axmol/tests/cpp-tests/Source/shaders/toon.vert

21 lines
521 B
GLSL

#version 310 es
layout(location = POSITION) in vec4 a_position;
layout(location = TEXCOORD0) in vec2 a_texCoord;
layout(location = NORMAL) in vec3 a_normal;
layout(location = TEXCOORD0) out vec2 v_texCoord;
layout(location = NORMAL) out vec3 v_normal;
layout(std140, binding = 0) uniform vs_ub {
mat4 u_MVPMatrix;
mat3 u_NormalMatrix;
};
void main(void)
{
gl_Position = u_MVPMatrix * a_position;
v_texCoord = a_texCoord;
v_texCoord.y = (1.0 - v_texCoord.y);
v_normal = u_NormalMatrix *a_normal;
}