mirror of https://github.com/axmolengine/axmol.git
64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
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#pragma once
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//----------------------------------------------------------------------------------
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// Include
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//----------------------------------------------------------------------------------
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#include "EffekseerRendererGL.DeviceObject.h"
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#include "EffekseerRendererGL.RendererImplemented.h"
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//-----------------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------------
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namespace EffekseerRendererGL
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{
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//-----------------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------------
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class VertexArray : public DeviceObject
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{
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private:
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GLuint m_vertexArray;
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Shader* m_shader;
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VertexBuffer* m_vertexBuffer;
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IndexBuffer* m_indexBuffer;
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VertexArray(const Backend::GraphicsDeviceRef& graphicsDevice, Shader* shader, VertexBuffer* vertexBuffer, IndexBuffer* indexBuffer);
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public:
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virtual ~VertexArray();
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static VertexArray*
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Create(const Backend::GraphicsDeviceRef& graphicsDevice, Shader* shader, VertexBuffer* vertexBuffer, IndexBuffer* indexBuffer);
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GLuint GetInterface() const
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{
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return m_vertexArray;
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}
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VertexBuffer* GetVertexBuffer()
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{
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return m_vertexBuffer;
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}
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IndexBuffer* GetIndexBuffer()
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{
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return m_indexBuffer;
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}
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public:
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void OnLostDevice() override;
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void OnResetDevice() override;
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private:
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void Init();
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void Release();
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};
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//-----------------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------------
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} // namespace EffekseerRendererGL
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//-----------------------------------------------------------------------------------
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//
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//-----------------------------------------------------------------------------------
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