axmol/tests/cpp-tests/Classes/SpineTest/SpineTest.cpp

203 lines
7.1 KiB
C++

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#include "SpineTest.h"
#include <iostream>
#include <fstream>
#include <string.h>
#include "spine/spine.h"
using namespace cocos2d;
using namespace std;
using namespace spine;
//------------------------------------------------------------------
//
// SpineTestScene
//
//------------------------------------------------------------------
SpineTests::SpineTests()
{
ADD_TEST_CASE(SpineTestLayerNormal);
ADD_TEST_CASE(SpineTestLayerFFD);
ADD_TEST_CASE(SpineTestPerformanceLayer);
ADD_TEST_CASE(SpineTestLayerRapor);
}
bool SpineTestLayerNormal::init () {
if (!SpineTestLayer::init()) return false;
skeletonNode = SkeletonAnimation::createWithFile("spine/spineboy.json", "spine/spineboy.atlas", 0.6f);
skeletonNode->setScale(0.5);
skeletonNode->setStartListener( [this] (int trackIndex) {
spTrackEntry* entry = spAnimationState_getCurrent(skeletonNode->getState(), trackIndex);
const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
log("%d start: %s", trackIndex, animationName);
});
skeletonNode->setEndListener( [] (int trackIndex) {
log("%d end", trackIndex);
});
skeletonNode->setCompleteListener( [] (int trackIndex, int loopCount) {
log("%d complete: %d", trackIndex, loopCount);
});
skeletonNode->setEventListener( [] (int trackIndex, spEvent* event) {
log("%d event: %s, %d, %f, %s", trackIndex, event->data->name, event->intValue, event->floatValue, event->stringValue);
});
skeletonNode->setMix("walk", "jump", 0.2f);
skeletonNode->setMix("jump", "run", 0.2f);
skeletonNode->setAnimation(0, "walk", true);
spTrackEntry* jumpEntry = skeletonNode->addAnimation(0, "jump", false, 3);
skeletonNode->addAnimation(0, "run", true);
skeletonNode->setTrackStartListener(jumpEntry, [] (int trackIndex) {
log("jumped!");
});
Size windowSize = Director::getInstance()->getWinSize();
skeletonNode->setPosition(Vec2(windowSize.width / 2, 20));
addChild(skeletonNode);
scheduleUpdate();
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
if (!skeletonNode->getDebugBonesEnabled())
skeletonNode->setDebugBonesEnabled(true);
else if (skeletonNode->getTimeScale() == 1)
skeletonNode->setTimeScale(0.3f);
else
{
skeletonNode->setTimeScale(1);
skeletonNode->setDebugBonesEnabled(false);
}
return true;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}
void SpineTestLayerNormal::update (float deltaTime) {
}
bool SpineTestLayerFFD::init () {
if (!SpineTestLayer::init()) return false;
skeletonNode = SkeletonAnimation::createWithFile("spine/goblins-ffd.json", "spine/goblins-ffd.atlas", 1.5f);
skeletonNode->setAnimation(0, "walk", true);
skeletonNode->setSkin("goblin");
skeletonNode->setScale(0.5);
Size windowSize = Director::getInstance()->getWinSize();
skeletonNode->setPosition(Vec2(windowSize.width / 2, 20));
addChild(skeletonNode);
scheduleUpdate();
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
if (!skeletonNode->getDebugBonesEnabled())
skeletonNode->setDebugBonesEnabled(true);
else if (skeletonNode->getTimeScale() == 1)
skeletonNode->setTimeScale(0.3f);
else
{
skeletonNode->setTimeScale(1);
skeletonNode->setDebugBonesEnabled(false);
}
return true;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}
void SpineTestLayerFFD::update (float deltaTime) {
}
bool SpineTestPerformanceLayer::init () {
if (!SpineTestLayer::init()) return false;
scheduleUpdate();
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool
{
Vec2 pos = convertToNodeSpace(touch->getLocation());
auto skeletonNode = SkeletonAnimation::createWithFile("spine/goblins-ffd.json", "spine/goblins-ffd.atlas", 1.5f);
skeletonNode->setAnimation(0, "walk", true);
skeletonNode->setSkin("goblin");
skeletonNode->setScale(0.2f);
skeletonNode->setPosition(pos);
addChild(skeletonNode);
return true;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}
void SpineTestPerformanceLayer::update (float deltaTime) {
}
bool SpineTestLayerRapor::init () {
if (!SpineTestLayer::init()) return false;
skeletonNode = SkeletonAnimation::createWithFile("spine/raptor.json", "spine/raptor.atlas", 0.5f);
skeletonNode->setAnimation(0, "walk", true);
skeletonNode->setAnimation(1, "empty", false);
skeletonNode->addAnimation(1, "gungrab", false, 2);
skeletonNode->setScale(0.5);
Size windowSize = Director::getInstance()->getWinSize();
skeletonNode->setPosition(Vec2(windowSize.width / 2, 20));
addChild(skeletonNode);
scheduleUpdate();
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
if (!skeletonNode->getDebugBonesEnabled())
skeletonNode->setDebugBonesEnabled(true);
else if (skeletonNode->getTimeScale() == 1)
skeletonNode->setTimeScale(0.3f);
else
skeletonNode->setDebugBonesEnabled(false);
return true;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}