mirror of https://github.com/axmolengine/axmol.git
66 lines
1.9 KiB
C++
66 lines
1.9 KiB
C++
#ifndef __cocos2d_plugin_WebViewImpl_win32_H_
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#define __cocos2d_plugin_WebViewImpl_win32_H_
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#include "platform/CCPlatformConfig.h"
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#if CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
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#include <string>
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#include "CCStdC.h"
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namespace cocos2d {
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class Data;
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class Renderer;
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class Mat4;
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namespace experimental {
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namespace ui {
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class WebView;
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}
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}
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}
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class Win32WebControl;
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namespace cocos2d {
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namespace experimental {
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namespace ui {
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class WebViewImpl
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{
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public:
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WebViewImpl(cocos2d::experimental::ui::WebView *webView);
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virtual ~WebViewImpl();
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void setJavascriptInterfaceScheme(const std::string &scheme);
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void loadData(const cocos2d::Data &data, const std::string &MIMEType, const std::string &encoding, const std::string &baseURL);
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void loadHTMLString(const std::string &string, const std::string &baseURL);
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void loadUrl(const std::string &url);
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void loadFile(const std::string &fileName);
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void stopLoading();
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void reload();
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bool canGoBack();
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bool canGoForward();
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void goBack();
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void goForward();
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void evaluateJS(const std::string &js);
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void setScalesPageToFit(const bool scalesPageToFit);
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virtual void draw(cocos2d::Renderer *renderer, cocos2d::Mat4 const &transform, uint32_t flags);
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virtual void setVisible(bool visible);
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private:
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bool _createSucceeded;
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Win32WebControl *_systemWebControl;
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WebView *_webView;
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};
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} // namespace ui
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} // namespace experimental
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} //cocos2d
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#endif // CC_TARGET_PLATFORM == CC_PLATFORM_WIN32
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#endif //__cocos2d_plugin_WebViewImpl_win32_H_
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#endif
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