axmol/cocos/renderer/shaders/ui_Gray.frag

20 lines
360 B
GLSL

const char* grayScale_frag = R"(
#ifdef GL_ES
precision mediump float;
#endif
varying vec4 v_fragmentColor;
varying vec2 v_texCoord;
uniform sampler2D u_texture;
void main(void)
{
vec4 c = texture2D(u_texture, v_texCoord);
c = v_fragmentColor * c;
gl_FragColor.xyz = vec3(0.2126*c.r + 0.7152*c.g + 0.0722*c.b);
gl_FragColor.w = c.w;
}
)";