mirror of https://github.com/axmolengine/axmol.git
76 lines
2.7 KiB
C++
76 lines
2.7 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2010 cocos2d-x.org
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
#ifndef __CC_PARTICLE_SYSTEM_POINT_MOBILE_H__
|
|
#define __CC_PARTICLE_SYSTEM_POINT_MOBILE_H__
|
|
|
|
/*#include "Availability.h"*/
|
|
#include "CCParticleSystem.h"
|
|
|
|
namespace cocos2d {
|
|
|
|
#define CC_MAX_PARTICLE_SIZE 64
|
|
|
|
/** @brief CCParticleSystemPoint is a subclass of CCParticleSystem
|
|
Attributes of a Particle System:
|
|
* All the attributes of Particle System
|
|
|
|
Features:
|
|
* consumes small memory: uses 1 vertex (x,y) per particle, no need to assign tex coordinates
|
|
* size can't be bigger than 64
|
|
* the system can't be scaled since the particles are rendered using GL_POINT_SPRITE
|
|
|
|
Limitations:
|
|
* On 3rd gen iPhone devices and iPads, this node performs MUCH slower than CCParticleSystemQuad.
|
|
*/
|
|
class CCX_DLL CCParticleSystemPoint : public CCParticleSystem
|
|
{
|
|
public:
|
|
CCParticleSystemPoint()
|
|
:m_pVertices(NULL)
|
|
{}
|
|
virtual ~CCParticleSystemPoint();
|
|
// super methods
|
|
virtual bool initWithTotalParticles(int numberOfParticles);
|
|
virtual void updateQuadWithParticle(tCCParticle* particle, CGPoint newPosition);
|
|
virtual void postStep();
|
|
virtual void draw();
|
|
virtual void setStartSpin(float var);
|
|
virtual void setStartSpinVar(float var);
|
|
virtual void setEndSpin(float var);
|
|
virtual void setEndSpinVar(float var);
|
|
virtual void setStartSize(float var);
|
|
virtual void setEndSize(float var);
|
|
protected:
|
|
//! Array of (x,y,size)
|
|
ccPointSprite *m_pVertices;
|
|
//! vertices buffer id
|
|
# if CC_USES_VBO
|
|
GLuint m_uVerticesID;
|
|
#endif
|
|
};
|
|
|
|
}// namespace cocos2d
|
|
|
|
#endif //__CC_PARTICLE_SYSTEM_POINT_MOBILE_H__
|