mirror of https://github.com/axmolengine/axmol.git
81 lines
3.3 KiB
C++
81 lines
3.3 KiB
C++
/****************************************************************************
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Copyright (C) 2013 Henry van Merode. All rights reserved.
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Copyright (c) 2015-2016 Chukong Technologies Inc.
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "extensions/Particle3D/PU/CCPUOnClearObserver.h"
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#include "extensions/Particle3D/PU/CCPUParticleSystem3D.h"
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NS_CC_BEGIN
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//-----------------------------------------------------------------------
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void PUOnClearObserver::notifyStart ()
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{
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PUObserver::notifyStart();
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_continue = false;
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}
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//-----------------------------------------------------------------------
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bool PUOnClearObserver::observe (PUParticle3D* /*particle*/, float /*timeElapsed*/)
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{
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// This function always returns false, but is never called (but it must be implemented).
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return false;
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}
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//-----------------------------------------------------------------------
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void PUOnClearObserver::updateObserver(PUParticle3D* /*particle*/, float /*timeElapsed*/, bool firstParticle)
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{
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// Override the _processParticle() function, because we don't observe individual particles.
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if (firstParticle)
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{
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// Only continue to validate if there was at least 1 particle emitted, otherwise the event-
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// handlers are already called at the very start (when there are no particle yet).
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_continue = true;
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}
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}
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//-----------------------------------------------------------------------
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void PUOnClearObserver::postUpdateObserver(float timeElapsed)
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{
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if (_continue)
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{
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if (static_cast<PUParticleSystem3D *>(_particleSystem)->getAliveParticleCount() <= 0)
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{
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/** Handle the event. Use 0 as the particle pointer. This means that not all eventhandlers
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are suitable. If they expect a particle (and most eventhandlers do), it could
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result in an exception. Handlers such as the DoEnableComponentEventHandler and the
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DoStopSystemEventHandler however can be used without any problem.
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*/
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handleEvent (0, timeElapsed);
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_continue = false;
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}
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}
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}
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PUOnClearObserver* PUOnClearObserver::create()
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{
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auto pco = new (std::nothrow) PUOnClearObserver();
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pco->autorelease();
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return pco;
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}
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NS_CC_END
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