axmol/extensions/DragonBones/parser/BinaryDataParser.cpp

235 lines
8.7 KiB
C++

#include "BinaryDataParser.h"
DRAGONBONES_NAMESPACE_BEGIN
TimelineData* BinaryDataParser::_parseBinaryTimeline(TimelineType type, unsigned offset, TimelineData* timelineData)
{
const auto timeline = timelineData != nullptr ? timelineData : BaseObject::borrowObject<TimelineData>();
timeline->type = type;
timeline->offset = offset;
_timeline = timeline;
const auto keyFrameCount =
(unsigned)_timelineArray[timeline->offset + (unsigned)BinaryOffset::TimelineKeyFrameCount];
if (keyFrameCount == 1)
{
timeline->frameIndicesOffset = -1;
}
else
{
unsigned frameIndicesOffset = 0;
const auto totalFrameCount = _animation->frameCount + 1; // One more frame than animation.
auto& frameIndices = _data->frameIndices;
frameIndicesOffset = frameIndices.size();
timeline->frameIndicesOffset = frameIndicesOffset;
frameIndices.resize(frameIndicesOffset + totalFrameCount);
for (std::size_t i = 0, iK = 0, frameStart = 0, frameCount = 0; i < totalFrameCount; ++i)
{
if (frameStart + frameCount <= i && iK < keyFrameCount)
{
frameStart =
_frameArray[_animation->frameOffset +
_timelineArray[timeline->offset + (unsigned)BinaryOffset::TimelineFrameOffset + iK]];
if (iK == keyFrameCount - 1)
{
frameCount = _animation->frameCount - frameStart;
}
else
{
frameCount = _frameArray[_animation->frameOffset +
_timelineArray[timeline->offset +
(unsigned)BinaryOffset::TimelineFrameOffset + iK + 1]] -
frameStart;
}
iK++;
}
frameIndices[frameIndicesOffset + i] = iK - 1;
}
}
_timeline = nullptr;
return timeline;
}
void BinaryDataParser::_parseVertices(const rapidjson::Value& rawData, VerticesData& vertices)
{
vertices.offset = rawData[OFFSET].GetUint();
const auto weightOffset = _intArray[vertices.offset + (unsigned)BinaryOffset::MeshWeightOffset];
if (weightOffset >= 0)
{
const auto weight = BaseObject::borrowObject<WeightData>();
const auto vertexCount = _intArray[vertices.offset + (unsigned)BinaryOffset::MeshVertexCount];
const auto boneCount = (unsigned)_intArray[weightOffset + (unsigned)BinaryOffset::WeigthBoneCount];
weight->offset = weightOffset;
for (std::size_t i = 0; i < boneCount; ++i)
{
const auto boneIndex = _intArray[weightOffset + (unsigned)BinaryOffset::WeigthBoneIndices + i];
weight->addBone(_rawBones[boneIndex]);
}
auto boneIndicesOffset = weightOffset + (unsigned)BinaryOffset::WeigthBoneIndices + boneCount;
unsigned weightCount = 0;
for (std::size_t i = 0, l = vertexCount; i < l; ++i)
{
const auto vertexBoneCount = (unsigned)_intArray[boneIndicesOffset++];
weightCount += vertexBoneCount;
boneIndicesOffset += vertexBoneCount;
}
weight->count = weightCount;
vertices.weight = weight;
}
}
void BinaryDataParser::_parseMesh(const rapidjson::Value& rawData, MeshDisplayData& mesh)
{
_parseVertices(rawData, mesh.vertices);
}
AnimationData* BinaryDataParser::_parseAnimation(const rapidjson::Value& rawData)
{
const auto animation = BaseObject::borrowObject<AnimationData>();
animation->frameCount = std::max(_getNumber(rawData, DURATION, 1), 1);
animation->playTimes = _getNumber(rawData, PLAY_TIMES, 1);
animation->duration = (float)(animation->frameCount) / _armature->frameRate; // float
animation->fadeInTime = _getNumber(rawData, FADE_IN_TIME, 0.0f);
animation->scale = _getNumber(rawData, SCALE, 1.0f);
animation->name = _getString(rawData, NAME, DEFAULT_NAME);
if (animation->name.empty())
{
animation->name = DEFAULT_NAME;
}
// Offsets.
const auto& offsets = rawData[OFFSET];
animation->frameIntOffset = offsets[0].GetUint();
animation->frameFloatOffset = offsets[1].GetUint();
animation->frameOffset = offsets[2].GetUint();
_animation = animation;
if (rawData.HasMember(ACTION))
{
animation->actionTimeline = _parseBinaryTimeline(TimelineType::Action, rawData[ACTION].GetUint());
}
if (rawData.HasMember(Z_ORDER))
{
animation->zOrderTimeline = _parseBinaryTimeline(TimelineType::ZOrder, rawData[Z_ORDER].GetUint());
}
if (rawData.HasMember(BONE))
{
const auto& rawTimeliness = rawData[BONE];
for (auto iterator = rawTimeliness.MemberBegin(); iterator != rawTimeliness.MemberEnd(); ++iterator)
{
const auto bone = _armature->getBone(iterator->name.GetString());
if (bone == nullptr)
{
continue;
}
const auto& rawTimelines = *&(iterator->value);
for (std::size_t i = 0, l = rawTimelines.Size(); i < l; i += 2)
{
const auto timelineType = (TimelineType)rawTimelines[i].GetInt();
const auto timelineOffset = rawTimelines[i + 1].GetUint();
const auto timeline = _parseBinaryTimeline(timelineType, timelineOffset);
_animation->addBoneTimeline(bone, timeline);
}
}
}
if (rawData.HasMember(SLOT))
{
const auto& rawTimeliness = rawData[SLOT];
for (auto iterator = rawTimeliness.MemberBegin(); iterator != rawTimeliness.MemberEnd(); ++iterator)
{
const auto slot = _armature->getSlot(iterator->name.GetString());
if (slot == nullptr)
{
continue;
}
const auto& rawTimelines = *&(iterator->value);
for (std::size_t i = 0, l = rawTimelines.Size(); i < l; i += 2)
{
const auto timelineType = (TimelineType)rawTimelines[i].GetInt();
const auto timelineOffset = rawTimelines[i + 1].GetUint();
const auto timeline = _parseBinaryTimeline(timelineType, timelineOffset);
_animation->addSlotTimeline(slot, timeline);
}
}
}
if (rawData.HasMember(CONSTRAINT))
{
const auto& rawTimeliness = rawData[CONSTRAINT];
for (auto iterator = rawTimeliness.MemberBegin(); iterator != rawTimeliness.MemberEnd(); ++iterator)
{
const auto constraint = _armature->getConstraint(iterator->name.GetString());
if (constraint == nullptr)
{
continue;
}
const auto& rawTimelines = *&(iterator->value);
for (std::size_t i = 0, l = rawTimelines.Size(); i < l; i += 2)
{
const auto timelineType = (TimelineType)rawTimelines[i].GetInt();
const auto timelineOffset = rawTimelines[i + 1].GetUint();
const auto timeline = _parseBinaryTimeline(timelineType, timelineOffset);
_animation->addConstraintTimeline(constraint, timeline);
}
}
}
_animation = nullptr;
return animation;
}
void BinaryDataParser::_parseArray(const rapidjson::Value& rawData)
{
const auto& offsets = rawData[OFFSET];
_data->binary = _binary;
_data->intArray = _intArray = (int16_t*)(_binary + _binaryOffset + offsets[0].GetUint());
_data->floatArray = _floatArray = (float*)(_binary + _binaryOffset + offsets[2].GetUint());
_data->frameIntArray = _frameIntArray = (int16_t*)(_binary + _binaryOffset + offsets[4].GetUint());
_data->frameFloatArray = _frameFloatArray = (float*)(_binary + _binaryOffset + offsets[6].GetUint());
_data->frameArray = _frameArray = (int16_t*)(_binary + _binaryOffset + offsets[8].GetUint());
_data->timelineArray = _timelineArray = (uint16_t*)(_binary + _binaryOffset + offsets[10].GetUint());
}
DragonBonesData* BinaryDataParser::parseDragonBonesData(const char* rawData, float scale)
{
DRAGONBONES_ASSERT(rawData != nullptr, "");
if (rawData[0] != 'D' || rawData[1] != 'B' || rawData[2] != 'D' || rawData[3] != 'T')
{
DRAGONBONES_ASSERT(false, "Nonsupport data.");
return nullptr;
}
const auto headerLength = (std::size_t)(((uint32_t*)(rawData + 8))[0]);
const auto headerBytes = rawData + 8 + 4;
rapidjson::Document document;
document.Parse(headerBytes, headerLength);
_binaryOffset = 8 + 4 + headerLength;
_binary = rawData;
return JSONDataParser::_parseDragonBonesData(document, scale);
}
DRAGONBONES_NAMESPACE_END