mirror of https://github.com/axmolengine/axmol.git
405 lines
14 KiB
Plaintext
405 lines
14 KiB
Plaintext
#include "TextureMTL.h"
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#include "Utils.h"
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CC_BACKEND_BEGIN
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namespace
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{
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MTLSamplerAddressMode toMTLSamplerAddressMode(SamplerAddressMode mode)
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{
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MTLSamplerAddressMode ret = MTLSamplerAddressModeRepeat;
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switch (mode) {
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case SamplerAddressMode::REPEAT:
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ret = MTLSamplerAddressModeRepeat;
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break;
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case SamplerAddressMode::MIRROR_REPEAT:
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ret = MTLSamplerAddressModeMirrorRepeat;
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break;
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case SamplerAddressMode::CLAMP_TO_EDGE:
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ret = MTLSamplerAddressModeClampToEdge;
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break;
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default:
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assert(false);
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break;
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}
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return ret;
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}
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MTLSamplerMinMagFilter toMTLSamplerMinMagFilter(SamplerFilter mode)
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{
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switch (mode) {
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case SamplerFilter::NEAREST:
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return MTLSamplerMinMagFilterNearest;
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case SamplerFilter::LINEAR:
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return MTLSamplerMinMagFilterLinear;
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case SamplerFilter::DONT_CARE:
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return MTLSamplerMinMagFilterNearest;
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}
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}
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MTLSamplerMipFilter toMTLSamplerMipFilter(SamplerFilter mode) {
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switch (mode) {
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case SamplerFilter::NEAREST:
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return MTLSamplerMipFilterNearest;
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case SamplerFilter::LINEAR:
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return MTLSamplerMipFilterLinear;
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case SamplerFilter::DONT_CARE:
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return MTLSamplerMipFilterNearest;
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}
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}
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void convertRGB2RGBA(uint8_t* src, uint8_t* dst, uint32_t length)
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{
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for (uint32_t i = 0; i < length; ++i)
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{
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*dst++ = *src++;
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*dst++ = *src++;
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*dst++ = *src++;
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*dst++ = 255;
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}
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}
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bool convertData(uint8_t* src, unsigned int length, TextureFormat format, uint8_t** out)
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{
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*out = src;
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bool converted = false;
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switch (format)
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{
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case TextureFormat::R8G8B8:
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{
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*out = (uint8_t*)malloc(length * 4);
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convertRGB2RGBA(src, *out, length);
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converted = true;
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}
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break;
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default:
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break;
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}
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return converted;
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}
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bool isColorRenderable(TextureFormat textureFormat)
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{
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switch (textureFormat)
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{
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case TextureFormat::R8G8B8A8:
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case TextureFormat::R8G8B8:
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case TextureFormat::RGBA4444:
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case TextureFormat::RGB565:
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case TextureFormat::RGB5A1:
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case TextureFormat::MTL_BGR5A1:
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case TextureFormat::MTL_B5G6R5:
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case TextureFormat::MTL_ABGR4:
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return true;
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default:
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return false;
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}
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}
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}
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TextureMTL::TextureMTL(id<MTLDevice> mtlDevice, const TextureDescriptor& descriptor)
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: backend::Texture2D(descriptor)
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{
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_mtlDevice = mtlDevice;
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updateTextureDescriptor(descriptor);
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}
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TextureMTL::~TextureMTL()
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{
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[_mtlTexture release];
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[_mtlSamplerState release];
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}
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void TextureMTL::updateSamplerDescriptor(const SamplerDescriptor &sampler)
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{
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createSampler(_mtlDevice, sampler);
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}
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void TextureMTL::updateTextureDescriptor(const cocos2d::backend::TextureDescriptor &descriptor)
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{
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Texture::updateTextureDescriptor(descriptor);
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createTexture(_mtlDevice, descriptor);
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updateSamplerDescriptor(descriptor.samplerDescriptor);
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if (TextureFormat::R8G8B8 == _textureFormat)
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{
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_bitsPerElement = 4 * 8;
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}
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_bytesPerRow = descriptor.width * _bitsPerElement / 8 ;
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}
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void TextureMTL::updateData(uint8_t* data)
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{
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updateSubData(0, 0, (unsigned int)_mtlTexture.width, (unsigned int)_mtlTexture.height, data);
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}
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void TextureMTL::updateSubData(unsigned int xoffset, unsigned int yoffset, unsigned int width, unsigned int height, uint8_t* data)
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{
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MTLRegion region =
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{
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{xoffset, yoffset, 0}, // MTLOrigin
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{width, height, 1} // MTLSize
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};
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uint8_t* convertedData = nullptr;
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bool converted = convertData(data,
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(uint32_t)(width * height),
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_textureFormat, &convertedData);
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//when pixel format is a compressed one, bytePerRow should be set to ZERO
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int bytesPerRow = _isCompressed ? 0 : _bytesPerRow;
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[_mtlTexture replaceRegion:region
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mipmapLevel:0
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withBytes:convertedData
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bytesPerRow:bytesPerRow];
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if (converted)
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free(convertedData);
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// metal doesn't generate mipmaps automatically, so should generate it manually.
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if (_isMipmapEnabled)
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{
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_isMipmapGenerated = false;
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generateMipmaps();
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}
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}
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void TextureMTL::createTexture(id<MTLDevice> mtlDevice, const TextureDescriptor& descriptor)
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{
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MTLPixelFormat pixelFormat = Utils::toMTLPixelFormat(descriptor.textureFormat);
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if(pixelFormat == MTLPixelFormatInvalid)
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return;
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MTLTextureDescriptor* textureDescriptor =
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[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:pixelFormat
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width:descriptor.width
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height:descriptor.height
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mipmapped:YES];
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if (TextureUsage::RENDER_TARGET == descriptor.textureUsage)
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{
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//DepthStencil, and Multisample textures must be allocated with the MTLResourceStorageModePrivate resource option
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if(TextureFormat::D24S8 == descriptor.textureFormat)
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textureDescriptor.resourceOptions = MTLResourceStorageModePrivate;
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textureDescriptor.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
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}
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if(_mtlTexture)
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[_mtlTexture release];
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_mtlTexture = [mtlDevice newTextureWithDescriptor:textureDescriptor];
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}
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void TextureMTL::createSampler(id<MTLDevice> mtlDevice, const SamplerDescriptor &descriptor)
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{
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MTLSamplerDescriptor *mtlDescriptor = [MTLSamplerDescriptor new];
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mtlDescriptor.sAddressMode = descriptor.sAddressMode == SamplerAddressMode::DONT_CARE ? _sAddressMode : toMTLSamplerAddressMode(descriptor.sAddressMode);
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mtlDescriptor.tAddressMode = descriptor.tAddressMode == SamplerAddressMode::DONT_CARE ? _tAddressMode : toMTLSamplerAddressMode(descriptor.tAddressMode);
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mtlDescriptor.minFilter = descriptor.minFilter == SamplerFilter::DONT_CARE ? _minFilter : toMTLSamplerMinMagFilter(descriptor.minFilter);
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mtlDescriptor.magFilter = descriptor.magFilter == SamplerFilter::DONT_CARE ? _magFilter : toMTLSamplerMinMagFilter(descriptor.magFilter);
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if (_isMipmapEnabled)
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mtlDescriptor.mipFilter = descriptor.mipmapFilter == SamplerFilter::DONT_CARE ? _mipFilter : toMTLSamplerMipFilter(descriptor.mipmapFilter);
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if(_mtlSamplerState)
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{
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[_mtlSamplerState release];
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_mtlSamplerState = nil;
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}
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_sAddressMode = mtlDescriptor.sAddressMode;
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_tAddressMode = mtlDescriptor.tAddressMode;
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_minFilter = mtlDescriptor.minFilter;
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_magFilter = mtlDescriptor.magFilter;
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_mipFilter = mtlDescriptor.mipFilter;
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_mtlSamplerState = [mtlDevice newSamplerStateWithDescriptor:mtlDescriptor];
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[mtlDescriptor release];
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}
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void TextureMTL::getBytes(int x, int y, int width, int height, bool flipImage, std::function<void(const unsigned char*, int, int)> callback)
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{
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CC_ASSERT(width <= _width && height <= _height);
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auto bitsPerElement = _bitsPerElement;
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auto flipImageFunc = [callback, flipImage, bitsPerElement](const unsigned char* image, int width, int height){
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//consistent with opengl behavior
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auto bytePerRow = width * bitsPerElement / 8;
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if(!flipImage)
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{
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unsigned char* flippedImage = new unsigned char[bytePerRow * height];
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for (int i = 0; i < height; ++i)
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{
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memcpy(&flippedImage[i * bytePerRow],
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&image[(height - i - 1) * bytePerRow],
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bytePerRow);
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}
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callback(flippedImage, width, height);
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CC_SAFE_DELETE_ARRAY(flippedImage);
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}
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else
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{
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callback(image, width, height);
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}
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};
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auto flipImageCallback = std::bind(flipImageFunc, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
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Utils::getTextureBytes(x, y, width, height, _mtlTexture, flipImageCallback);
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}
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void TextureMTL::generateMipmaps()
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{
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if (TextureUsage::RENDER_TARGET == _textureUsage || isColorRenderable(_textureFormat) == false)
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return;
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if(!_isMipmapGenerated)
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{
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_isMipmapGenerated = true;
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Utils::generateMipmaps(_mtlTexture);
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}
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}
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TextureCubeMTL::TextureCubeMTL(id<MTLDevice> mtlDevice, const TextureDescriptor& descriptor)
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: backend::TextureCubemap(descriptor)
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{
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_mtlDevice = mtlDevice;
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updateTextureDescriptor(descriptor);
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}
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TextureCubeMTL::~TextureCubeMTL()
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{
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[_mtlTexture release];
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[_mtlSamplerState release];
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}
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void TextureCubeMTL::updateTextureDescriptor(const cocos2d::backend::TextureDescriptor &descriptor)
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{
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Texture::updateTextureDescriptor(descriptor);
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createTexture(_mtlDevice, descriptor);
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updateSamplerDescriptor(descriptor.samplerDescriptor);
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// Metal doesn't support RGB888/RGBA4444, so should convert to RGBA888;
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if (TextureFormat::R8G8B8 == _textureFormat)
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{
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_bitsPerElement = 4 * 8;
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}
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_bytesPerRow = descriptor.width * _bitsPerElement / 8 ;
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_bytesPerImage = _bytesPerRow * descriptor.width;
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_region = MTLRegionMake2D(0, 0, descriptor.width, descriptor.height);
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}
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void TextureCubeMTL::createTexture(id<MTLDevice> mtlDevice, const TextureDescriptor& descriptor)
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{
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MTLPixelFormat pixelFormat = Utils::toMTLPixelFormat(descriptor.textureFormat);
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if(pixelFormat == MTLPixelFormatInvalid)
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return;
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MTLTextureDescriptor* textureDescriptor =
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[MTLTextureDescriptor textureCubeDescriptorWithPixelFormat:pixelFormat size:descriptor.width mipmapped:YES];
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if (TextureUsage::RENDER_TARGET == descriptor.textureUsage)
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{
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textureDescriptor.resourceOptions = MTLResourceStorageModePrivate;
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textureDescriptor.usage = MTLTextureUsageRenderTarget | MTLTextureUsageShaderRead;
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}
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if(_mtlTexture)
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[_mtlTexture release];
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_mtlTexture = [mtlDevice newTextureWithDescriptor:textureDescriptor];
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}
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void TextureCubeMTL::createSampler(id<MTLDevice> mtlDevice, const SamplerDescriptor &descriptor)
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{
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MTLSamplerDescriptor *mtlDescriptor = [MTLSamplerDescriptor new];
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mtlDescriptor.sAddressMode = descriptor.sAddressMode == SamplerAddressMode::DONT_CARE ? _sAddressMode : toMTLSamplerAddressMode(descriptor.sAddressMode);
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mtlDescriptor.tAddressMode = descriptor.tAddressMode == SamplerAddressMode::DONT_CARE ? _tAddressMode : toMTLSamplerAddressMode(descriptor.tAddressMode);
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mtlDescriptor.minFilter = descriptor.minFilter == SamplerFilter::DONT_CARE ? _minFilter : toMTLSamplerMinMagFilter(descriptor.minFilter);
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mtlDescriptor.magFilter = descriptor.magFilter == SamplerFilter::DONT_CARE ? _magFilter : toMTLSamplerMinMagFilter(descriptor.magFilter);
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if (_isMipmapEnabled)
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mtlDescriptor.mipFilter = descriptor.mipmapFilter == SamplerFilter::DONT_CARE ? _mipFilter : toMTLSamplerMipFilter(descriptor.mipmapFilter);
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if(_mtlSamplerState)
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{
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[_mtlSamplerState release];
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_mtlSamplerState = nil;
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}
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_sAddressMode = mtlDescriptor.sAddressMode;
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_tAddressMode = mtlDescriptor.tAddressMode;
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_minFilter = mtlDescriptor.minFilter;
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_magFilter = mtlDescriptor.magFilter;
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_mipFilter = mtlDescriptor.mipFilter;
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_mtlSamplerState = [mtlDevice newSamplerStateWithDescriptor:mtlDescriptor];
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[mtlDescriptor release];
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}
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void TextureCubeMTL::updateSamplerDescriptor(const SamplerDescriptor &sampler)
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{
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createSampler(_mtlDevice, sampler);
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}
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void TextureCubeMTL::updateFaceData(TextureCubeFace side, void *data)
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{
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NSUInteger slice = static_cast<int>(side);
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[_mtlTexture replaceRegion:_region
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mipmapLevel:0
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slice:slice
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withBytes:data
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bytesPerRow:_bytesPerRow
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bytesPerImage:_bytesPerImage];
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if(_isMipmapEnabled)
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{
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_isMipmapGenerated = true;
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generateMipmaps();
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}
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}
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void TextureCubeMTL::getBytes(int x, int y, int width, int height, bool flipImage, std::function<void(const unsigned char*, int, int)> callback)
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{
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CC_ASSERT(width <= _mtlTexture.width && height <= _mtlTexture.height);
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auto bitsPerElement = _bitsPerElement;
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auto flipImageFunc = [callback, flipImage, bitsPerElement](const unsigned char* image, int width, int height){
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//consistent with opengl behavior
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auto bytePerRow = width * bitsPerElement / 8;
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if(!flipImage)
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{
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unsigned char* flippedImage = new unsigned char[bytePerRow * height];
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for (int i = 0; i < height; ++i)
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{
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memcpy(&flippedImage[i * bytePerRow],
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&image[(height - i - 1) * bytePerRow],
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bytePerRow);
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}
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callback(flippedImage, width, height);
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CC_SAFE_DELETE_ARRAY(flippedImage);
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}
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else
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{
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callback(image, width, height);
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}
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};
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auto flipImageCallback = std::bind(flipImageFunc, std::placeholders::_1, std::placeholders::_2, std::placeholders::_3);
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Utils::getTextureBytes(x, y, width, height, _mtlTexture, flipImageCallback);
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}
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void TextureCubeMTL::generateMipmaps()
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{
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if (TextureUsage::RENDER_TARGET == _textureUsage || isColorRenderable(_textureFormat) == false)
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return;
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if(!_isMipmapGenerated)
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{
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_isMipmapGenerated = true;
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Utils::generateMipmaps(_mtlTexture);
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}
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}
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CC_BACKEND_END
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