mirror of https://github.com/axmolengine/axmol.git
61 lines
3.0 KiB
Plaintext
61 lines
3.0 KiB
Plaintext
cocos2d-0.99.5-x-0.7.2 @ Jan.26,2011
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[all platforms]
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- upgrade engine logic internal & interfaces to 0.99.5
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- the list of menu items in tests is showing how to scroll now
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- lots of bugs fixed
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[iphone]
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- add new project templates for Xcode
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- add the c++ wrapper for CocosDenshion::SimpleAudioEngine
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- support UTF8 charactors in text renderring, such as CCLabelTTF, CCMenuItemFont
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[android]
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- add CocosDenshion::SimpleAudioEngine implement on android
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- the engine can adjust the apk filename automatically
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- the engine will not crash at surface recreate, especially at background-to-foreground switching
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[wophone]
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- switch the game to background, then press power key will not cause the background music play again
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- remove the methods of using resouce map in cocos2d-wophone & SimpleAudioEngine.
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Only zip resource is recommended and suppported.
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- can auto find the installed path of your game, and load zip resource file from the current folder.
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No absolute path in code any more. Do this to support installing games to micro-SD card
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cocos2d-0.99.4-x-0.7.1 @ Dec.20,2010
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[all platforms]
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- add CCKeypadDelegate class, which enable CCLayer to respond "back" key in wophone & android
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- Add namespace for CocosDenshion
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- fix compile errors when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h
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- fix memory leaks on each platform
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- more details: http://www.cocos2d-x.org/versions/show/5
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[android]
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- Run through all the test cases of cocos2d, support ndk r4,r5, sdk higher than 2.0. Tested on HTC G2,G3,G6,G7
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- HelloWorld integrate all platforms in one directory now
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- WANRNING: this version isn't ready for android games porting yet. The CocosDenshion isn't ported to android,
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and this version will crashes when screen orientation changes or the game gack to foreground
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look more on this bug http://www.cocos2d-x.org/boards/10/topics/202
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[iphone]
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- Add support of loading textureImageData from the ParticleDesign plist file
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- Fix more then 3000 complie warnings
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- You can try to use this version to develop your iOS game now. It's much more stable than the previous version
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[wophone]
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- Games can easily read resources from zip file now. This will drastically reduce the memory usage
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- Add power management: pause the message loop when cocos2d-x game is switched to background or backlight down
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- Multi-touch support
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[win32]
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- SimpleAudioEngine can play background musci with repeating now
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cocos2d-0.99.4-x-0.7.0 @ Nov.29,2010
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* cocos2d-iphone-cpp port ready! include accelerometer & multi-touch
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* refactor the directory structure of HelloWorld & tests
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* cocos2d-wophone supports accelerometer
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* add cocos2d-x wizard for cocos2d-win32 & cocos2d-wophone for VisualStudio2008
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* jump out a message box when load texture failed (win32 & wophone)
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* more details: http://www.cocos2d-x.org/versions/show/4
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cocos2d-0.99.4-wophone-win32-stable-rc1
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http://www.cocos2d-x.org/versions/show/1
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http://www.cocos2d-x.org/versions/show/2
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http://www.cocos2d-x.org/versions/show/3
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