axmol/tests/lua-tests/Source
halx99 c37af4c38e Improve shader managment
1. Rename uniformId to batchId, refine batch draw check logic, not use xxhash to compute uniforms id
2. Material works, not check all cpp-tests, but some 2d/3d material works fine
3. Shader load/cache API improvements.
4. BREAK compatibliity: Node::setProgramState change parameter needsRetain to ownPS and value inverted.
5. custom vertexLayout setup: add new API ProgramState::getMutableVertexLayout, mark ProgramState::setVertexAttrib deprecated.
6. ProgramManager registerCustomProgram change to gen progId by vsName, fsName
with xxhash64, if register succed, user can load it by progId with `loadProgram`
7. Add API ProgramManager::loadProgram for loading builtin by progType or
loding a custom program by id
8. Add API ProgramManager::loadProgram to load program by vsName, fsName
immediately without register as CUSTOM_PROGRAM
9. Add API Node::setProgramStateByProgramId(progTypeOrId); for set programState with
programType or programId explicit.
10. Migrate material load logic
2023-07-25 09:40:05 +08:00
..
AppDelegate.cpp Remove CC prefix from code file name (#1230) 2023-06-11 13:08:08 +08:00
AppDelegate.h Tidy project tree and full symlink support (#1072) 2023-02-23 21:57:30 +08:00
lua_assetsmanager_test_sample.cpp add axmol_ext.h (#1117) 2023-03-14 07:56:07 +08:00
lua_assetsmanager_test_sample.h Tidy project tree and full symlink support (#1072) 2023-02-23 21:57:30 +08:00
lua_test_bindings.cpp Improve shader managment 2023-07-25 09:40:05 +08:00
lua_test_bindings.h Tidy project tree and full symlink support (#1072) 2023-02-23 21:57:30 +08:00