mirror of https://github.com/axmolengine/axmol.git
549 lines
12 KiB
Objective-C
549 lines
12 KiB
Objective-C
/* Copyright (c) 2007 Scott Lembcke
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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/*
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IMPORTANT - READ ME!
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This file sets up a simple interface that the individual demos can use to get
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a Chipmunk space running and draw what's in it. In order to keep the Chipmunk
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examples clean and simple, they contain no graphics code. All drawing is done
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by accessing the Chipmunk structures at a very low level. It is NOT
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recommended to write a game or application this way as it does not scale
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beyond simple shape drawing and is very dependent on implementation details
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about Chipmunk which may change with little to no warning.
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*/
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#import "cocos2d.h"
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include <math.h>
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#include <limits.h>
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#ifdef __IPHONE_2_0
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#endif
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#include "chipmunk.h"
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#include "drawSpace.h"
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#include "cocos2dChipmunkDemo.h"
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#define SLEEP_TICKS 16
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//extern chipmunkDemo Test;
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extern chipmunkDemo LogoSmash;
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extern chipmunkDemo Simple;
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extern chipmunkDemo PyramidStack;
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extern chipmunkDemo Plink;
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extern chipmunkDemo Tumble;
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extern chipmunkDemo PyramidTopple;
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extern chipmunkDemo Bounce;
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extern chipmunkDemo Planet;
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extern chipmunkDemo Springies;
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extern chipmunkDemo Pump;
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extern chipmunkDemo TheoJansen;
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extern chipmunkDemo MagnetsElectric;
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extern chipmunkDemo UnsafeOps;
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extern chipmunkDemo Query;
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extern chipmunkDemo OneWay;
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extern chipmunkDemo Player;
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extern chipmunkDemo Sensors;
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extern chipmunkDemo Joints;
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//extern chipmunkDemo Test;
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static chipmunkDemo *demos[] = {
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&LogoSmash,
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&Simple,
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&PyramidStack,
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&Plink,
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&Tumble,
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&PyramidTopple,
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&Bounce,
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&Planet,
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&Springies,
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&Pump,
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&TheoJansen,
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&MagnetsElectric,
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&UnsafeOps,
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// &Query,
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&OneWay,
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&Player,
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&Sensors,
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&Joints,
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};
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static int maxDemos = sizeof(demos) / sizeof(demos[0]);
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static const int demoCount = sizeof(demos)/sizeof(chipmunkDemo *);
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static chipmunkDemo *currDemo = NULL;
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static const int firstDemoIndex = 'a' - 'a';
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static int ticks = 0;
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static cpSpace *space;
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cpVect mousePoint;
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cpVect mousePoint_last;
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cpBody *mouseBody = NULL;
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cpConstraint *mouseJoint = NULL;
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char messageString[1024] = {};
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int key_up = 0;
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int key_down = 0;
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int key_left = 0;
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int key_right = 0;
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cpVect arrowDirection = {};
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drawSpaceOptions options = {
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0,
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0,
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1,
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4.0f,
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0.0f,
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1.5f,
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};
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static void
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drawString(int x, int y, char *str)
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{
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// implement me
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}
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static void
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drawInstructions()
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{
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drawString(-300, 220,
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"Controls:\n"
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"A - * Switch demos. (return restarts)\n"
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"Use the mouse to grab objects.\n"
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"Arrow keys control some demos.\n"
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"\\ enables anti-aliasing.\n"
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"- toggles spatial hash visualization.\n"
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"= toggles bounding boxes."
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);
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}
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static int maxArbiters = 0;
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static int maxPoints = 0;
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static int maxConstraints = 0;
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static void
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drawInfo()
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{
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int arbiters = space->arbiters->num;
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int points = 0;
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for(int i=0; i<arbiters; i++)
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points += ((cpArbiter *)(space->arbiters->arr[i]))->numContacts;
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int constraints = (space->constraints->num + points)*(space->iterations + space->elasticIterations);
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maxArbiters = arbiters > maxArbiters ? arbiters : maxArbiters;
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maxPoints = points > maxPoints ? points : maxPoints;
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maxConstraints = constraints > maxConstraints ? constraints : maxConstraints;
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char buffer[1000];
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char *format =
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"Arbiters: %d (%d) - "
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"Contact Points: %d (%d)\n"
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"Other Constraints: %d, Iterations: %d\n"
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"Constraints x Iterations: %d (%d)";
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snprintf(buffer, 1000, format,
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arbiters, maxArbiters,
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points, maxPoints,
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space->constraints->num, space->iterations + space->elasticIterations,
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constraints, maxConstraints
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);
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drawString(0, 220, buffer);
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}
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static void
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display(void)
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{
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// glClear(GL_COLOR_BUFFER_BIT);
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//
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// drawSpace(space, currDemo->drawOptions ? currDemo->drawOptions : &options);
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// drawInstructions();
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// drawInfo();
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// drawString(-300, -210, messageString);
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//
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// glutSwapBuffers();
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ticks++;
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cpVect newPoint = cpvlerp(mousePoint_last, mousePoint, 0.25f);
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mouseBody->p = newPoint;
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mouseBody->v = cpvmult(cpvsub(newPoint, mousePoint_last), 60.0f);
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mousePoint_last = newPoint;
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currDemo->updateFunc(ticks);
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}
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static char *
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demoTitle(chipmunkDemo *demo)
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{
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static char title[1024];
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sprintf(title, "Demo: %s", demo->name);
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return title;
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}
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static void
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runDemo(chipmunkDemo *demo)
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{
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if(currDemo)
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currDemo->destroyFunc();
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currDemo = demo;
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ticks = 0;
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mouseJoint = NULL;
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messageString[0] = '\0';
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maxArbiters = 0;
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maxPoints = 0;
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maxConstraints = 0;
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space = currDemo->initFunc();
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// glutSetWindowTitle(demoTitle(currDemo));
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}
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static void
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keyboard(unsigned char key, int x, int y)
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{
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int index = key - 'a';
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if(0 <= index && index < demoCount){
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runDemo(demos[index]);
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} else if(key == '\r'){
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runDemo(currDemo);
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} else if(key == '-'){
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options.drawHash = !options.drawHash;
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} else if(key == '='){
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options.drawBBs = !options.drawBBs;
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} else if(key == '\\'){
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_POINT_SMOOTH);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
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glHint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
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}
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}
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static cpVect
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mouseToSpace(int x, int y)
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{
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// GLdouble model[16];
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// glGetDoublev(GL_MODELVIEW_MATRIX, model);
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//
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// GLdouble proj[16];
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// glGetDoublev(GL_PROJECTION_MATRIX, proj);
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//
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// GLint view[4];
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// glGetIntegerv(GL_VIEWPORT, view);
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//
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// GLdouble mx, my, mz;
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// gluUnProject(x, glutGet(GLUT_WINDOW_HEIGHT) - y, 0.0f, model, proj, view, &mx, &my, &mz);
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// return cpv(mx, my);
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return cpv(x,y);
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}
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static void
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mouse(int x, int y)
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{
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mousePoint = mouseToSpace(x, y);
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}
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static void
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click(int button, int state, int x, int y)
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{
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// if(button == GLUT_LEFT_BUTTON){
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// if(state == GLUT_DOWN){
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// cpVect point = mouseToSpace(x, y);
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//
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// cpShape *shape = cpSpacePointQueryFirst(space, point, GRABABLE_MASK_BIT, 0);
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// if(shape){
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// cpBody *body = shape->body;
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// mouseJoint = cpPivotJointNew2(mouseBody, body, cpvzero, cpBodyWorld2Local(body, point));
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// mouseJoint->maxForce = 50000.0f;
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// mouseJoint->biasCoef = 0.15f;
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// cpSpaceAddConstraint(space, mouseJoint);
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// }
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// } else if(mouseJoint){
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// cpSpaceRemoveConstraint(space, mouseJoint);
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// cpConstraintFree(mouseJoint);
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// mouseJoint = NULL;
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// }
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// }
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}
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static void
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timercall(int value)
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{
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// glutTimerFunc(SLEEP_TICKS, timercall, 0);
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//
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// glutPostRedisplay();
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}
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static void
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set_arrowDirection()
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{
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int x = 0, y = 0;
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if(key_up) y += 1;
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if(key_down) y -= 1;
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if(key_right) x += 1;
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if(key_left) x -= 1;
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arrowDirection = cpv(x, y);
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}
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static void
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arrowKeyDownFunc(int key, int x, int y)
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{
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// if(key == GLUT_KEY_UP) key_up = 1;
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// else if(key == GLUT_KEY_DOWN) key_down = 1;
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// else if(key == GLUT_KEY_LEFT) key_left = 1;
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// else if(key == GLUT_KEY_RIGHT) key_right = 1;
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set_arrowDirection();
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}
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static void
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arrowKeyUpFunc(int key, int x, int y)
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{
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// if(key == GLUT_KEY_UP) key_up = 0;
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// else if(key == GLUT_KEY_DOWN) key_down = 0;
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// else if(key == GLUT_KEY_LEFT) key_left = 0;
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// else if(key == GLUT_KEY_RIGHT) key_right = 0;
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set_arrowDirection();
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}
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static void
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idle(void)
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{
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// glutPostRedisplay();
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}
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static void
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initGL(void)
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{
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// glClearColor(1.0f, 1.0f, 1.0f, 0.0f);
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//
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// glMatrixMode(GL_PROJECTION);
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// glLoadIdentity();
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// glOrtho(-320.0f, 320.0f, -240.0f, 240.0f, -1.0f, 1.0f);
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// glTranslatef(0.5f, 0.5f, 0.0f);
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//
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// glEnableClientState(GL_VERTEX_ARRAY);
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}
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static void
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glutStuff(int argc, const char *argv[])
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{
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// glutInit(&argc, (char**)argv);
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//
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// glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA);
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//
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// glutInitWindowSize(640, 480);
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// glutCreateWindow(demoTitle(demos[firstDemoIndex]));
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//
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// initGL();
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//
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// glutDisplayFunc(display);
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//// glutIdleFunc(idle);
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// glutTimerFunc(SLEEP_TICKS, timercall, 0);
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//
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// glutIgnoreKeyRepeat(1);
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// glutKeyboardFunc(keyboard);
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//
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// glutSpecialFunc(arrowKeyDownFunc);
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// glutSpecialUpFunc(arrowKeyUpFunc);
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//
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// glutMotionFunc(mouse);
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// glutPassiveMotionFunc(mouse);
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// glutMouseFunc(click);
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}
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//#include <sys/time.h>
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//void time_trial(char index, int count)
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//{
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// currDemo = demos[index];
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// space = currDemo->initFunc();
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//
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// struct timeval start_time, end_time;
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// gettimeofday(&start_time, NULL);
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//
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// for(int i=0; i<count; i++)
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// currDemo->updateFunc(i);
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//
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// gettimeofday(&end_time, NULL);
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// long millisecs = (end_time.tv_sec - start_time.tv_sec)*1000;
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// millisecs += (end_time.tv_usec - start_time.tv_usec)/1000;
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//
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// currDemo->destroyFunc();
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//
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// printf("Time(%c) = %ldms\n", index + 'a', millisecs);
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//}
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#pragma mark -
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#pragma mark MainLayer
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@implementation MainLayer
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-(id) init
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{
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if( (self=[super init]) ) {
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self.isTouchEnabled = YES;
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cpInitChipmunk();
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mouseBody = cpBodyNew(INFINITY, INFINITY);
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runDemo(demos[firstDemoIndex]);
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label = [CCLabel labelWithString:[NSString stringWithUTF8String:demos[firstDemoIndex]->name ] fontName:@"Marker Felt" fontSize:32];
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label.position = ccp(0,-300);
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label.color = ccBLACK;
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[self addChild:label];
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[self schedule: @selector(step:)];
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}
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return self;
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}
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-(void) onEnter
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{
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[super onEnter];
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glClearColor(1,1,1,1);
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float factor = 1.0f;
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrthof(-320/factor, 320/factor, -480/factor, 480/factor, -1.0f, 1.0f);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glPointSize(3.0f);
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glEnable(GL_LINE_SMOOTH);
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glEnable(GL_POINT_SMOOTH);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glHint(GL_LINE_SMOOTH_HINT, GL_DONT_CARE);
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glHint(GL_POINT_SMOOTH_HINT, GL_DONT_CARE);
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glLineWidth(1.5f);
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}
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-(void) step: (ccTime) dt
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{
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display();
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}
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-(void) draw
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{
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drawSpace(space, currDemo->drawOptions ? currDemo->drawOptions : &options);
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}
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- (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
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{
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demoIndex++;
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if( demoIndex >= maxDemos )
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demoIndex = 0;
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runDemo(demos[demoIndex]);
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[label setString: [NSString stringWithUTF8String:demos[demoIndex]->name ] ];
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}
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@end
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#pragma mark -
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#pragma mark AppController
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@implementation AppController
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- (void) applicationDidFinishLaunching:(UIApplication*)application
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{
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// CC_DIRECTOR_INIT()
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//
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// 1. Initializes an EAGLView with 0-bit depth format, and RGB565 render buffer
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// 2. Attaches to the main window
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// 3. Creates Display Link Director
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// 3a. If it fails, it will use an NSTimer director
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// 4. It will try to run at 60 FPS
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// 4. Display FPS: NO
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// 5. Device orientation: Portrait
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// 6. Connect the director to the EAGLView
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//
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CC_DIRECTOR_INIT();
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// Obtain the shared director in order to...
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CCDirector *director = [CCDirector sharedDirector];
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// Turn on display FPS
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[director setDisplayFPS:YES];
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CCScene *scene = [CCScene node];
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MainLayer * mainLayer =[MainLayer node];
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[scene addChild: mainLayer];
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[director runWithScene: scene];
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}
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// getting a call, pause the game
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-(void) applicationWillResignActive:(UIApplication *)application
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{
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[[CCDirector sharedDirector] pause];
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}
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// call got rejected
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-(void) applicationDidBecomeActive:(UIApplication *)application
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{
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[[CCDirector sharedDirector] resume];
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}
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// next delta time will be zero
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-(void) applicationSignificantTimeChange:(UIApplication *)application
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{
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[[CCDirector sharedDirector] setNextDeltaTimeZero:YES];
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}
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- (void) dealloc
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{
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[window release];
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[super dealloc];
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}
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@end
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int main(int argc, char *argv[]) {
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NSAutoreleasePool *pool = [NSAutoreleasePool new];
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UIApplicationMain(argc, argv, nil, @"AppController");
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[pool release];
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return 0;
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}
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