mirror of https://github.com/axmolengine/axmol.git
206 lines
7.3 KiB
Plaintext
206 lines
7.3 KiB
Plaintext
#include "Utils.h"
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#include "DeviceMTL.h"
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#define COLOR_ATTAHCMENT_PIXEL_FORMAT MTLPixelFormatBGRA8Unorm
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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#define DEPTH_STENCIL_ATTACHMENT_PIXEL_FORMAT MTLPixelFormatDepth32Float_Stencil8
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#else
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#define DEPTH_STENCIL_ATTACHMENT_PIXEL_FORMAT MTLPixelFormatDepth24Unorm_Stencil8
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#endif
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CC_BACKEND_BEGIN
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id<MTLTexture> Utils::_defaultColorAttachmentTexture = nil;
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id<MTLTexture> Utils::_defaultDepthStencilAttachmentTexture = nil;
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namespace {
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#define byte(n) ((n) * 8)
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#define bit(n) (n)
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uint8_t getBitsPerElement(MTLPixelFormat pixleFormat)
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{
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switch (pixleFormat)
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{
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case MTLPixelFormatDepth32Float_Stencil8:
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return byte(8);
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case MTLPixelFormatBGRA8Unorm:
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case MTLPixelFormatRGBA8Unorm:
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case MTLPixelFormatDepth32Float:
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return byte(4);
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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case MTLPixelFormatDepth24Unorm_Stencil8:
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return byte(4);
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#else
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case MTLPixelFormatABGR4Unorm:
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case MTLPixelFormatBGR5A1Unorm:
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case MTLPixelFormatB5G6R5Unorm:
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case MTLPixelFormatA1BGR5Unorm:
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return byte(2);
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#endif
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case MTLPixelFormatA8Unorm:
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case MTLPixelFormatR8Unorm:
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return byte(1);
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default:
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assert(false);
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break;
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}
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return 0;
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}
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}
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MTLPixelFormat Utils::getDefaultDepthStencilAttachmentPixelFormat()
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{
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return DEPTH_STENCIL_ATTACHMENT_PIXEL_FORMAT;
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}
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MTLPixelFormat Utils::getDefaultColorAttachmentPixelFormat()
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{
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return COLOR_ATTAHCMENT_PIXEL_FORMAT;
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}
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id<MTLTexture> Utils::getDefaultDepthStencilTexture()
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{
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if (! _defaultDepthStencilAttachmentTexture)
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_defaultDepthStencilAttachmentTexture = Utils::createDepthStencilAttachmentTexture();
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return _defaultDepthStencilAttachmentTexture;
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}
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void Utils::updateDefaultColorAttachmentTexture(id<MTLTexture> texture)
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{
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Utils::_defaultColorAttachmentTexture = texture;
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}
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MTLPixelFormat Utils::toMTLPixelFormat(TextureFormat textureFormat)
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{
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switch (textureFormat)
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{
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
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case TextureFormat::MTL_ABGR4:
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return MTLPixelFormatABGR4Unorm;
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case TextureFormat::MTL_BGR5A1:
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return MTLPixelFormatBGR5A1Unorm;
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case TextureFormat::MTL_B5G6R5:
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return MTLPixelFormatB5G6R5Unorm;
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case TextureFormat::PVRTC4A:
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return MTLPixelFormatPVRTC_RGBA_4BPP;
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case TextureFormat::PVRTC4:
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return MTLPixelFormatPVRTC_RGB_4BPP;
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case TextureFormat::PVRTC2A:
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return MTLPixelFormatPVRTC_RGBA_2BPP;
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case TextureFormat::PVRTC2:
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return MTLPixelFormatPVRTC_RGB_2BPP;
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#endif
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case TextureFormat::R8G8B8A8:
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return MTLPixelFormatRGBA8Unorm;
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// Should transfer the data to match pixel format when updating data.
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case TextureFormat::R8G8B8:
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return MTLPixelFormatRGBA8Unorm;
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case TextureFormat::A8:
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return MTLPixelFormatA8Unorm;
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case TextureFormat::BGRA8888:
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return MTLPixelFormatBGRA8Unorm;
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//on mac, D24S8 means MTLPixelFormatDepth24Unorm_Stencil8, while on ios it means MTLPixelFormatDepth32Float_Stencil8
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case TextureFormat::D24S8:
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return DEPTH_STENCIL_ATTACHMENT_PIXEL_FORMAT;
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case TextureFormat::SYSTEM_DEFAULT:
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return COLOR_ATTAHCMENT_PIXEL_FORMAT;
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case TextureFormat::NONE:
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default:
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return MTLPixelFormatInvalid;
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}
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}
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id<MTLTexture> Utils::createDepthStencilAttachmentTexture()
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{
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auto CAMetalLayer = DeviceMTL::getCAMetalLayer();
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MTLTextureDescriptor* textureDescriptor = [[MTLTextureDescriptor alloc] init];
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textureDescriptor.width = CAMetalLayer.drawableSize.width;
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textureDescriptor.height = CAMetalLayer.drawableSize.height;
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textureDescriptor.pixelFormat = DEPTH_STENCIL_ATTACHMENT_PIXEL_FORMAT;
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textureDescriptor.resourceOptions = MTLResourceStorageModePrivate;
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textureDescriptor.usage = MTLTextureUsageRenderTarget;
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auto ret = [CAMetalLayer.device newTextureWithDescriptor:textureDescriptor];
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[textureDescriptor release];
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return ret;
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}
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void Utils::generateMipmaps(id<MTLTexture> texture)
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{
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auto commandQueue = static_cast<DeviceMTL*>(DeviceMTL::getInstance())->getMTLCommandQueue();
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auto commandBuffer = [commandQueue commandBuffer];
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id<MTLBlitCommandEncoder> commandEncoder = [commandBuffer blitCommandEncoder];
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[commandEncoder generateMipmapsForTexture:texture];
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[commandEncoder endEncoding];
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[commandBuffer commit];
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}
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void Utils::swizzleImage(unsigned char *image, int width, int height, MTLPixelFormat format)
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{
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if(!image)
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return;
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auto len = width * height;
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switch (format) {
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//convert to RGBA
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case MTLPixelFormatBGRA8Unorm:
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for(int i=0; i<len; i++)
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{
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unsigned char temp = image[i*4];
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image[i*4] = image[i*4+2];
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image[i*4+2] = temp;
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}
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break;
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default:
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break;
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}
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}
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void Utils::getTextureBytes(int origX, int origY, int rectWidth, int rectHeight, id<MTLTexture> texture, std::function<void(const unsigned char*, int, int)> callback)
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{
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NSUInteger texWidth = texture.width;
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NSUInteger texHeight = texture.height;
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MTLRegion region = MTLRegionMake2D(0, 0, texWidth, texHeight);
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MTLRegion imageRegion = MTLRegionMake2D(origX, origY, rectWidth, rectHeight);
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MTLTextureDescriptor* textureDescriptor =
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[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:[texture pixelFormat]
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width:texWidth
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height:texHeight
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mipmapped:NO];
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id<MTLDevice> device = static_cast<DeviceMTL*>(DeviceMTL::getInstance())->getMTLDevice();
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id<MTLTexture> copiedTexture = [device newTextureWithDescriptor:textureDescriptor];
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id<MTLCommandQueue> commandQueue = static_cast<DeviceMTL*>(DeviceMTL::getInstance())->getMTLCommandQueue();
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auto commandBuffer = [commandQueue commandBuffer];
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[commandBuffer enqueue];
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id<MTLBlitCommandEncoder> blitCommandEncoder = [commandBuffer blitCommandEncoder];
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[blitCommandEncoder copyFromTexture:texture sourceSlice:0 sourceLevel:0 sourceOrigin:region.origin sourceSize:region.size toTexture:copiedTexture destinationSlice:0 destinationLevel:0 destinationOrigin:region.origin];
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#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
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[blitCommandEncoder synchronizeResource:copiedTexture];
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#endif
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[blitCommandEncoder endEncoding];
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[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> commandBufferMTL) {
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auto bytePerRow = rectWidth * getBitsPerElement(texture.pixelFormat) / 8;
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unsigned char* image = new (std::nothrow) unsigned char[bytePerRow * rectHeight];
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if(image != nullptr)
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{
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[copiedTexture getBytes:image bytesPerRow:bytePerRow fromRegion:imageRegion mipmapLevel:0];
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swizzleImage(image, rectWidth, rectHeight, texture.pixelFormat);
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}
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callback(image, rectWidth, rectHeight);
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CC_SAFE_DELETE_ARRAY(image);
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[copiedTexture release];
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}];
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[commandBuffer commit];
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}
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CC_BACKEND_END
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