mirror of https://github.com/axmolengine/axmol.git
96 lines
2.6 KiB
Lua
96 lines
2.6 KiB
Lua
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--------------------------------
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-- @module Sprite3D
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-- @extend Node,BlendProtocol
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-- @parent_module cc
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--------------------------------
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-- @function [parent=#Sprite3D] setCullFaceEnabled
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @overload self, cc.Texture2D
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-- @overload self, string
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-- @function [parent=#Sprite3D] setTexture
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-- @param self
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-- @param #string str
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--------------------------------
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-- @function [parent=#Sprite3D] removeAllAttachNode
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-- @param self
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--------------------------------
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-- @function [parent=#Sprite3D] setBlendFunc
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-- @param self
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-- @param #cc.BlendFunc blendfunc
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--------------------------------
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-- @function [parent=#Sprite3D] getMesh
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-- @param self
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-- @return Mesh#Mesh ret (return value: cc.Mesh)
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--------------------------------
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-- @function [parent=#Sprite3D] getBlendFunc
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-- @param self
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-- @return BlendFunc#BlendFunc ret (return value: cc.BlendFunc)
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--------------------------------
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-- @function [parent=#Sprite3D] setCullFace
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-- @param self
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-- @param #unsigned int int
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--------------------------------
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-- @function [parent=#Sprite3D] removeAttachNode
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-- @param self
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-- @param #string str
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--------------------------------
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-- @function [parent=#Sprite3D] getMeshByIndex
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-- @param self
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-- @param #int int
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-- @return Mesh#Mesh ret (return value: cc.Mesh)
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--------------------------------
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-- @function [parent=#Sprite3D] getMeshByName
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-- @param self
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-- @param #string str
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-- @return Mesh#Mesh ret (return value: cc.Mesh)
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--------------------------------
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-- @function [parent=#Sprite3D] getSkeleton
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-- @param self
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-- @return Skeleton3D#Skeleton3D ret (return value: cc.Skeleton3D)
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--------------------------------
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-- @function [parent=#Sprite3D] getAttachNode
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-- @param self
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-- @param #string str
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-- @return AttachNode#AttachNode ret (return value: cc.AttachNode)
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--------------------------------
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-- @overload self, string, string
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-- @overload self, string
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-- @function [parent=#Sprite3D] create
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-- @param self
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-- @param #string str
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-- @param #string str
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-- @return Sprite3D#Sprite3D ret (retunr value: cc.Sprite3D)
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--------------------------------
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-- @function [parent=#Sprite3D] getBoundingBox
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-- @param self
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-- @return rect_table#rect_table ret (return value: rect_table)
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--------------------------------
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-- @function [parent=#Sprite3D] setGLProgramState
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-- @param self
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-- @param #cc.GLProgramState glprogramstate
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--------------------------------
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-- @function [parent=#Sprite3D] setGLProgram
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-- @param self
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-- @param #cc.GLProgram glprogram
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return nil
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