mirror of https://github.com/axmolengine/axmol.git
21 lines
412 B
GLSL
21 lines
412 B
GLSL
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const char* CC3D_particle_vert = R"(
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attribute vec4 a_position;
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attribute vec4 a_color;
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attribute vec2 a_texCoord;
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varying vec2 TextureCoordOut;
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varying vec4 ColorOut;
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uniform mat4 u_PMatrix;
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void main()
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{
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ColorOut = a_color;
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TextureCoordOut = a_texCoord;
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TextureCoordOut.y = 1.0 - TextureCoordOut.y;
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gl_Position = u_PMatrix * a_position;
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}
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)";
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