mirror of https://github.com/axmolengine/axmol.git
176 lines
5.2 KiB
C++
176 lines
5.2 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __ACTION_CCGRID_ACTION_H__
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#define __ACTION_CCGRID_ACTION_H__
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#include "CCIntervalAction.h"
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#include "CCInstantAction.h"
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namespace cocos2d
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{
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class CCGridBase;
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/** Base class for Grid actions */
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class CCX_DLL CCGridAction : public CCIntervalAction
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{
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public:
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virtual NSObject* copyWithZone(NSZone* pZone);
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virtual void startWithTarget(CCNode *pTarget);
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virtual CCIntervalAction* reverse(void);
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/** initializes the action with size and duration */
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virtual bool initWithSize(ccGridSize gridSize, ccTime duration);
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/** returns the grid */
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virtual CCGridBase* grid(void);
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public:
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/** creates the action with size and duration */
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static CCGridAction* actionWithSize(ccGridSize gridSize, ccTime duration);
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protected:
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ccGridSize m_sGridSize;
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};
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/** Base class for CCGrid3D actions.
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Grid3D actions can modify a non-tiled grid.
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*/
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class CCX_DLL CCGrid3DAction : public CCGridAction
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{
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public:
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virtual CCGridBase* grid(void);
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ccVertex3F vertex(ccGridSize pos);
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ccVertex3F originalVertex(ccGridSize pos);
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void setVertex(ccGridSize pos, ccVertex3F vertex);
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public:
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static CCGrid3DAction* actionWithSize(ccGridSize gridSize, ccTime duration);
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};
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/** Base class for CCTiledGrid3D actions */
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class CCX_DLL CCTiledGrid3DAction : public CCGridAction
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{
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public:
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ccQuad3 tile(ccGridSize pos);
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ccQuad3 originalTile(ccGridSize pos);
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void setTile(ccGridSize pos, ccQuad3 coords);
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virtual CCGridBase* grid(void);
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public:
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static CCTiledGrid3DAction* actionWithSize(ccGridSize gridSize, ccTime duration);
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};
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/** CCAccelDeccelAmplitude action */
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class CCX_DLL CCAccelDeccelAmplitude : public CCIntervalAction
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{
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public:
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virtual ~CCAccelDeccelAmplitude(void);
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bool initWithAction(CCAction *pAction, ccTime duration);
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virtual void startWithTarget(CCNode *pTarget);
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virtual void update(ccTime time);
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virtual CCIntervalAction* reverse(void);
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inline float getRate(void) { return m_fRate; }
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inline void setRate(float fRate) { m_fRate = fRate; }
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public:
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static CCAccelDeccelAmplitude* actionWithAction(CCAction *pAction, ccTime duration);
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protected:
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float m_fRate;
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CCIntervalAction *m_pOther;
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};
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/** CCAccelAmplitude action */
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class CCX_DLL CCAccelAmplitude : public CCIntervalAction
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{
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public:
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~CCAccelAmplitude(void);
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bool initWithAction(CCAction *pAction, ccTime duration);
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virtual void startWithTarget(CCNode *pTarget);
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virtual void update(ccTime time);
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virtual CCIntervalAction* reverse(void);
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public:
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static CCAccelAmplitude* actionWithAction(CCAction *pAction, ccTime duration);
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protected:
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float m_fRate;
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CCIntervalAction *m_pOther;
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};
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/** CCDeccelAmplitude action */
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class CCX_DLL CCDeccelAmplitude : public CCIntervalAction
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{
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public:
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~CCDeccelAmplitude(void);
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bool initWithAction(CCAction *pAction, ccTime duration);
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virtual void startWithTarget(CCNode *pTarget);
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virtual void update(ccTime time);
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virtual CCIntervalAction* reverse(void);
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public:
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static CCDeccelAmplitude* actionWithAction(CCAction *pAction, ccTime duration);
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protected:
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float m_fRate;
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CCIntervalAction *m_pOther;
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};
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/** CCStopGrid action.
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Don't call this action if another grid action is active.
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Call if you want to remove the the grid effect. Example:
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[Sequence actions:[Lens ...], [StopGrid action], nil];
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*/
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class CCX_DLL CCStopGrid : public CCInstantAction
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{
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public:
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virtual void startWithTarget(CCNode *pTarget);
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public:
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static CCStopGrid* action(void);
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};
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/** CCReuseGrid action */
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class CCX_DLL CCReuseGrid : public CCInstantAction
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{
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public:
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bool initWithTimes(int times);
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virtual void startWithTarget(CCNode *pTarget);
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public:
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static CCReuseGrid* actionWithTimes(int times);
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protected:
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int m_nTimes;
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};
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} // end of namespace cocos2d
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#endif // __ACTION_CCGRID_ACTION_H__
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