axmol/cocos/renderer
Huabing.Xu c8a783e4ac use const auto& 2015-01-28 10:59:29 +08:00
..
CCBatchCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCBatchCommand.h Refactor draw command 2015-01-15 14:00:49 -08:00
CCCustomCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCCustomCommand.h undeprecate init for custom command 2015-01-15 15:56:44 -08:00
CCGLProgram.cpp Merge branch 'v3' into FixCrashOnWin32 2015-01-20 18:09:11 +08:00
CCGLProgram.h Merge branch 'v3' into FixCrashOnWin32 2015-01-20 18:09:11 +08:00
CCGLProgramCache.cpp Merge branch 'v3' into FixCrashOnWin32 2015-01-20 18:09:11 +08:00
CCGLProgramCache.h config max support light number in shader 2014-09-25 15:29:32 +08:00
CCGLProgramState.cpp refresh attributes and uniforms in glprogramstate 2015-01-12 14:43:31 +08:00
CCGLProgramState.h exextract updateUniformsAndAttributes 2014-12-30 11:13:14 +08:00
CCGLProgramStateCache.cpp comment line 83 2014-12-18 13:49:54 +08:00
CCGLProgramStateCache.h add CC_DLL in Renderer folder 2014-07-14 17:02:06 +08:00
CCGroupCommand.cpp Disable 3D rendering support for commands that needs to execute in order 2015-01-15 14:57:51 -08:00
CCGroupCommand.h Disable 3D rendering support for commands that needs to execute in order 2015-01-15 14:57:51 -08:00
CCMeshCommand.cpp add force depth write 2015-01-27 17:05:51 -08:00
CCMeshCommand.h add force depth write 2015-01-27 17:05:51 -08:00
CCPrimitive.cpp fix conflict 2014-08-29 16:55:09 +08:00
CCPrimitive.h remove unneeded includes 2014-08-29 15:39:52 +08:00
CCPrimitiveCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCPrimitiveCommand.h Refactor draw command 2015-01-15 14:00:49 -08:00
CCQuadCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCQuadCommand.h Refactor draw command 2015-01-15 14:00:49 -08:00
CCRenderCommand.cpp add depth in renderCommand 2015-01-27 14:29:09 +08:00
CCRenderCommand.h add depth in renderCommand 2015-01-27 14:29:09 +08:00
CCRenderCommandPool.h Moved base/CCPlatform* -> platform/CCPlatform* 2014-09-09 17:17:07 -07:00
CCRenderer.cpp use const auto& 2015-01-28 10:59:29 +08:00
CCRenderer.h remove duplicated QUEUE_GROUP::QUEUE_COUNT and QUEUE_GROUP::QUEUE_GROUP_SIZE 2015-01-28 10:32:22 +08:00
CCTexture2D.cpp check for PixelFormat::DEFAULT 2014-10-14 14:21:02 -07:00
CCTexture2D.h remove unneeded includes 2014-08-29 15:39:52 +08:00
CCTextureAtlas.cpp fix crash for textureAtlas 2015-01-21 14:14:53 +08:00
CCTextureAtlas.h Dispatch EVENT_RENDERER_RECREATED event when renderer was recreated on android/wp8. 2014-07-09 23:03:04 +08:00
CCTextureCache.cpp fix memory leak when reload texture 2014-10-20 10:43:18 +08:00
CCTextureCache.h added CC_DLL to export VolatileTextureMgr 2014-10-14 14:21:34 -07:00
CCTrianglesCommand.cpp Refactor draw command 2015-01-15 14:00:49 -08:00
CCTrianglesCommand.h Refactor draw command 2015-01-15 14:00:49 -08:00
CCVertexIndexBuffer.cpp add param for usage in class VertexBuffer and IndexBuffer 2015-01-12 14:59:12 +08:00
CCVertexIndexBuffer.h add param for usage in class VertexBuffer and IndexBuffer 2015-01-12 14:59:12 +08:00
CCVertexIndexData.cpp remove unneeded includes 2014-08-29 15:39:52 +08:00
CCVertexIndexData.h Cleanup order of fields initialization. 2014-10-30 17:28:41 +03:00
CMakeLists.txt Multi platform cmake support 2014-10-03 23:21:45 +01:00
ccGLStateCache.cpp enable attribute cache as before 2015-01-23 18:19:25 +08:00
ccGLStateCache.h Moved base/CCPlatform* -> platform/CCPlatform* 2014-09-09 17:17:07 -07:00
ccShader_3D_Color.frag Name modification 2014-08-21 11:33:00 +08:00
ccShader_3D_ColorNormal.frag Light optimization 2014-09-23 17:08:28 +08:00
ccShader_3D_ColorNormalTex.frag Light optimization 2014-09-23 17:08:28 +08:00
ccShader_3D_ColorTex.frag Name modification 2014-08-21 11:33:00 +08:00
ccShader_3D_PositionNormalTex.vert shader optimize 2014-10-20 13:41:26 +08:00
ccShader_3D_PositionTex.vert shader optimize 2014-10-20 13:41:26 +08:00
ccShader_Label.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Label_df.frag Adds MARK: TODO: FIXME: in code 2014-08-29 12:54:24 -07:00
ccShader_Label_df_glow.frag Adds MARK: TODO: FIXME: in code 2014-08-29 12:54:24 -07:00
ccShader_Label_normal.frag Does not crash on Mac if the .ttf file is not found 2014-05-15 17:22:53 -07:00
ccShader_Label_outline.frag Does not crash on Mac if the .ttf file is not found 2014-05-15 17:22:53 -07:00
ccShader_PositionColor.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColorLengthTexture.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColorLengthTexture.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionColorPointsize-no-gl_PointSize.vert Merge branch 'v3' into FixCrashOnWin32 2015-01-20 18:09:11 +08:00
ccShader_PositionColorTextureAsPointsize.vert fix crash on windows 2015-01-20 16:50:51 +08:00
ccShader_PositionTexture.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTexture.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTextureA8Color.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureA8Color.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTextureColor.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor.vert Compiles on windows, sort of 2014-05-09 19:07:22 -07:00
ccShader_PositionTextureColorAlphaTest.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor_noMVP.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTextureColor_noMVP.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_PositionTexture_uColor.frag uniform sampler CC_Texture0 MUST NOT be defined on shaders 2014-05-15 16:47:54 -07:00
ccShader_PositionTexture_uColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Position_uColor-no-gl_PointSize.vert gl_PointSize currently not support for Windows Phone 8.1 in new version of ANGLE 2014-10-23 07:15:22 -07:00
ccShader_Position_uColor.frag Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShader_Position_uColor.vert Shader fixes for windows 2014-05-09 19:13:12 -07:00
ccShaders.cpp Merge branch 'v3' into FixCrashOnWin32 2015-01-20 18:09:11 +08:00
ccShaders.h fix crash on windows 2015-01-20 16:50:51 +08:00