axmol/cocos/physics3d/CCPhysics3DDebugDrawer.h

109 lines
3.2 KiB
C++

/****************************************************************************
Copyright (c) 2015-2016 Chukong Technologies Inc.
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __PHYSICS_3D_VIEWER_H__
#define __PHYSICS_3D_VIEWER_H__
#include "math/CCMath.h"
#include "base/CCRef.h"
#include "base/ccTypes.h"
#include "base/ccConfig.h"
#include "renderer/CCCustomCommand.h"
#if CC_USE_3D_PHYSICS
#if (CC_ENABLE_BULLET_INTEGRATION)
#include "bullet/LinearMath/btIDebugDraw.h"
NS_CC_BEGIN
/**
* @addtogroup _3d
* @{
*/
class GLProgram;
class Renderer;
/** @brief Physics3DDebugDrawer: debug draw the physics object, used by Physics3DWorld */
class Physics3DDebugDrawer : public btIDebugDraw
{
public:
Physics3DDebugDrawer();
virtual ~Physics3DDebugDrawer();
void draw(cocos2d::Renderer *renderer);
// override function
virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color) override;
virtual void drawContactPoint(const btVector3& PointOnB,const btVector3& normalOnB,btScalar distance,int lifeTime,const btVector3& color) override;
virtual void reportErrorWarning(const char* warningString) override;
virtual void draw3dText(const btVector3& location,const char* textString) override;
virtual void setDebugMode(int debugMode) override;
virtual int getDebugMode() const override;
void clear();
protected:
void init();
void ensureCapacity(int count);
void drawImplementation(const cocos2d::Mat4 &transform, uint32_t flags);
protected:
struct V3F_V4F
{
cocos2d::Vec3 vertex;
cocos2d::Vec4 color;
};
GLuint _vao;
GLuint _vbo;
int _bufferCapacity;
GLsizei _bufferCount;
V3F_V4F* _buffer;
cocos2d::BlendFunc _blendFunc;
cocos2d::CustomCommand _customCommand;
cocos2d::GLProgram *_program;
bool _dirty;
int _debugMode;
};
// end of 3d group
/// @}
NS_CC_END
#endif // CC_ENABLE_BULLET_INTEGRATION
#endif // CC_USE_3D_PHYSICS
#endif // __PHYSICS_3D_VIEWER_H__