mirror of https://github.com/axmolengine/axmol.git
217 lines
3.6 KiB
C++
217 lines
3.6 KiB
C++
/* cocos2d for windows
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*
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* http://cocos2d-win.blogspot.com
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*
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* Copyright (C) 2010 KOO C.H
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the 'cocos2d for windows' license.
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*
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* You will find a copy of this license within the cocos2d for windows
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* distribution inside the "LICENSE" file.
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*
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*/
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#ifndef __CCMUTABLE_DICTIONARY_H__
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#define __CCMUTABLE_DICTIONARY_H__
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#include <map>
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#include <vector>
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#include "NSObject.h"
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#include "NSMutableArray.h"
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using namespace std;
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namespace cocos2d {
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template<class _T, class _ValueT = NSObject*>
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class NSMutableDictionary : public NSObject
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{
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public:
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typedef std::map<_T, _ValueT> NSObjectMap;
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typedef typename NSObjectMap::iterator NSObjectMapIter;
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protected:
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typedef pair<_T, _ValueT> Int_Pair;
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NSObjectMap m_Map;
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bool m_bBegin;
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NSObjectMapIter m_MapIter;
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public:
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NSMutableDictionary(void)
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{
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m_bBegin = false;
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}
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~NSMutableDictionary(void)
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{
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removeAllObjects();
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}
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/// return the number of items
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unsigned int count()
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{
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return m_Map.size();
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}
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/// return all the keys
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std::vector<std::string> allKeys()
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{
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std::vector<std::string> tRet;
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if (m_Map.size() > 0)
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{
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NSObjectMapIter it;
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for( it = m_Map.begin(); it != m_Map.end(); ++it)
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{
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tRet.push_back(it->first);
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}
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}
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return tRet;
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}
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/** @warning : We use '==' to compare two objects*/
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std::vector<std::string> allKeysForObject(_ValueT object)
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{
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std::vector<std::string> tRet;
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if (m_Map.size() > 0)
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{
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NSObjectMapIter it;
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for( it= m_Map.begin(); it != m_Map.end(); ++it)
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{
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if (it->second == object)
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{
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tRet.push_back(it->first);
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}
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}
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}
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return tRet;
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}
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_ValueT objectForKey(_T key) ///<
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{
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NSObjectMapIter it;
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it = m_Map.find(key);
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if(it == m_Map.end()) //no match case
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return NULL;
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return it->second;
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}
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bool setObject(_ValueT pObject, _T key)
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{
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pair<NSObjectMapIter, bool > pr;
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pr = m_Map.insert( Int_Pair(key, pObject) );
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if(pr.second == true)
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{
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pObject->retain();
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return true;
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}
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return false;
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}
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void removeObjectForKey(_T key)
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{
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NSObjectMapIter it;
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it = m_Map.find(key);
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if(it == m_Map.end()) //no match case
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return;
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if(it->second )
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{
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it->second->release() ;
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m_Map.erase(it);
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}
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}
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bool begin()
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{
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if(m_Map.size() == 0)
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return false;
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m_MapIter = m_Map.begin();
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m_bBegin = true;
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return true;
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}
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_ValueT next(_T* key = NULL)
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{
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if(!m_bBegin)
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return NULL;
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_ValueT pObject = m_MapIter->second;
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if(m_MapIter == m_Map.end())
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{
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m_bBegin = false;
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}
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else
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{
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if(key)
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{
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*key = m_MapIter->first;
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}
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m_MapIter++;
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if(m_MapIter == m_Map.end())
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{
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m_bBegin = false;
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}
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}
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return pObject;
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}
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void end()
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{
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m_bBegin = false;
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}
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void removeAllObjects()
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{
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if (m_Map.size() > 0)
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{
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NSObjectMapIter it;
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for( it = m_Map.begin(); it != m_Map.end(); ++it)
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{
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if (it->second)
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{
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it->second->release();
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}
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}
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}
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m_Map.clear();
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}
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static NSMutableDictionary<_T, _ValueT>* dictionaryWithDictionary(NSMutableDictionary<_T, _ValueT>* srcDict)
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{
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NSMutableDictionary<_T, _ValueT>* pNewDict = new NSMutableDictionary<_T, _ValueT>();
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srcDict->begin();
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_T key;
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_ValueT value;
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while( (value = srcDict->next(&key)) )
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{
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pNewDict->setObject(value, key);
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}
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srcDict->end();
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return pNewDict;
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}
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};
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#define NSDictionary NSMutableDictionary
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}//namespace cocos2d
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#endif //__CCMUTABLE_DICTIONARY_H__
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