axmol/AUTHORS

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cocos2d-x authors & contributors
(ordered by the join in time)
Core Developers:
Zhe Wang (Walzer)
XiaoMing Zhang (Minggo)
JianHua Chen (Dumganhar)
Developers:
Ricardo Quesada
Rolando Abarca
Javascript Binding and testjs
tks2shimizu
add CCFloat, CCDouble and CCBool
chenium
fix a bug that CCRenderTexture can not work when coming to foreground on Android
9re(Taro Kobayashi)
add Japanese language support
mingulov
improve the speed of accessing to files from apk
sburavtsov
fix for correct unscheduling and instance destruction of extensions/network/HttpClient.cpp
wenbin wang
add error handler when read image data using libjpeg
add korean language support
fix getDeviceModel bug in android CocosDenshion
Horcruxes
fix the bug that CCArray::createWithContentsOfFile() may not read file data on iOS
Hu Kaiou
contribute the new version of libcurl to support both armv7 & armv7s on iOS
fix some memory leak
ByungChoi
modify linux makefiles to fix compiling errors
edbartley
update MSVS and MAC projects to use project-relative path
CCControl* should not respond to touches if the control is not visible
Some improvements for CCScrollView and CCTableView.
Weeds
use fontconfig to enhance font rendering on linux
Nat Weiss (iphonegamekit.com)
author of Mac port
XiaoLong Zhang (Chukong Inc)
Mike McGary (Zynga)
Di Wu (Zynga China)
CCBReader and cpp reflection mechanic
Angus Comrie
contributes cocos2d-x port of CCControlExtension.
Yannick Loriot
author of CCControlExtension in cocos2d-iphone.
Surith Thekkiam (folecr, Zynga)
contribute for Android module building
Nicolas Gramlich (nicolasgramlich, Zynga)
fixed CCDirector to use CCLabelBMFont instead of CCLabelTTF
added CCBReader (CCBI format)
Rohan Kuruvilla (rohankuruvilla, Zynga)
Improvements to JS Bindings.
Jianfeng Zhou (NetGragon Inc)
contributes CCListView and CCTextureWatcher.
dducharme
author of blackberry port
ImperialPenguin
Added TTF support for blackberry port.
HuaXu Cai (Kongzhong Corporation)
author of linux port
ciaranj
add a build file that correctly generates LuaCocos2d.cpp
add a lua template
add particle systems to lua bindings
use ant to generate LuaCocos2d.cpp and lua projects
Marat Yakupov (moadib)
add ability of simulating android enter/resume background on win32
add ability of simulating android back/menu key on win32
Eli Yukelzon (reflog)
add a helper method to draw filled polygons
improvements to CCUserDefaults
ZhuoShi Shun
contribute the lua binding of CocosDenshion
Jirka Fajfr
Chris Calm
authors of CCTexturePVR
RuiXiang Zhou (NetDragon)
XiDi Peng (NetDragon)
AiYu Ye (NetDragon)
authors of lua binding
Max Aksenov
author and maintainer of Airplay port
Giovanni Zito
Francis Styck
authors of Marmalade port
Mat Hopwood( Marmalade official engineer )
Marmalade support for gles20 branch
Carlos Sessa
implement the accelerometer module for Android port
JianHua Chen (Dumganhar)
author of Bada port
Erawppa
implement CCNotificationCenter
YuLei Liao(dualface)
contribute the factor of lua binding
jreitman
fix the bug of asynchronous loading resources for iOS
Nat Weiss
minor enhancements to the Cocos2D-X codebase and Android build scripts
Qingyun Huang (greathqy)
implement CCHttpRequest
donaldalanmorrison
fix some warnings and memory leaks
Yinghui Peng(mustime)
use OpenSL ES to play effects
add TestLua sample
Dongyang Cai(John-cdy)
add automatically test tools
Sergey Vikhirev(BorMor)
Remove retina specific methods and logic.
johnangel
OpenGL framebuffer access violation fix.
Peter Farkas (fape)
contributes Marmalade port for gles20 branch
add Hungarian language support
Tomoaki Shimizu (tks2shimizu)
Adding randomObject to CCDictionary.
Igor Zavorotkin (ivzave)
Adding lua support for linux platform.
Jozef Prídavok (jpridavok)
Adding CCEditBox implementation for Mac OSX.
Retired Core Developers:
WenSheng Yang
Author of windows port, CCTextField,
Designer of CCApplication/CCEGLView/platform structure.
He's working together with 2dx core team but leading FishingJoy game
Bin Zhang
core-team member but put himself in FishingJoy game since 2012.
RongHong Huang (flyingpaper)
Author of cocos2d-xna and spent all his time on wp7.
Cocos2d-x can not grow so fast without the active community.
Thanks to all developers who report & trace bugs, discuss the engine usage in forum & QQ groups!
Special thanks to Ricardo Quesada for giving us lots of guidances & suggestions.