPathSister1)
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local sp2 = cc.Sprite:create(s_pPathSister2)
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sp1:setPosition(cc.p(100, 160))
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sp2:setPosition(cc.p(380, 160))
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Test4_layer:addChild(sp1, 0, 2)
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Test4_layer:addChild(sp2, 0, 3)
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Test4_layer:registerScriptHandler(Test4_onEnterOrExit)
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Helper.titleLabel:setString("tags")
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return Test4_layer
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end
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-----------------------------------
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-- Test5
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-----------------------------------
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local Test5_entry = nil
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local Test5_layer = nil
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local function Test5_addAndRemove(dt)
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local sp1 = Test5_layer:getChildByTag(kTagSprite1)
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local sp2 = Test5_layer:getChildByTag(kTagSprite2)
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sp1:retain()
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sp2:retain()
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Test5_layer:removeChild(sp1, false)
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Test5_layer:removeChild(sp2, true)
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Test5_layer:addChild(sp1, 0, kTagSprite1)
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Test5_layer:addChild(sp2, 0, kTagSprite2)
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sp1:release()
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sp2:release()
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end
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local function Test5_onEnterOrExit(tag)
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if tag == "enter" then
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Test5_entry = scheduler:scheduleScriptFunc(Test5_addAndRemove, 2.0, false)
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elseif tag == "exit" then
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scheduler:unscheduleScriptEntry(Test5_entry)
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end
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end
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local function Test5()
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Test5_layer = getBaseLayer()
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local sp1 = cc.Sprite:create(s_pPathSister1)
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local sp2 = cc.Sprite:create(s_pPathSister2)
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sp1:setPosition(cc.p(100, 160))
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sp2:setPosition(cc.p(380, 160))
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local rot = cc.RotateBy:create(2, 360)
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local rot_back = rot:reverse()
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local forever = cc.RepeatForever:create(cc.Sequence:create(rot, rot_back))
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local rot2 = cc.RotateBy:create(2, 360)
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local rot2_back = rot2:reverse()
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local forever2 = cc.RepeatForever:create(cc.Sequence:create(rot2, rot2_back))
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forever:setTag(101)
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forever2:setTag(102)
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Test5_layer:addChild(sp1, 0, kTagSprite1)
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Test5_layer:addChild(sp2, 0, kTagSprite2)
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sp1:runAction(forever)
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sp2:runAction(forever2)
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Test5_layer:registerScriptHandler(Test5_onEnterOrExit)
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Helper.titleLabel:setString("remove and cleanup")
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return Test5_layer
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end
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-----------------------------------
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-- Test6
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-----------------------------------
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local Test6_entry = nil
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local Test6_layer = nil
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local function Test6_addAndRemove(dt)
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local sp1 = Test6_layer:getChildByTag(kTagSprite1)
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local sp2 = Test6_layer:getChildByTag(kTagSprite2)
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sp1:retain()
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sp2:retain()
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Test6_layer:removeChild(sp1, false)
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Test6_layer:removeChild(sp2, true)
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Test6_layer:addChild(sp1, 0, kTagSprite1)
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Test6_layer:addChild(sp2, 0, kTagSprite2)
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sp1:release()
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sp2:release()
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end
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local function Test6_onEnterOrExit(tag)
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if tag == "enter" then
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Test6_entry = scheduler:scheduleScriptFunc(Test6_addAndRemove, 2.0, false)
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elseif tag == "exit" then
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scheduler:unscheduleScriptEntry(Test6_entry)
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end
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end
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local function Test6()
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Test6_layer = getBaseLayer()
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local sp1 = cc.Sprite:create(s_pPathSister1)
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local sp11 = cc.Sprite:create(s_pPathSister1)
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local sp2 = cc.Sprite:create(s_pPathSister2)
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local sp21 = cc.Sprite:create(s_pPathSister2)
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sp1:setPosition(cc.p(100, 160))
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sp2:setPosition(cc.p(380, 160))
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local rot = cc.RotateBy:create(2, 360)
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local rot_back = rot:reverse()
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local forever1 = cc.RepeatForever:create(cc.Sequence:create(rot, rot_back))
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local forever11 = tolua.cast(forever1:clone(), "RepeatForever")
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local forever2 = tolua.cast(forever1:clone(), "RepeatForever")
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local forever21 = tolua.cast(forever1:clone(), "RepeatForever")
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Test6_layer:addChild(sp1, 0, kTagSprite1)
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sp1:addChild(sp11)
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Test6_layer:addChild(sp2, 0, kTagSprite2)
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sp2:addChild(sp21)
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sp1:runAction(forever1)
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sp11:runAction(forever11)
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sp2:runAction(forever2)
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sp21:runAction(forever21)
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Test6_layer:registerScriptHandler(Test6_onEnterOrExit)
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Helper.titleLabel:setString("remove/cleanup with children")
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return Test6_layer
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end
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-----------------------------------
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-- StressTest1
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-----------------------------------
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local StressTest1_entry = nil
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local StressTest1_layer = nil
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local function removeMe(node)
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local parent = StressTest1_layer:getParent()
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parent:removeChild(node, true)
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Helper.nextAction()
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end
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local function shouldNotCrash(dt)
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scheduler:unscheduleScriptEntry(StressTest1_entry)
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-- if the node has timers, it crashes
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local explosion = cc.ParticleSun:create()
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explosion:setTexture(cc.TextureCache:getInstance():addImage("Images/fire.png"))
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explosion:setPosition(s.width / 2, s.height / 2)
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StressTest1_layer:setAnchorPoint(cc.p(0, 0))
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local callFunc = cc.CallFunc:create(removeMe)
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StressTest1_layer:runAction(cc.Sequence:create(cc.RotateBy:create(2, 360), callFunc))
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StressTest1_layer:addChild(explosion)
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end
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local function StressTest1_onEnterOrExit(tag)
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if tag == "enter" then
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StressTest1_entry = scheduler:scheduleScriptFunc(shouldNotCrash, 1.0, false)
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elseif tag == "exit" then
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scheduler:unscheduleScriptEntry(StressTest1_entry)
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end
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end
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local function StressTest1()
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StressTest1_layer = getBaseLayer()
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sp1 = cc.Sprite:create(s_pPathSister1)
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StressTest1_layer:addChild(sp1, 0, kTagSprite1)
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sp1:setPosition(cc.p(s.width / 2, s.height / 2))
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StressTest1_layer:registerScriptHandler(StressTest1_onEnterOrExit)
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Helper.titleLabel:setString("stress test #1: no crashes")
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return StressTest1_layer
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end
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-----------------------------------
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-- StressTest2
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-----------------------------------
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local StressTest2_entry = nil
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local StressTest2_layer = nil
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local function shouldNotLeak(dt)
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scheduler:unscheduleScriptEntry(StressTest2_entry)
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local sublayer = StressTest2_layer:getChildByTag(kTagSprite1)
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sublayer:removeAllChildrenWithCleanup(true)
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end
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local function StressTest2_onEnterOrExit(tag)
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if tag == "enter" then
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StressTest2_entry = scheduler:scheduleScriptFunc(shouldNotLeak, 6.0, false)
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elseif tag == "exit" then
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scheduler:unscheduleScriptEntry(StressTest2_entry)
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end
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end
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local function StressTest2()
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StressTest2_layer = getBaseLayer()
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sublayer = cc.Layer:create()
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local sp1 = cc.Sprite:create(s_pPathSister1)
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sp1:setPosition(cc.p(80, s.height / 2))
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local move = cc.MoveBy:create(3, cc.p(350, 0))
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local move_ease_inout3 = cc.EaseInOut:create(cc.MoveBy:create(3, cc.p(350, 0)), 2.0)
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local move_ease_inout_back3 = move_ease_inout3:reverse()
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local seq3 = cc.Sequence:create(move_ease_inout3, move_ease_inout_back3)
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sp1:runAction(cc.RepeatForever:create(seq3))
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sublayer:addChild(sp1, 1)
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local fire = cc.ParticleFire:create()
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fire:setTexture(cc.TextureCache:getInstance():addImage("Images/fire.png"))
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fire = tolua.cast(fire, "Node")
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fire:setPosition(80, s.height / 2 - 50)
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local copy_seq3 = tolua.cast(seq3:clone(), "Sequence")
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fire:runAction(cc.RepeatForever:create(copy_seq3))
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sublayer:addChild(fire, 2)
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StressTest2_layer:registerScriptHandler(StressTest2_onEnterOrExit)
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StressTest2_layer:addChild(sublayer, 0, kTagSprite1)
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Helper.titleLabel:setString("stress test #2: no leaks")
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return StressTest2_layer
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end
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-----------------------------------
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-- NodeToWorld
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-----------------------------------
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local function NodeToWorld()
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local layer = getBaseLayer()
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-- This code tests that nodeToParent works OK:
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-- - It tests different anchor Points
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-- - It tests different children anchor points
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local back = cc.Sprite:create(s_back3)
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layer:addChild(back, -10)
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back:setAnchorPoint(cc.p(0, 0))
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local backSize = back:getContentSize()
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local item = cc.MenuItemImage:create(s_PlayNormal, s_PlaySelect)
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local menu = cc.Menu:create()
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menu:addChild(item)
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menu:alignItemsVertically()
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menu:setPosition(cc.p(backSize.width / 2, backSize.height / 2))
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back:addChild(menu)
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local rot = cc.RotateBy:create(5, 360)
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local fe = cc.RepeatForever:create(rot)
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item:runAction(fe)
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local move = cc.MoveBy:create(3, cc.p(200, 0))
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local move_back = move:reverse()
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local seq = cc.Sequence:create(move, move_back)
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local fe2 = cc.RepeatForever:create(seq)
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back:runAction(fe2)
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Helper.titleLabel:setString("nodeToParent transform")
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return layer
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end
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-----------------------------------
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-- CameraOrbitTest
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-----------------------------------
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local function CameraOrbitTest_onEnterOrExit(tag)
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if tag == "enter" then
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cc.Director:getInstance():setProjection(cc.DIRECTOR_PROJECTION3_D)
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elseif tag == "exit" then
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cc.Director:getInstance():setProjection(cc.DIRECTOR_PROJECTION2_D)
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end
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end
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local function CameraOrbitTest()
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local layer = getBaseLayer()
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local p = cc.Sprite:create(s_back3)
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layer:addChild(p, 0)
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p:setPosition(cc.p(s.width / 2, s.height / 2))
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p:setOpacity(128)
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-- LEFT
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local s = p:getContentSize()
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local sprite = cc.Sprite:create(s_pPathGrossini)
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sprite:setScale(0.5)
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p:addChild(sprite, 0)
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sprite:setPosition(cc.p(s.width / 4 * 1, s.height / 2))
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local orbit = cc.OrbitCamera:create(2, 1, 0, 0, 360, 0, 0)
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sprite:runAction(cc.RepeatForever:create(orbit))
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-- CENTER
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sprite = cc.Sprite:create(s_pPathGrossini)
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sprite:setScale(1.0)
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p:addChild(sprite, 0)
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sprite:setPosition(cc.p(s.width / 4 * 2, s.height / 2))
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orbit = cc.OrbitCamera:create(2, 1, 0, 0, 360, 45, 0)
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sprite:runAction(cc.RepeatForever:create(orbit))
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-- RIGHT
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sprite = cc.Sprite:create(s_pPathGrossini)
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sprite:setScale(2.0)
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p:addChild(sprite, 0)
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sprite:setPosition(cc.p(s.width / 4 * 3, s.height / 2))
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local ss = sprite:getContentSize()
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orbit = cc.OrbitCamera:create(2, 1, 0, 0, 360, 90, -45)
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sprite:runAction(cc.RepeatForever:create(orbit))
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-- PARENT
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orbit = cc.OrbitCamera:create(10, 1, 0, 0, 360, 0, 90)
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p:runAction(cc.RepeatForever:create(orbit))
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layer:setScale(1)
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Helper.titleLabel:setString("Camera Orbit test")
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return layer
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end
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-----------------------------------
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-- CameraZoomTest
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-----------------------------------
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local z = 0
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local CameraZoomTest_layer = nil
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local CameraZoomTest_entry = nil
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local function CameraZoomTest_update(dt)
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z = z + dt * 100
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|
|
local sprite = CameraZoomTest_layer:getChildByTag(20)
|
|
-- local cam = sprite:getCamera()
|
|
-- cam:setEye(0, 0, z)
|
|
|
|
sprite = CameraZoomTest_layer:getChildByTag(40)
|
|
-- cam = sprite:getCamera()
|
|
-- cam:setEye(0, 0, -z)
|
|
end
|
|
|
|
local function CameraZoomTest_onEnterOrExit(tag)
|
|
if tag == "enter" then
|
|
cc.Director:getInstance():setProjection(cc.DIRECTOR_PROJECTION3_D)
|
|
CameraZoomTest_entry = scheduler:scheduleScriptFunc(CameraZoomTest_update, 0.0, false)
|
|
elseif tag == "exit" then
|
|
cc.Director:getInstance():setProjection(cc.DIRECTOR_PROJECTION2_D)
|
|
scheduler:unscheduleScriptEntry(CameraZoomTest_entry)
|
|
end
|
|
end
|
|
|
|
local function CameraZoomTest()
|
|
CameraZoomTest_layer = getBaseLayer()
|
|
|
|
z = 0
|
|
|
|
-- LEFT
|
|
local sprite = cc.Sprite:create(s_pPathGrossini)
|
|
CameraZoomTest_layer:addChild(sprite, 0)
|
|
sprite:setPosition(cc.p(s.width / 4 * 1, s.height / 2))
|
|
-- local cam = sprite:getCamera()
|
|
-- cam:setEye(0, 0, 415 / 2)
|
|
-- cam:setCenter(0, 0, 0)
|
|
|
|
-- CENTER
|
|
sprite = cc.Sprite:create(s_pPathGrossini)
|
|
CameraZoomTest_layer:addChild(sprite, 0, 40)
|
|
sprite:setPosition(cc.p(s.width / 4 * 2, s.height / 2))
|
|
|
|
-- RIGHT
|
|
sprite = cc.Sprite:create(s_pPathGrossini)
|
|
CameraZoomTest_layer:addChild(sprite, 0, 20)
|
|
sprite:setPosition(cc.p(s.width / 4 * 3, s.height / 2))
|
|
|
|
CameraZoomTest_layer:scheduleUpdateWithPriorityLua(CameraZoomTest_update, 0)
|
|
CameraZoomTest_layer:registerScriptHandler(CameraZoomTest_onEnterOrExit)
|
|
|
|
Helper.titleLabel:setString("Camera Zoom test")
|
|
return CameraZoomTest_layer
|
|
end
|
|
|
|
-----------------------------------
|
|
-- ConvertToNode
|
|
-----------------------------------
|
|
local ConvertToNode_layer = nil
|
|
|
|
local function ConvertToNode()
|
|
ConvertToNode_layer = getBaseLayer()
|
|
|
|
local rotate = cc.RotateBy:create(10, 360)
|
|
local action = cc.RepeatForever:create(rotate)
|
|
for i = 0, 2 do
|
|
local sprite = cc.Sprite:create("Images/grossini.png")
|
|
sprite:setPosition(cc.p(s.width / 4 * (i + 1), s.height / 2))
|
|
|
|
local point = cc.Sprite:create("Images/r1.png")
|
|
point:setScale(0.25)
|
|
point:setPosition(sprite:getPosition())
|
|
ConvertToNode_layer:addChild(point, 10, 100 + i)
|
|
|
|
if i == 0 then
|
|
sprite:setAnchorPoint(cc.p(0, 0))
|
|
elseif i == 1 then
|
|
sprite:setAnchorPoint(cc.p(0.5, 0.5))
|
|
elseif i == 2 then
|
|
sprite:setAnchorPoint(cc.p(1,1))
|
|
end
|
|
|
|
point:setPosition(sprite:getPosition())
|
|
|
|
local copy = tolua.cast(action:clone(), "RepeatForever")
|
|
sprite:runAction(copy)
|
|
ConvertToNode_layer:addChild(sprite, i)
|
|
end
|
|
|
|
local function onTouchEnded(x, y)
|
|
for i = 0, 2 do
|
|
local node = ConvertToNode_layer:getChildByTag(100 + i)
|
|
local p1, p2
|
|
p1 = node:convertToNodeSpaceAR(cc.p(x, y))
|
|
p2 = node:convertToNodeSpace(cc.p(x, y))
|
|
|
|
cclog("AR: x=" .. p1.x .. ", y=" .. p1.y .. " -- Not AR: x=" .. p2.x .. ", y=" .. p2.y)
|
|
end
|
|
end
|
|
|
|
local function onTouch(eventType, x, y)
|
|
if eventType == "began" then
|
|
return true
|
|
elseif eventType == "ended" then
|
|
return onTouchEnded(x, y)
|
|
end
|
|
end
|
|
|
|
ConvertToNode_layer:setTouchEnabled(true)
|
|
ConvertToNode_layer:registerScriptTouchHandler(onTouch)
|
|
|
|
Helper.titleLabel:setString("Convert To Node Space")
|
|
Helper.subtitleLabel:setString("testing convertToNodeSpace / AR. Touch and see console")
|
|
return ConvertToNode_layer
|
|
end
|
|
|
|
-----------------------------------
|
|
-- NodeOpaqueTest
|
|
-----------------------------------
|
|
local function NodeOpaqueTest()
|
|
local layer = getBaseLayer()
|
|
|
|
for i = 0, 49 do
|
|
local background = cc.Sprite:create("Images/background1.png")
|
|
background:setBlendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
|
|
background:setAnchorPoint(cc.p(0, 0))
|
|
layer:addChild(background)
|
|
end
|
|
|
|
Helper.titleLabel:setString("Node Opaque Test")
|
|
Helper.subtitleLabel:setString("Node rendered with GL_BLEND disabled")
|
|
return layer
|
|
end
|
|
|
|
-----------------------------------
|
|
-- NodeNonOpaqueTest
|
|
-----------------------------------
|
|
local function NodeNonOpaqueTest()
|
|
local layer = getBaseLayer()
|
|
|
|
for i = 0, 49 do
|
|
background = cc.Sprite:create("Images/background1.jpg")
|
|
background:setBlendFunc(gl.ONE, gl.ZERO)
|
|
background:setAnchorPoint(cc.p(0, 0))
|
|
layer:addChild(background)
|
|
end
|
|
Helper.titleLabel:setString("Node Non Opaque Test")
|
|
Helper.subtitleLabel:setString("Node rendered with GL_BLEND enabled")
|
|
return layer
|
|
end
|
|
|
|
function CocosNodeTest()
|
|
local scene = cc.Scene:create()
|
|
|
|
Helper.createFunctionTable = {
|
|
CameraCenterTest,
|
|
Test2,
|
|
Test4,
|
|
Test5,
|
|
Test6,
|
|
StressTest1,
|
|
StressTest2,
|
|
NodeToWorld,
|
|
CameraOrbitTest,
|
|
CameraZoomTest,
|
|
ConvertToNode,
|
|
NodeOpaqueTest,
|
|
NodeNonOpaqueTest
|
|
}
|
|
|
|
scene:addChild(CameraCenterTest())
|
|
scene:addChild(CreateBackMenuItem())
|
|
|
|
return scene
|
|
end
|