mirror of https://github.com/axmolengine/axmol.git
372 lines
13 KiB
C++
372 lines
13 KiB
C++
/****************************************************************************
|
|
Copyright (C) 2013 Henry van Merode. All rights reserved.
|
|
Copyright (c) 2015-2016 Chukong Technologies Inc.
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#include "extensions/Particle3D/CCParticleSystem3D.h"
|
|
#include "extensions/Particle3D/PU/CCPUBeamRender.h"
|
|
#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
|
|
#include "extensions/Particle3D/PU/CCPUUtil.h"
|
|
#include "extensions/Particle3D/PU/CCPUSimpleSpline.h"
|
|
#include "renderer/CCMeshCommand.h"
|
|
#include "renderer/CCRenderer.h"
|
|
#include "renderer/CCTextureCache.h"
|
|
#include "renderer/backend/ProgramState.h"
|
|
#include "base/CCDirector.h"
|
|
#include "3d/CCSprite3D.h"
|
|
#include "3d/CCMesh.h"
|
|
#include "2d/CCCamera.h"
|
|
#include <sstream>
|
|
|
|
NS_CC_BEGIN
|
|
|
|
// Constants
|
|
const bool PUBeamRender::DEFAULT_USE_VERTEX_COLOURS = false;
|
|
const size_t PUBeamRender::DEFAULT_MAX_ELEMENTS = 10;
|
|
const float PUBeamRender::DEFAULT_UPDATE_INTERVAL = 0.1f;
|
|
const float PUBeamRender::DEFAULT_DEVIATION = 300;
|
|
const size_t PUBeamRender::DEFAULT_NUMBER_OF_SEGMENTS = 2;
|
|
const PUBillboardChain::TexCoordDirection PUBeamRender::DEFAULT_TEXTURE_DIRECTION = PUBillboardChain::TCD_V;
|
|
|
|
PUBeamRender* PUBeamRender::create( const std::string &texFile )
|
|
{
|
|
auto br = new (std::nothrow) PUBeamRender();
|
|
br->autorelease();
|
|
br->_texFile = texFile;
|
|
return br;
|
|
}
|
|
|
|
void PUBeamRender::render( Renderer* renderer, const Mat4 &transform, ParticleSystem3D* particleSystem )
|
|
{
|
|
const ParticlePool &particlePool = particleSystem->getParticlePool();
|
|
if (!_isVisible || particlePool.empty() || !_billboardChain)
|
|
return;
|
|
|
|
Vec3 basePosition = static_cast<PUParticleSystem3D *>(_particleSystem)->getDerivedPosition();
|
|
for (auto iter : particlePool.getActiveDataList())
|
|
{
|
|
auto particle = static_cast<PUParticle3D *>(iter);
|
|
auto visualData = static_cast<PUParticle3DBeamVisualData*>(particle->visualData);
|
|
if (visualData){
|
|
Vec3 end = particle->position - basePosition;
|
|
PUSimpleSpline spline;
|
|
|
|
// Add points
|
|
spline.addPoint(Vec3::ZERO);
|
|
for (size_t numDev = 0; numDev < _numberOfSegments; ++numDev)
|
|
{
|
|
spline.addPoint(visualData->half[numDev]);
|
|
}
|
|
spline.addPoint(end);
|
|
|
|
// Loop through all chain elements
|
|
for (size_t j = 0; j < _maxChainElements; ++j)
|
|
{
|
|
PUBillboardChain::Element element = _billboardChain->getChainElement(visualData->chainIndex, j);
|
|
|
|
// 1. Set the width of the chain if required
|
|
if (particle->ownDimensions)
|
|
{
|
|
element.width = _rendererScale.x * particle->width;
|
|
}
|
|
|
|
// 2. Set positions of the elements
|
|
element.position = spline.interpolate((float)j / (float)_maxChainElements);
|
|
|
|
// 3. Set the colour
|
|
element.color = particle->color;
|
|
|
|
// 4. Update
|
|
_billboardChain->updateChainElement(visualData->chainIndex, j, element);
|
|
}
|
|
visualData->setVisible(true);
|
|
}
|
|
}
|
|
|
|
_billboardChain->render(renderer, transform, particleSystem);
|
|
}
|
|
|
|
PUBeamRender::PUBeamRender() :
|
|
_billboardChain(0),
|
|
_quota(0),
|
|
_useVertexColours(DEFAULT_USE_VERTEX_COLOURS),
|
|
_maxChainElements(DEFAULT_MAX_ELEMENTS),
|
|
_updateInterval(DEFAULT_UPDATE_INTERVAL),
|
|
_deviation(DEFAULT_DEVIATION),
|
|
_numberOfSegments(DEFAULT_NUMBER_OF_SEGMENTS),
|
|
_jump(false),
|
|
_texCoordDirection(DEFAULT_TEXTURE_DIRECTION)
|
|
{
|
|
autoRotate = true;
|
|
}
|
|
|
|
PUBeamRender::~PUBeamRender()
|
|
{
|
|
if (!_particleSystem)
|
|
return;
|
|
|
|
destroyAll();
|
|
}
|
|
|
|
void PUBeamRender::particleEmitted( PUParticleSystem3D* particleSystem, PUParticle3D* particle )
|
|
{
|
|
if (!particle->visualData && !_visualData.empty() && particle->particleType == PUParticle3D::PT_VISUAL)
|
|
{
|
|
particle->visualData = _visualData.back();
|
|
PUParticle3DBeamVisualData* beamRendererVisualData = static_cast<PUParticle3DBeamVisualData*>(particle->visualData);
|
|
beamRendererVisualData->setVisible(true, _rendererScale.x * particleSystem->getDefaultWidth()); // PU 1.4
|
|
_visualData.pop_back();
|
|
}
|
|
}
|
|
|
|
void PUBeamRender::particleExpired( PUParticleSystem3D* /*particleSystem*/, PUParticle3D* particle )
|
|
{
|
|
if (particle->visualData)
|
|
{
|
|
PUParticle3DBeamVisualData* beamRendererVisualData = static_cast<PUParticle3DBeamVisualData*>(particle->visualData);
|
|
beamRendererVisualData->setVisible(false, 0); // PU 1.4
|
|
_visualData.push_back(beamRendererVisualData);
|
|
particle->visualData = nullptr;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
bool PUBeamRender::isUseVertexColours() const
|
|
{
|
|
return _useVertexColours;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUBeamRender::setUseVertexColours(bool useVertexColours)
|
|
{
|
|
_useVertexColours = useVertexColours;
|
|
if (!_billboardChain)
|
|
return;
|
|
|
|
_billboardChain->setUseVertexColours(_useVertexColours);
|
|
_billboardChain->setUseTextureCoords(!_useVertexColours);
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
size_t PUBeamRender::getMaxChainElements() const
|
|
{
|
|
return _maxChainElements;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUBeamRender::setMaxChainElements(size_t maxChainElements)
|
|
{
|
|
_maxChainElements = maxChainElements;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
float PUBeamRender::getUpdateInterval() const
|
|
{
|
|
return _updateInterval;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUBeamRender::setUpdateInterval(float updateInterval)
|
|
{
|
|
_updateInterval = updateInterval;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
float PUBeamRender::getDeviation() const
|
|
{
|
|
return _deviation;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUBeamRender::setDeviation(float deviation)
|
|
{
|
|
_deviation = deviation;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
size_t PUBeamRender::getNumberOfSegments() const
|
|
{
|
|
return _numberOfSegments;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUBeamRender::setNumberOfSegments(size_t numberOfSegments)
|
|
{
|
|
_numberOfSegments = numberOfSegments;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
bool PUBeamRender::isJump() const
|
|
{
|
|
return _jump;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUBeamRender::setJump(bool jump)
|
|
{
|
|
_jump = jump;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
PUBillboardChain::TexCoordDirection PUBeamRender::getTexCoordDirection() const
|
|
{
|
|
return _texCoordDirection;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
void PUBeamRender::setTexCoordDirection(PUBillboardChain::TexCoordDirection texCoordDirection)
|
|
{
|
|
_texCoordDirection = texCoordDirection;
|
|
}
|
|
//-----------------------------------------------------------------------
|
|
|
|
void PUBeamRender::prepare()
|
|
{
|
|
if (!_particleSystem)
|
|
return;
|
|
|
|
// Register itself to the technique
|
|
if (_particleSystem)
|
|
{
|
|
// Although it is safe to assume that technique == mParentTechnique, use the mParentTechnique, because the mParentTechnique is
|
|
// also used for unregistering.
|
|
static_cast<PUParticleSystem3D *>(_particleSystem)->addListener(this);
|
|
}
|
|
|
|
_quota = _particleSystem->getParticleQuota();
|
|
|
|
// Create BillboardChain
|
|
std::stringstream ss;
|
|
ss << this;
|
|
_billboardChainName = "Beam" + ss.str();
|
|
_billboardChain = new (std::nothrow) PUBillboardChain(_billboardChainName, _texFile);
|
|
_billboardChain->setDynamic(true);
|
|
_billboardChain->setNumberOfChains(_quota);
|
|
_billboardChain->setMaxChainElements(_maxChainElements);
|
|
_billboardChain->setTextureCoordDirection(_texCoordDirection);
|
|
setUseVertexColours(_useVertexColours);
|
|
_billboardChain->setOtherTextureCoordRange(0.0f, 1.0f);
|
|
_billboardChain->setDepthTest(_depthTest);
|
|
_billboardChain->setDepthWrite(_depthWrite);
|
|
|
|
// Create number of VisualData objects
|
|
for (size_t i = 0; i < _quota; i++)
|
|
{
|
|
for (size_t j = 0; j < _maxChainElements; j++)
|
|
{
|
|
PUBillboardChain::Element element;
|
|
element = PUBillboardChain::Element(Vec3::ZERO, _rendererScale.x * static_cast<PUParticleSystem3D *>(_particleSystem)->getDefaultWidth(), 0.0f, Vec4::ONE, Quaternion::identity()); // V1.51
|
|
_billboardChain->addChainElement(i, element);
|
|
}
|
|
|
|
PUParticle3DBeamVisualData* visualData = new (std::nothrow) PUParticle3DBeamVisualData(i, _billboardChain);
|
|
for (size_t numDev = 0; numDev < _numberOfSegments; ++numDev)
|
|
{
|
|
// Initialise the positions
|
|
visualData->half[numDev].setZero();
|
|
visualData->destinationHalf[numDev].setZero();
|
|
}
|
|
_allVisualData.push_back(visualData); // Managed by this renderer
|
|
_visualData.push_back(visualData); // Used to assign to a particle
|
|
}
|
|
}
|
|
|
|
void PUBeamRender::unPrepare()
|
|
{
|
|
destroyAll();
|
|
}
|
|
|
|
void PUBeamRender::updateRender( PUParticle3D *particle, float deltaTime, bool /*firstParticle*/ )
|
|
{
|
|
if (!particle->visualData)
|
|
return;
|
|
|
|
PUParticle3DBeamVisualData* beamRendererVisualData = static_cast<PUParticle3DBeamVisualData*>(particle->visualData);
|
|
beamRendererVisualData->timeSinceLastUpdate -= deltaTime;
|
|
|
|
if (beamRendererVisualData->timeSinceLastUpdate < 0)
|
|
{
|
|
|
|
Vec3 end = particle->position - static_cast<PUParticleSystem3D *>(_particleSystem)->getDerivedPosition();
|
|
Vec3 perpendicular;
|
|
float divide = (float)_numberOfSegments + 1.0f;
|
|
for (size_t numDev = 0; numDev < _numberOfSegments; ++numDev)
|
|
{
|
|
Vec3::cross(end, Vec3(CCRANDOM_MINUS1_1(), CCRANDOM_MINUS1_1(), CCRANDOM_MINUS1_1()), &perpendicular);
|
|
perpendicular.normalize();
|
|
beamRendererVisualData->destinationHalf[numDev] = (((float)numDev + 1.0f) / divide) * end
|
|
+ Vec3(_rendererScale.x * _deviation * perpendicular.x
|
|
, _rendererScale.y * _deviation * perpendicular.y
|
|
, _rendererScale.z * _deviation * perpendicular.z);
|
|
}
|
|
beamRendererVisualData->timeSinceLastUpdate += _updateInterval;
|
|
}
|
|
|
|
Vec3 diff;
|
|
for (size_t numDev = 0; numDev < _numberOfSegments; ++numDev)
|
|
{
|
|
if (_jump)
|
|
{
|
|
beamRendererVisualData->half[numDev] = beamRendererVisualData->destinationHalf[numDev];
|
|
}
|
|
else
|
|
{
|
|
diff = beamRendererVisualData->destinationHalf[numDev] - beamRendererVisualData->half[numDev];
|
|
beamRendererVisualData->half[numDev] = beamRendererVisualData->half[numDev] + deltaTime * diff;
|
|
}
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------
|
|
void PUBeamRender::destroyAll()
|
|
{
|
|
if (!_particleSystem || !_billboardChain)
|
|
return;
|
|
|
|
// Remove the listener
|
|
static_cast<PUParticleSystem3D *>(_particleSystem)->removeListener(this);
|
|
|
|
// Delete the BillboardChain
|
|
CC_SAFE_DELETE(_billboardChain);
|
|
|
|
// Delete the visual data
|
|
std::vector<PUParticle3DBeamVisualData*>::const_iterator it;
|
|
std::vector<PUParticle3DBeamVisualData*>::const_iterator itEnd = _allVisualData.end();
|
|
for (it = _allVisualData.begin(); it != itEnd; ++it)
|
|
{
|
|
delete *it;
|
|
}
|
|
|
|
_allVisualData.clear();
|
|
_visualData.clear();
|
|
}
|
|
|
|
PUBeamRender* PUBeamRender::clone()
|
|
{
|
|
auto br = PUBeamRender::create(_texFile);
|
|
copyAttributesTo(br);
|
|
return br;
|
|
}
|
|
|
|
void PUBeamRender::copyAttributesTo(PUBeamRender *beamRender)
|
|
{
|
|
PURender::copyAttributesTo(beamRender);
|
|
beamRender->setUseVertexColours(_useVertexColours);
|
|
beamRender->setMaxChainElements(_maxChainElements);
|
|
beamRender->setUpdateInterval(_updateInterval);
|
|
beamRender->setDeviation(_deviation);
|
|
beamRender->setNumberOfSegments(_numberOfSegments);
|
|
beamRender->setJump(_jump);
|
|
beamRender->setTexCoordDirection(_texCoordDirection);
|
|
}
|
|
|
|
NS_CC_END
|