axmol/cocos/renderer/backend/metal/Utils.mm

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#include "Utils.h"
#include "DeviceMTL.h"
#define COLOR_ATTAHCMENT_PIXEL_FORMAT MTLPixelFormatBGRA8Unorm
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
#define DEPTH_STENCIL_ATTACHMENT_PIXEL_FORMAT MTLPixelFormatDepth32Float_Stencil8
#else
#define DEPTH_STENCIL_ATTACHMENT_PIXEL_FORMAT MTLPixelFormatDepth24Unorm_Stencil8
#endif
CC_BACKEND_BEGIN
id<MTLTexture> Utils::_defaultColorAttachmentTexture = nil;
id<MTLTexture> Utils::_defaultDepthStencilAttachmentTexture = nil;
namespace {
#define byte(n) ((n) * 8)
#define bit(n) (n)
uint8_t getBitsPerElement(MTLPixelFormat pixleFormat)
{
switch (pixleFormat)
{
case MTLPixelFormatDepth32Float_Stencil8:
return byte(8);
case MTLPixelFormatBGRA8Unorm:
case MTLPixelFormatRGBA8Unorm:
case MTLPixelFormatDepth32Float:
return byte(4);
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
case MTLPixelFormatDepth24Unorm_Stencil8:
return byte(4);
#else
case MTLPixelFormatABGR4Unorm:
case MTLPixelFormatBGR5A1Unorm:
case MTLPixelFormatB5G6R5Unorm:
case MTLPixelFormatA1BGR5Unorm:
return byte(2);
#endif
case MTLPixelFormatA8Unorm:
case MTLPixelFormatR8Unorm:
return byte(1);
default:
assert(false);
break;
}
return 0;
}
}
MTLPixelFormat Utils::getDefaultDepthStencilAttachmentPixelFormat()
{
return DEPTH_STENCIL_ATTACHMENT_PIXEL_FORMAT;
}
MTLPixelFormat Utils::getDefaultColorAttachmentPixelFormat()
{
return COLOR_ATTAHCMENT_PIXEL_FORMAT;
}
id<MTLTexture> Utils::getDefaultDepthStencilTexture()
{
if (! _defaultDepthStencilAttachmentTexture)
_defaultDepthStencilAttachmentTexture = Utils::createDepthStencilAttachmentTexture();
return _defaultDepthStencilAttachmentTexture;
}
void Utils::updateDefaultColorAttachmentTexture(id<MTLTexture> texture)
{
Utils::_defaultColorAttachmentTexture = texture;
}
MTLPixelFormat Utils::toMTLPixelFormat(TextureFormat textureFormat)
{
switch (textureFormat)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
case TextureFormat::MTL_ABGR4:
return MTLPixelFormatABGR4Unorm;
case TextureFormat::MTL_BGR5A1:
return MTLPixelFormatBGR5A1Unorm;
case TextureFormat::MTL_B5G6R5:
return MTLPixelFormatB5G6R5Unorm;
case TextureFormat::PVRTC4A:
return MTLPixelFormatPVRTC_RGBA_4BPP;
case TextureFormat::PVRTC4:
return MTLPixelFormatPVRTC_RGB_4BPP;
case TextureFormat::PVRTC2A:
return MTLPixelFormatPVRTC_RGBA_2BPP;
case TextureFormat::PVRTC2:
return MTLPixelFormatPVRTC_RGB_2BPP;
#endif
case TextureFormat::R8G8B8A8:
return MTLPixelFormatRGBA8Unorm;
// Should transfer the data to match pixel format when updating data.
case TextureFormat::R8G8B8:
return MTLPixelFormatRGBA8Unorm;
case TextureFormat::A8:
return MTLPixelFormatA8Unorm;
case TextureFormat::BGRA8888:
return MTLPixelFormatBGRA8Unorm;
//on mac, D24S8 means MTLPixelFormatDepth24Unorm_Stencil8, while on ios it means MTLPixelFormatDepth32Float_Stencil8
case TextureFormat::D24S8:
return DEPTH_STENCIL_ATTACHMENT_PIXEL_FORMAT;
case TextureFormat::SYSTEM_DEFAULT:
return COLOR_ATTAHCMENT_PIXEL_FORMAT;
case TextureFormat::NONE:
default:
return MTLPixelFormatInvalid;
}
}
id<MTLTexture> Utils::createDepthStencilAttachmentTexture()
{
auto CAMetalLayer = DeviceMTL::getCAMetalLayer();
MTLTextureDescriptor* textureDescriptor = [[MTLTextureDescriptor alloc] init];
textureDescriptor.width = CAMetalLayer.drawableSize.width;
textureDescriptor.height = CAMetalLayer.drawableSize.height;
textureDescriptor.pixelFormat = DEPTH_STENCIL_ATTACHMENT_PIXEL_FORMAT;
textureDescriptor.resourceOptions = MTLResourceStorageModePrivate;
textureDescriptor.usage = MTLTextureUsageRenderTarget;
auto ret = [CAMetalLayer.device newTextureWithDescriptor:textureDescriptor];
[textureDescriptor release];
return ret;
}
void Utils::generateMipmaps(id<MTLTexture> texture)
{
auto commandQueue = static_cast<DeviceMTL*>(DeviceMTL::getInstance())->getMTLCommandQueue();
auto commandBuffer = [commandQueue commandBuffer];
id<MTLBlitCommandEncoder> commandEncoder = [commandBuffer blitCommandEncoder];
[commandEncoder generateMipmapsForTexture:texture];
[commandEncoder endEncoding];
[commandBuffer commit];
}
void Utils::swizzleImage(unsigned char *image, int width, int height, MTLPixelFormat format)
{
if(!image)
return;
auto len = width * height;
switch (format) {
//convert to RGBA
case MTLPixelFormatBGRA8Unorm:
for(int i=0; i<len; i++)
{
unsigned char temp = image[i*4];
image[i*4] = image[i*4+2];
image[i*4+2] = temp;
}
break;
default:
break;
}
}
void Utils::getTextureBytes(int origX, int origY, int rectWidth, int rectHeight, id<MTLTexture> texture, std::function<void(const unsigned char*, int, int)> callback)
{
NSUInteger texWidth = texture.width;
NSUInteger texHeight = texture.height;
MTLRegion region = MTLRegionMake2D(0, 0, texWidth, texHeight);
MTLRegion imageRegion = MTLRegionMake2D(origX, origY, rectWidth, rectHeight);
MTLTextureDescriptor* textureDescriptor =
[MTLTextureDescriptor texture2DDescriptorWithPixelFormat:[texture pixelFormat]
width:texWidth
height:texHeight
mipmapped:NO];
id<MTLDevice> device = static_cast<DeviceMTL*>(DeviceMTL::getInstance())->getMTLDevice();
id<MTLTexture> copiedTexture = [device newTextureWithDescriptor:textureDescriptor];
id<MTLCommandQueue> commandQueue = static_cast<DeviceMTL*>(DeviceMTL::getInstance())->getMTLCommandQueue();
auto commandBuffer = [commandQueue commandBuffer];
[commandBuffer enqueue];
id<MTLBlitCommandEncoder> blitCommandEncoder = [commandBuffer blitCommandEncoder];
[blitCommandEncoder copyFromTexture:texture sourceSlice:0 sourceLevel:0 sourceOrigin:region.origin sourceSize:region.size toTexture:copiedTexture destinationSlice:0 destinationLevel:0 destinationOrigin:region.origin];
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MAC)
[blitCommandEncoder synchronizeResource:copiedTexture];
#endif
[blitCommandEncoder endEncoding];
[commandBuffer addCompletedHandler:^(id<MTLCommandBuffer> commandBufferMTL) {
auto bytePerRow = rectWidth * getBitsPerElement(texture.pixelFormat) / 8;
unsigned char* image = new (std::nothrow) unsigned char[bytePerRow * rectHeight];
if(image != nullptr)
{
[copiedTexture getBytes:image bytesPerRow:bytePerRow fromRegion:imageRegion mipmapLevel:0];
swizzleImage(image, rectWidth, rectHeight, texture.pixelFormat);
}
callback(image, rectWidth, rectHeight);
CC_SAFE_DELETE_ARRAY(image);
[copiedTexture release];
}];
[commandBuffer commit];
}
CC_BACKEND_END