axmol/chipmunk/Demo/Plink.c

127 lines
3.2 KiB
C

/* Copyright (c) 2007 Scott Lembcke
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include "chipmunk.h"
#include "drawSpace.h"
#include "ChipmunkDemo.h"
static cpSpace *space;
static cpBody *staticBody;
// Iterate over all of the bodies and reset the ones that have fallen offscreen.
static void
eachBody(cpBody *body, void *unused)
{
if(body->p.y < -260 || fabsf(body->p.x) > 340){
cpFloat x = rand()/(cpFloat)RAND_MAX*640 - 320;
body->p = cpv(x, 260);
}
}
static void
update(int ticks)
{
int steps = 1;
cpFloat dt = 1.0f/60.0f/(cpFloat)steps;
for(int i=0; i<steps; i++){
cpSpaceStep(space, dt);
cpSpaceEachBody(space, &eachBody, NULL);
}
}
#define NUM_VERTS 5
static cpSpace *
init(void)
{
staticBody = cpBodyNew(INFINITY, INFINITY);
cpResetShapeIdCounter();
space = cpSpaceNew();
space->iterations = 5;
space->gravity = cpv(0, -100);
cpSpaceResizeStaticHash(space, 40.0f, 999);
cpSpaceResizeActiveHash(space, 30.0f, 2999);
cpBody *body;
cpShape *shape;
// Create vertexes for a pentagon shape.
cpVect verts[NUM_VERTS];
for(int i=0; i<NUM_VERTS; i++){
cpFloat angle = -2*(cpFloat)M_PI*i/((cpFloat) NUM_VERTS);
verts[i] = cpv(10*cpfcos(angle), 10*cpfsin(angle));
}
// Vertexes for a triangle shape.
cpVect tris[] = {
cpv(-15,-15),
cpv( 0, 10),
cpv( 15,-15),
};
// Create the static triangles.
for(int i=0; i<9; i++){
for(int j=0; j<6; j++){
cpFloat stagger = (j%2)*40;
cpVect offset = cpv(i*80 - 320 + stagger, j*70 - 240);
shape = cpSpaceAddStaticShape(space, cpPolyShapeNew(staticBody, 3, tris, offset));
shape->e = 1.0f; shape->u = 1.0f;
shape->layers = NOT_GRABABLE_MASK;
}
}
// Add lots of pentagons.
for(int i=0; i<300; i++){
body = cpSpaceAddBody(space, cpBodyNew(1.0f, cpMomentForPoly(1.0f, NUM_VERTS, verts, cpvzero)));
cpFloat x = rand()/(cpFloat)RAND_MAX*640 - 320;
body->p = cpv(x, 350);
shape = cpSpaceAddShape(space, cpPolyShapeNew(body, NUM_VERTS, verts, cpvzero));
shape->e = 0.0f; shape->u = 0.4f;
}
return space;
}
static void
destroy(void)
{
cpBodyFree(staticBody);
cpSpaceFreeChildren(space);
cpSpaceFree(space);
}
chipmunkDemo Plink = {
"Plink",
NULL,
init,
update,
destroy,
};