axmol/tests/cpp-tests/Source/shaders/cylinder.vert

17 lines
386 B
GLSL

#version 310 es
layout(location = POSITION) in vec4 a_position;
layout(location = TEXCOORD0) in vec2 a_texCoord;
layout(location = TEXCOORD0) out vec2 v_texCoord;
layout(std140, binding = 0) uniform vs_ub {
float offset;
mat4 u_MVPMatrix;
};
void main(void)
{
gl_Position = u_MVPMatrix * a_position;
v_texCoord = a_texCoord;
v_texCoord.y = (1.0 - v_texCoord.y);
}