mirror of https://github.com/axmolengine/axmol.git
103 lines
3.9 KiB
C++
103 lines
3.9 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_PU_PARTICLE_3D_DO_ENABLE_COMPONENT_EVENT_HANDLER_H__
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#define __CC_PU_PARTICLE_3D_DO_ENABLE_COMPONENT_EVENT_HANDLER_H__
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#include "base/CCRef.h"
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#include "math/CCMath.h"
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#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
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#include "extensions/Particle3D/PU/CCPUEventHandler.h"
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#include <vector>
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#include <string>
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NS_CC_BEGIN
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struct PUParticle3D;
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class PUObserver;
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class PUParticleSystem3D;
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class CC_DLL PUDoEnableComponentEventHandler : public PUEventHandler
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{
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public:
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static PUDoEnableComponentEventHandler* create();
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/** Get the name of the component that must be enabled or disabled.
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*/
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const std::string& getComponentName() const {return _componentName;};
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/** Set the name of the component that must be enabled or disables.
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*/
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void setComponentName(const std::string& componentName){_componentName = componentName;};
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/** Get the value that identifies whether the component must be enabled or disabled.
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*/
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bool isComponentEnabled() const {return _componentEnabled;};
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/** Set the value that identifies whether the component must be enabled or disabled.
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*/
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void setComponentEnabled(bool enabled){_componentEnabled = enabled;};
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/** Get the value that identifies whether the component must be enabled or disabled.
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*/
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PUComponentType getComponentType() const {return _componentType;};
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/** Set the value that identifies whether the component must be enabled or disabled.
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*/
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void setComponentType(PUComponentType componentType){_componentType = componentType;};
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/** If the _handle() function of this class is invoked (by an Observer), it searches the
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ParticleEmitter, ParticleAffector or ParticleTechnique defined by the its name.
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The ParticleEmitter/Affector is either part of the ParticleTechnique in which the
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DoEnableComponentEventHandler is defined, or if the ParticleEmitter/Affector is not
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found, other ParticleTechniques are searched.
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*/
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virtual void handle (PUParticleSystem3D* particleSystem, PUParticle3D* particle, float timeElapsed) override;
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virtual void copyAttributesTo (PUEventHandler* eventHandler) override;
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CC_CONSTRUCTOR_ACCESS:
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PUDoEnableComponentEventHandler();
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virtual ~PUDoEnableComponentEventHandler() {};
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protected:
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// Identifies the name of component
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std::string _componentName;
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// Identifies the type of component
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PUComponentType _componentType;
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/** Determines whether the Component must be enabled or disabled.
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*/
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bool _componentEnabled;
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};
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NS_CC_END
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#endif
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