mirror of https://github.com/axmolengine/axmol.git
181 lines
6.4 KiB
C++
181 lines
6.4 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCPULineAffector.h"
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#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
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NS_CC_BEGIN
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// Constants
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const float PULineAffector::DEFAULT_MAX_DEVIATION = 1.0f;
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const float PULineAffector::DEFAULT_TIME_STEP = 0.1f;
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const Vec3 PULineAffector::DEFAULT_END(0, 0, 0);
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const float PULineAffector::DEFAULT_DRIFT = 0.0f;
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//-----------------------------------------------------------------------
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PULineAffector::PULineAffector() :
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PUAffector(),
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_maxDeviation(DEFAULT_MAX_DEVIATION),
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_scaledMaxDeviation(1.0f),
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_end(DEFAULT_END),
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_timeSinceLastUpdate(0.0f),
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_timeStep(DEFAULT_TIME_STEP),
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_drift(DEFAULT_DRIFT),
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_oneMinusDrift(1.0f),
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_update(true),
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_first(true)
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{
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}
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PULineAffector::~PULineAffector( void )
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{
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}
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//-----------------------------------------------------------------------
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float PULineAffector::getMaxDeviation() const
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{
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return _maxDeviation;
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}
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//-----------------------------------------------------------------------
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void PULineAffector::setMaxDeviation(float maxDeviation)
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{
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_maxDeviation = maxDeviation;
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_scaledMaxDeviation = _maxDeviation * _affectorScale.length();
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}
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//-----------------------------------------------------------------------
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const Vec3& PULineAffector::getEnd() const
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{
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return _end;
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}
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//-----------------------------------------------------------------------
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void PULineAffector::setEnd(const Vec3& end)
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{
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_end = end;
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}
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//-----------------------------------------------------------------------
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float PULineAffector::getTimeStep() const
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{
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return _timeStep;
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}
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//-----------------------------------------------------------------------
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void PULineAffector::setTimeStep(float timeStep)
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{
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_timeStep = timeStep;
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}
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//-----------------------------------------------------------------------
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float PULineAffector::getDrift() const
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{
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return _drift;
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}
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//-----------------------------------------------------------------------
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void PULineAffector::setDrift(float drift)
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{
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_drift = drift;
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_oneMinusDrift = 1.0f - drift;
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}
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//-----------------------------------------------------------------------
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void PULineAffector::notifyRescaled(const Vec3& scale)
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{
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_scaledMaxDeviation = _maxDeviation * scale.length();
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}
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//-----------------------------------------------------------------------
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void PULineAffector::preUpdateAffector(float deltaTime)
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{
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if (/*technique->getNumberOfEmittedParticles()*/static_cast<PUParticleSystem3D *>(_particleSystem)->getAliveParticleCount() > 0)
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{
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_timeSinceLastUpdate += deltaTime;
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while (_timeSinceLastUpdate > _timeStep)
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{
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_timeSinceLastUpdate -= _timeStep;
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_update = true;
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}
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}
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(static_cast<PUParticleSystem3D *>(_particleSystem))->rotationOffset(_end); // Always update
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}
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//-----------------------------------------------------------------------
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void PULineAffector::updatePUAffector( PUParticle3D *particle, float /*deltaTime*/ )
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{
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//_first = true;
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//for (auto iter : _particleSystem->getParticles())
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{
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//PUParticle3D *particle = iter;
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(static_cast<PUParticleSystem3D *>(_particleSystem))->rotationOffset(particle->originalPosition); // Always update
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if (_update && CCRANDOM_0_1() > 0.5f && !_first)
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{
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// Generate a random vector perpendicular on the line
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Vec3 perpendicular;
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Vec3::cross(_end, Vec3(CCRANDOM_MINUS1_1(), CCRANDOM_MINUS1_1(), CCRANDOM_MINUS1_1()), &perpendicular);
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perpendicular.normalize();
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// Determine a random point near the line.
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Vec3 targetPosition = particle->originalPosition + _scaledMaxDeviation * CCRANDOM_0_1() * perpendicular;
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/** Set the new position.
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@remarks
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This affector already takes rotational offset of the particle system into account. This means that there is no need
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to set the particle system to keep_local to 'true'. The reason is that this is a specialized affector that calculates
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a new particle position instead of a direction.
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*/
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particle->position = _drift * targetPosition + _oneMinusDrift * particle->position;
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(static_cast<PUParticleSystem3D *>(_particleSystem))->rotationOffset(particle->position);
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}
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_first = false;
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}
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}
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//-----------------------------------------------------------------------
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void PULineAffector::postUpdateAffector(float /*deltaTime*/)
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{
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_update = false;
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}
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void PULineAffector::firstParticleUpdate( PUParticle3D* /*particle*/, float /*deltaTime*/ )
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{
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_first = true;
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}
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PULineAffector* PULineAffector::create()
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{
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auto pla = new (std::nothrow) PULineAffector();
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pla->autorelease();
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return pla;
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}
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void PULineAffector::copyAttributesTo( PUAffector* affector )
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{
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PUAffector::copyAttributesTo(affector);
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PULineAffector* lineAffector = static_cast<PULineAffector*>(affector);
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lineAffector->setMaxDeviation(_maxDeviation);
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lineAffector->_end = _end;
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lineAffector->_timeStep = _timeStep;
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lineAffector->_drift = _drift;
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lineAffector->_oneMinusDrift = _oneMinusDrift;
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}
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NS_CC_END
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