27c8e5227d
Supported tags: - <small>: makes the font 20% smaller - <big>: makes the font 25% bigger - <img src="" />: to add an image - <font face="path to font" size="size" color="#00ffaa">: font attributes - <i>: italics - <b>: bold - <u>: underline - <del> strike-through - </br>: new line Also adds support for strikethrough, italics, bold and underlie to `Label` Contains tests for UIRichText and Label Squashed commit of the following: commit a0d6ae0513d40dbf414930210ab032a49d8984a0 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Jan 19 20:39:21 2016 -0800 cleanup LabelTestNew commit 0cf423af85d88a42fc1317207feeb3d05da7f8ab Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Jan 19 20:34:53 2016 -0800 adds maaaany tests ...and fixes width and height in <img src=""> commit e8ba6acd5d79bbc766d7aa02ef166e166c801d01 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Jan 15 19:41:37 2016 -0800 Label + URL working Ok commit 36689e29ee3d77310e92264a09084cc06e30664c Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Jan 15 18:24:44 2016 -0800 adding this code just in case... ... should use a listener component instead commit af03708950e74483b875d0baad593aa6ed242a04 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Jan 14 20:23:36 2016 -0800 URL node plus <de><u> and <a img commit e3a4930b012c0b3756752dac6ffb5ad43d24ae99 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Wed Jan 13 18:42:18 2016 -0800 strikethrough and underline implemented they support multiline and horizontal alignment as well includes test however vertical alignment might not work commit 640ccf39f56e153db46785a61be7000e898174c7 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Jan 12 18:14:57 2016 -0800 bug fixes commit 5e41fb76e91c571639585a609a255eb41797a302 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Jan 12 16:47:20 2016 -0800 adds italics and bold "disable test" commit 202c5a45bb9c8ea160b9f6880ef858874e07814b Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Tue Jan 12 14:40:13 2016 -0800 adds italics test commit d1a8b421445053cc36860fc376f52692a3672dfe Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Mon Jan 11 20:53:23 2016 -0800 italics is working ok commit fdd02087fce920c27c2409301ec88685fe68085b Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Fri Jan 8 17:18:56 2016 -0800 color, size and face working commit c01bdef6b1d49f8805b69d4c162b74cd00c8f5b3 Author: Ricardo Quesada <ricardoquesada@gmail.com> Date: Thu Jan 7 19:02:16 2016 -0800 initial commit |
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build | ||
cmake | ||
cocos | ||
docs | ||
extensions | ||
external | ||
licenses | ||
plugin@0fb74e5ad6 | ||
templates | ||
tests | ||
tools | ||
web@8586470e65 | ||
.gitattributes | ||
.gitignore | ||
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.travis.yml | ||
AUTHORS | ||
CHANGELOG | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
README.cmake | ||
README.md | ||
download-deps.py | ||
setup.py |
README.md
cocos2d-x
iOS | Mac | Linux | Win32 | Android | Win8.1-Universal | |
---|---|---|---|---|---|---|
v3 | ||||||
v4 |
cocos2d-x is a multi-platform framework for building 2d games, interactive books, demos and other graphical applications. It is based on cocos2d-iphone, but instead of using Objective-C, it uses C++. It works on iOS, Android, Windows Phone and Store Apps, OS X, Windows, Linux and Web platforms.
Cocos2d-x Framework Architecture:
cocos2d-x is:
- Fast
- Free
- Easy to use
- Community Supported
Git user attention
-
Clone the repo from GitHub.
$ git clone https://github.com/cocos2d/cocos2d-x.git
-
After cloning the repo, please execute
download-deps.py
to download and install dependencies.$ cd cocos2d-x cocos2d-x $ python download-deps.py
-
After running
download-deps.py
.cocos2d-x $ git submodule update --init
Download stable versions
How to start a new game
- Download the code from cocos2d download site
- Run
setup.py
- Run the
cocos
script
Example:
$ cd cocos2d-x
$ ./setup.py
$ source FILE_TO_SAVE_SYSTEM_VARIABLE
$ cocos new MyGame -p com.your_company.mygame -l cpp -d NEW_PROJECTS_DIR
$ cd NEW_PROJECTS_DIR/MyGame
You can also create a JS project or Lua project with -l js
or -l lua
.
Build and run a new project for Android
$ cocos run -p android -j 4
Build and run a new project for iOS
$ cocos run -p ios
Build and run a new project for OSX
$ cocos run -p mac
Build and run a new project for Linux
If you never run cocos2d-x on Linux, you need to install all dependencies by the script in cocos2d/build/install-deps-linux.sh
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
Then
$ cd NEW_PROJECTS_DIR/MyGame
$ cocos run -p linux
Run
$ bin/MyGame
Build and run new project for win32
$ cocos run -p win32
Build and run new project for Windows 8.1/10.0 and Windows Phone 8.1/10.0
$ cocos new MyGame -p com.your_company.mygame -l cpp -d projects
-
Visual Studio 2013 Update 4 or later is required for Windows 8.1 Universal Apps
-
Visual Studio 2015 (Release version) and Windows 10.0 (Release version) are required for Windows 10.0 Universal Windows Platform (UWP) Apps. RC versions of Visual Studio and Windows 10 are no longer supported.
Starting with Cocos2d-x v3.3, you can create Windows 8.1 Universal Apps (Windows Store and Windows Phone 8.1). Starting with Cocos2d-x v3.8 you can create Windows 10.0 UWP Apps (Windows Store and Windows Phone 10.0). Starting with Cocos2d-x v3.6 there will no longer be support for Windows Phone 8.0.
See more info on How to install and Create games on Windows RT (Windows and Windows Phone 8.1) at http://msopentech.github.io/cocos2d-x/
Build and run new project for web
Only JS project can be published to web platforms, so you will need to create a JS project first:
$ cocos new -l js WebGame
Then you can run your game in a web browser:
$ cocos run -p web
Or you can publish your game to publish/html5/
folder:
$ cocos run -p web -m release [--advanced]
Documentations and samples
- Online API Reference Note that Cocos2d-x and Cocos2d-JS have different API set
- Programmers Guide
- Temporary Cocos2d-JS documents
- Latest Release Note
- Changelog
- Cocos2d sample games More samples will be added in v3.8
Main features
- Scene management (workflow)
- Transitions between scenes
- Sprites and Sprite Sheets
- Effects: Lens, Ripple, Waves, Liquid, etc.
- Actions (behaviours):
- Trasformation Actions: Move, Rotate, Scale, Fade, Tint, etc.
- Composable actions: Sequence, Spawn, Repeat, Reverse
- Ease Actions: Exp, Sin, Cubic, Elastic, etc.
- Misc actions: CallFunc, OrbitCamera, Follow, Tween
- Basic menus and buttons
- Integrated with physics engines: Box2d and Chipmunk
- Particle system
- Skeleton Animations: Spine and Armature support
- Fonts:
- Fast font rendering using Fixed and Variable width fonts
- Support for .ttf fonts
- Tile Map support: Orthogonal, Isometric and Hexagonal
- Parallax scrolling
- Motion Streak
- Render To Texture
- Touch/Accelerometer on mobile devices
- Touch/Mouse/Keyboard on desktop
- Sound Engine support (CocosDenshion library) based on OpenAL
- Integrated Slow motion/Fast forward
- Fast and compressed textures: PVR compressed and uncompressed textures, ETC1 compressed textures, and more
- Resolution Independent
- Language: C++, with Lua and JavaScript bindings
- Open Source Commercial Friendly(MIT): Compatible with open and closed source projects
- OpenGL ES 2.0 (mobile) / OpenGL 2.1 (desktop) based
Build Requirements
- Mac OS X 10.7+, Xcode 5.1+
- or Ubuntu 12.10+, CMake 2.6+
- or Windows 7+, VS 2013+
- Python 2.7.5
- NDK r10c+ is required to build Android games
- Windows Phone/Store 8.1 VS 2013 Update 4+ or VS 2015
- Windows Phone/Store 10.0 VS 2015
- JRE or JDK 1.6+ is required for web publishing
Runtime Requirements
- iOS 6.0+ for iPhone / iPad games
- Android 2.3+ for Android games
- Windows 8.1 or Windows 10.0 for Windows Phone/Store 8.1 games
- Windows 10.0 for Windows Phone/Store 10.0 games
- OS X v10.6+ for Mac games
- Windows 7+ for Win games
- Modern browsers and IE 9+ for web games
Running Tests
Select the test you want from Xcode Scheme chooser.
- Cocos Console
// Enter cpp test folder
cd tests/cpp-tests
// Or enter js test folder
cd tests/js-tests
// Or enter lua test folder
cd tests/lua-tests
// Compile or run test case
cocos compile -p ios|mac|android|win32|win8_1|metro|web -m debug|release
cocos run -p ios|mac|android|win32|win8_1|metro|web -m debug|release
- For OS X / iOS
$ cd cocos2d-x/build
$ open cocos2d_tests.xcodeproj
- For Linux
$ cd cocos2d-x/build
$ ./install-deps-linux.sh
$ cmake ..
$ make
Run Samples
$ bin/cpp-empty-test/cpp-empty-test
or
$ bin/lua-empty-test/lua-empty-test
You may meet building errors when building libGLFW.so. It is because libGL.so directs to an error target,
you should make it to direct to a correct one. `install-deps-linux.sh` only has to be run once.
- For Windows
Open the cocos2d-x/build/cocos2d-win32.sln
- For Windows 8.1 Universal Apps (Phone and Store)
Open the cocos2d-x/build/cocos2d-win8.1-universal.sln
- For Windows 10.0 Universal Windows Platform (UWP) Apps (Phone and Store)
Open the cocos2d-x/build/cocos2d-win10.sln
- For Android
$ cd cocos2d-x/build
$ python ./android-build.py cpp-empty-test -p 10
$ adb install ../tests/cpp-empty-test/proj.android/bin/CppEmptyTest-debug.apk
Then click item on Android device to run tests. Available value of -p
is the API level, cocos2d-x supports from level 10.
Learning Resources
- Programmers Guide
- Sonar Systems Videos
- Android Fundamentals
- Make School Tutorials
- Games From Scratch
- Cocos2d sample games
Spreading the word!
You can help us spread the word about cocos2d-x! We would surely appreciate it!
- Talk about us on Facebook! Our Facebook Page
- Tweet, Tweet! Our Twitter
- Read our Blog and promote it on your social media.
- Become a Regional Coordinator
Where to get help
- Forums
- Bug Tracker
- IRC. We are in Freenode in the #cocos2d channel
cpp-tests
project. This project is our basis for testing. Use this project to learn how we implement the functionality of the engine. This project is located in cocos2d-x_root/build.- API Reference.
- Temporary Cocos2d-JS documents
- Latest Release Note
- Changelog
Contributing to the Project
Cocos2d-x is licensed under the MIT License. We welcome paricipation!
Did you find a bug? Do you have feature request? Do you want to merge a feature?
Contact us
- Forum: http://forum.cocos2d-x.org
- Twitter: http://www.twitter.com/cocos2dx
- Weibo: http://t.sina.com.cn/cocos2dx
- IRC: https://webchat.freenode.net/ (#cocos2d and #cocos2d-x channels)