mirror of https://github.com/axmolengine/axmol.git
31 lines
1.5 KiB
C++
31 lines
1.5 KiB
C++
#ifndef _CCB_CCPARTICLESYSTEMQUADLOADER_H_
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#define _CCB_CCPARTICLESYSTEMQUADLOADER_H_
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#include "CCNodeLoader.h"
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NS_CC_EXT_BEGIN
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/* Forward declaration. */
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class CCBReader;
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class CCParticleSystemQuadLoader : public CCNodeLoader {
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public:
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STATIC_NEW_AUTORELEASE_OBJECT_METHOD(CCParticleSystemQuadLoader, loader);
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protected:
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virtual CCParticleSystemQuad * createCCNode(CCNode *, CCBReader *);
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virtual void onHandlePropTypeIntegerLabeled(CCNode * pNode, CCNode * pParent, const char * pPropertyName, int, CCBReader *);
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virtual void onHandlePropTypePoint(CCNode * pNode, CCNode * pParent, const char * pPropertyName, CCPoint, CCBReader *);
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virtual void onHandlePropTypeFloat(CCNode * pNode, CCNode * pParent, const char * pPropertyName, float, CCBReader *);
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virtual void onHandlePropTypeInteger(CCNode * pNode, CCNode * pParent, const char * pPropertyName, int, CCBReader *);
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virtual void onHandlePropTypeFloatVar(CCNode * pNode, CCNode * pParent, const char * pPropertyName, float *, CCBReader *);
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virtual void onHandlePropTypeColor4FVar(CCNode * pNode, CCNode * pParent, const char * pPropertyName, ccColor4F *, CCBReader *);
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virtual void onHandlePropTypeBlendFunc(CCNode * pNode, CCNode * pParent, const char * pPropertyName, ccBlendFunc, CCBReader *);
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virtual void onHandlePropTypeTexture(CCNode * pNode, CCNode * pParent, const char * pPropertyName, CCTexture2D *, CCBReader *);
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};
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NS_CC_EXT_END
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#endif
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