mirror of https://github.com/axmolengine/axmol.git
35 lines
560 B
GLSL
35 lines
560 B
GLSL
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const char* CC3D_particleTexture_frag = R"(
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#ifdef GL_ES
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varying mediump vec2 TextureCoordOut;
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varying mediump vec4 ColorOut;
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#else
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varying vec4 ColorOut;
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varying vec2 TextureCoordOut;
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#endif
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uniform vec4 u_color;
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uniform sampler2D u_texture;
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void main(void)
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{
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gl_FragColor = texture2D(u_texture, TextureCoordOut) * ColorOut * u_color;
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}
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)";
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const char* CC3D_particleColor_frag = R"(
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#ifdef GL_ES
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varying mediump vec4 ColorOut;
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#else
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varying vec4 ColorOut;
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#endif
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uniform vec4 u_color;
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void main(void)
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{
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gl_FragColor = ColorOut * u_color;
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}
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)";
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