.. |
metal
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[Texture2D Test17/18] add methods to convert BGRA8888 format (#19716)
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2019-05-15 18:17:26 -07:00 |
opengl
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fix buffer usage (#19685)
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2019-05-09 20:30:06 -07:00 |
Backend.h
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metal support for cocos2d-x (#19305)
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2019-01-18 15:08:25 +08:00 |
BlendState.cpp
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metal support for cocos2d-x (#19305)
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2019-01-18 15:08:25 +08:00 |
BlendState.h
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metal support for cocos2d-x (#19305)
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2019-01-18 15:08:25 +08:00 |
Buffer.h
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remove unneeded function and rename function to more readable
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2019-04-30 15:19:53 +08:00 |
CommandBuffer.cpp
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metal support for cocos2d-x (#19305)
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2019-01-18 15:08:25 +08:00 |
CommandBuffer.h
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[Feature] CaptureScreen works (#19547)
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2019-03-27 18:09:26 -07:00 |
DepthStencilState.cpp
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metal support for cocos2d-x (#19305)
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2019-01-18 15:08:25 +08:00 |
DepthStencilState.h
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metal support for cocos2d-x (#19305)
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2019-01-18 15:08:25 +08:00 |
Device.cpp
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metal support for cocos2d-x (#19305)
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2019-01-18 15:08:25 +08:00 |
Device.h
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[Feature] add DeviceInfo for querying implementation limits.
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2019-03-14 15:58:55 +08:00 |
DeviceInfo.h
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[Feature] fix CI test fail
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2019-03-15 11:13:40 +08:00 |
Macros.h
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metal support for cocos2d-x (#19305)
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2019-01-18 15:08:25 +08:00 |
Program.cpp
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metal support for cocos2d-x (#19305)
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2019-01-18 15:08:25 +08:00 |
Program.h
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[Feature] fix spirte, label test when EGL context lost (#19612)
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2019-04-29 18:51:45 -07:00 |
ProgramCache.cpp
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fix lineColor.vert shader (#19684)
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2019-05-09 20:30:37 -07:00 |
ProgramCache.h
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[Feature] fix spirte, label test when EGL context lost (#19612)
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2019-04-29 18:51:45 -07:00 |
ProgramState.cpp
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[Feature] fix spirte, label test when EGL context lost (#19612)
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2019-04-29 18:51:45 -07:00 |
ProgramState.h
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[Feature] fix spirte, label test when EGL context lost (#19612)
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2019-04-29 18:51:45 -07:00 |
RenderPassDescriptor.cpp
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fix depth/stencil validation failed in iPhoneX (#19458)
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2019-03-04 15:09:34 +08:00 |
RenderPassDescriptor.h
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[MaterialSystemTest] When depth testing is disabled, writes to the depth buffer are also disabled. No need to do depth test in such case. (#19582)
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2019-04-08 18:56:05 -07:00 |
RenderPipeline.h
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[bugfix] GL vertex attribute layout incorrect (#19484)
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2019-03-12 10:37:52 +08:00 |
RenderPipelineDescriptor.h
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[bugfix] GL vertex attribute layout incorrect (#19484)
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2019-03-12 10:37:52 +08:00 |
ShaderCache.cpp
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metal support for cocos2d-x (#19305)
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2019-01-18 15:08:25 +08:00 |
ShaderCache.h
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metal support for cocos2d-x (#19305)
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2019-01-18 15:08:25 +08:00 |
ShaderModule.cpp
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metal support for cocos2d-x (#19305)
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2019-01-18 15:08:25 +08:00 |
ShaderModule.h
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[Feature] fix spirte, label test when EGL context lost (#19612)
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2019-04-29 18:51:45 -07:00 |
StringUtils.cpp
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[Texture2D Test17/18] add methods to convert BGRA8888 format (#19716)
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2019-05-15 18:17:26 -07:00 |
StringUtils.h
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metal support for cocos2d-x (#19305)
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2019-01-18 15:08:25 +08:00 |
Texture.cpp
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[Texture2D Test17/18] add methods to convert BGRA8888 format (#19716)
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2019-05-15 18:17:26 -07:00 |
Texture.h
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[Feature] fix spirte, label test when EGL context lost (#19612)
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2019-04-29 18:51:45 -07:00 |
Types.cpp
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Update cocos/renderer/backend/Types.cpp
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2019-03-15 17:28:57 +08:00 |
Types.h
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[Texture2D Test17/18] add methods to convert BGRA8888 format (#19716)
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2019-05-15 18:17:26 -07:00 |
VertexLayout.cpp
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fix lua-tests errors (#19646)
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2019-05-05 00:26:34 -07:00 |
VertexLayout.h
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fix lua-tests errors (#19646)
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2019-05-05 00:26:34 -07:00 |