axmol/setup.py

335 lines
12 KiB
Python
Executable File

#!/usr/bin/python
#coding=utf-8
"""****************************************************************************
Copyright (c) 2014 cocos2d-x.org
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************"""
'''
On Max OS X, when start a shell, it will read these files and execute commands in sequence:
~/.bash_profile
~/.bash_login
~/.profile
And it will read only one of them. So we will add environment variable in the same sequence.
Which means that
* add environment variables into ~/.bash_profile if it exists
* otherwise it will the add environment variables into ~/.bash_login if it exists
* otherwise it will the add environment variables into ~/.profile if it exists
Will create ~/.bash_profile when none of them exist, and add environment variables into it.
'''
import os
import sys
import fileinput
from optparse import OptionParser
COCOS_CONSOLE_ROOT = 'COCOS_CONSOLE_ROOT'
NDK_ROOT = 'NDK_ROOT'
ANDROID_SDK_ROOT = 'ANDROID_SDK_ROOT'
class SetEnvVar(object):
def __init__(self, ndk=None, android_sdk=None):
self.current_absolute_path = os.path.dirname(os.path.realpath(__file__))
self.android_sdk_root = android_sdk
self.file_used_for_setup = ''
def _isWindows(self):
return sys.platform == 'win32'
def _isLinux(self):
return sys.platform.startswith('linux')
def _get_filepath_for_setup(self):
home = os.path.expanduser('~')
if os.path.exists(os.path.join(home, '.bash_profile')):
file_to_write = os.path.join(home, '.bash_profile')
elif os.path.exists(os.path.join(home, '.bash_login')):
file_to_write = os.path.join(home, '.bash_login')
elif os.path.exists(os.path.join(home, '.profile')):
file_to_write = os.path.join(home, '.profile')
else:
file_to_write = os.path.join(home, '.bash_profile')
file = open(file_to_write, 'w')
file.close()
return file_to_write
def _update_system_variable(self, origin_content, target_content):
is_updated = False
file = open(self.file_used_for_setup, 'a')
for line in fileinput.input(file_to_write, inplace=1):
if line.startswith(origin_content):
line = target_content
if_undated = True
sys.stdout.write(line)
file.close()
return is_updated
def _find_string_in_file(self, string, file_path):
with open(file_path) as f:
for line in f:
if line.startswith(string):
return True
return False
# modify register table to add an environment variable on windows
# TODO: test in on windows
def _set_environment_variable_win32(self, key, value):
import _winreg
env = _winreg.OpenKeyEx(_winreg._winreg.HKEY_LOCAL_MACHINE,
r'SYSTEM\ControlSet001\Control\Session Manager\Environment',
0,
_winreg.KEY_SET_VALUE | _winreg.KEY_READ)
_winreg.SetValueEx(env, key, 0, _winreg.REG_SZ, value)
def _set_environment_variable_unix(self, key, value):
file = open(self.file_used_for_setup, 'a')
file.write('export %s=%s\n' % (key, value))
file.write('export PATH=$%s:$PATH\n' % key)
if key == ANDROID_SDK_ROOT:
file.write('export PATH=$%s/sdk/tools:$%s/sdk/platform-tools:$PATH\n' % (key, key))
file.close()
def _set_environment_variable(self, key, value):
if self._isWindows():
self._set_environment_variable_win32(key, value)
else:
self._set_environment_variable_unix(key, value)
def _find_environment_variable(self, var):
try:
os.environ[var]
return True
except Exception:
string_to_search = 'export %s' % var
home = os.path.expanduser('~')
# search it in ~/.bash_profile
path = os.path.join(home, '.bash_profile')
if os.path.exists(path):
if self._find_string_in_file(string_to_search, path):
self.file_used_for_setup = path
return True
# search it in ~/.bash_login
path = os.path.join(home, '.bash_login')
if os.path.exists(path):
if self._find_string_in_file(string_to_search, path):
self.file_used_for_setup = path
return True
# search it in ~/.profile
path = os.path.join(home, '.profile')
if os.path.exists(path):
if self._find_string_in_file(string_to_search, path):
self.file_used_for_setup = path
return True
return False
def _get_input_value(self, sys_var):
# python on linux doesn't include Tkinter model, so let user input in terminal
if self._isLinux():
input_value = raw_input('Couldn\'t find the "%s" envrironment variable. Please enter it: ' % sys_var)
else:
# pop up a window to let user select path for ndk root
import Tkinter
import tkFileDialog
self.tmp_input_value = None
root = Tkinter.Tk()
if sys_var == NDK_ROOT:
root.wm_title('Set NDK_ROOT')
else:
root.wm_title('Set ANDROID_SDK_ROOT')
def callback():
self.tmp_input_value = tkFileDialog.askdirectory()
root.destroy()
if sys_var == NDK_ROOT:
label_content = 'Select path for Android NDK:'
label_help = """
The Android NDK is needed to develop games for Android.
For further information, go to:
http://developer.android.com/tools/sdk/ndk/index.html.
You can safely skip this step now. You can set the NDK_ROOT later.
"""
if sys_var == ANDROID_SDK_ROOT:
label_content = 'Select path for Android SDK'
label_help = """
The Android SDK is needed to develop games for Android.
For further information, go to:
https://developer.android.com/tools/sdk/ndk/index.html.
You can safely skip this step now. You can set the ANDROID_SDK_ROOT later.
"""
Tkinter.Label(root, text=label_help).pack()
Tkinter.Button(root, text=label_content, command=callback).pack()
self._center(root)
root.mainloop()
input_value = self.tmp_input_value
self.tmp_input_value = None
return input_value
# display a window in center and put it on top
def _center(self, win):
win.update_idletasks()
width = win.winfo_width()
height = win.winfo_height()
x = (win.winfo_screenwidth() / 2) - (width / 2)
y = (win.winfo_screenheight() / 2) - (height / 2)
win.geometry('{}x{}+{}+{}'.format(width, height, x, y))
win.wm_attributes('-topmost', 1)
def _is_ndk_root_valid(self, ndk_root):
if not ndk_root:
return False
ndk_build_path = os.path.join(ndk_root, 'ndk-build')
if os.path.isfile(ndk_build_path):
return True
else:
return False
def _is_android_sdk_root_valid(self, android_sdk_root):
if not android_sdk_root:
return False
android_path = os.path.join(android_sdk_root, 'sdk/tools/android')
if os.path.isfile(android_path):
return True
else:
return False
def set_console_root(self):
print '-> Adding COCOS2D_CONSOLE_ROOT environment variable...',
if not self._find_environment_variable(COCOS_CONSOLE_ROOT):
cocos_consle_root = os.path.join(self.current_absolute_path, 'tools/cocos2d-console/bin')
self._set_environment_variable(COCOS_CONSOLE_ROOT, cocos_consle_root)
print 'OK'
return True
print 'ALREADY ADDED'
return False
def set_environment_variables(self, ndk_root, android_sdk_root):
print 'Setting up cocos2d-x...'
self.file_used_for_setup = self._get_filepath_for_setup()
console_added = self.set_console_root()
print '\n-> Adding NDK_ROOT envrironment variable...'
ndk_root_added = False
ndk_root_found = self._find_environment_variable(NDK_ROOT)
if not ndk_root:
ndk_root = self._get_input_value(NDK_ROOT)
if not self._is_ndk_root_valid(ndk_root):
print 'Warning: %s is not a valid path of NDK_ROOT, skip' % ndk_root
if ndk_root_found:
print 'ALREADY ADDED'
else:
if ndk_root and self._is_ndk_root_valid(ndk_root):
self._set_environment_variable(NDK_ROOT, ndk_root)
ndk_root_added = True
print 'OK'
print '\n-> Adding ANDROID_SDK_ROOT envrironment variable...'
android_sdk_root_added = False
android_sdk_root_found = self._find_environment_variable(ANDROID_SDK_ROOT)
if not android_sdk_root:
android_sdk_root = self._get_input_value(ANDROID_SDK_ROOT)
if not self._is_android_sdk_root_valid(android_sdk_root):
print 'Warning: %s is not a valid path of ANDROID_SDK_ROOT, skip' % android_sdk_root
if android_sdk_root_found:
print 'ALREADY ADDED'
else:
if android_sdk_root and self._is_android_sdk_root_valid(android_sdk_root):
self._set_environment_variable(ANDROID_SDK_ROOT, android_sdk_root)
android_sdk_root_added = True
print 'OK'
if console_added or ndk_root_added or android_sdk_root_added:
print '\nSet up successfule.'
if self._isWindows():
target = 'register'
else:
target = self.file_used_for_setup
if console_added:
print '\tCOCOS_CONSOLE_ROOT was added into %s' % target
if ndk_root_added:
print '\tNDK_ROOT was added into %s' % target
if android_sdk_root_added:
print '\tANDROID_SDK_ROOT was added into %s' % target
else:
print '\nFound cocos2d-x envrironment variables or invlid value passed or got. No action needed.'
if __name__ == '__main__':
parser = OptionParser()
parser.add_option('-n', '--ndkroot', dest='ndk_root', help='directory of ndk root')
parser.add_option('-a', '--androidsdkroot', dest='android_sdk_root', help='directory of android sdk root')
opts, args = parser.parse_args()
# ndk_root is passed in
if opts.ndk_root:
os.environ[NDK_ROOT] = opts.ndk_root
if opts.android_sdk_root:
os.environ[ANDROID_SDK_ROOT] = opts.android_sdk_root
# set environment variables
env = SetEnvVar()
env.set_environment_variables(opts.ndk_root, opts.android_sdk_root)