mirror of https://github.com/axmolengine/axmol.git
413 lines
15 KiB
HTML
413 lines
15 KiB
HTML
<HTML DIR="ltr">
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<HEAD>
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<TITLE>'Cocos2d-win32 Application Wizard'</TITLE>
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<!-- -->
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<!-- -->
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<SYMBOL NAME='WIZARD_DIALOG_TITLE' TYPE="text" VALUE="Cocos2d-win32 Application Wizard"></SYMBOL>
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<SYMBOL NAME='CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE' TYPE="checkbox" VALUE="true"></SYMBOL>
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<COLGROUP>
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<COL WIDTH="178">
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<COL>
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<TD VALIGN="top" HEIGHT="12">
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</TD>
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<DIV CLASS="SMALLA" ID="Layer0">
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<IMG CLASS="SMALLEST" SRC="../../Images/Cocos2d-x.gif" WIDTH="63" HEIGHT="63" ALT="" BORDER="0">
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</DIV>
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</TD>
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</TD>
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<TR>
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<TD VALIGN="top" HEIGHT="65" WIDTH="12">
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</TD>
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<TD VALIGN="top" HEIGHT="65">
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<H4 CLASS="HEAD" ID="HEAD">Welcome to the Cocos2d-wophone Application Wizard</H4>
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<P CLASS="SUBHEAD" ID="SUBHEAD">This wizard generates a cocos2d-wophone application project
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with the properties you specify.</P>
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</TD>
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<TD VALIGN="top" HEIGHT="65" WIDTH="12">
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<TR VALIGN="center">
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<TD WIDTH="156">
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<SPAN ID="Default" TITLE="Examine an overview of selections" onClick="Next(document, 'default.htm');" TABINDEX="1"> Overview</SPAN>
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</TD>
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<TD WIDTH="4">
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<IMG SRC="../../Images/spacer.gif" HEIGHT="1" WIDTH="4">
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</TD>
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</TR>
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</TABLE>
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</DIV>
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<DIV CLASS="LINK">
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<TABLE WIDTH="166" HEIGHT="28" BORDER="0" CELLPADDING="0" CELLSPACING="0" CLASS="LINKTEXT">
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<TR VALIGN="center">
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<TD WIDTH="162">
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<SPAN CLASS="ACTIVELINK" ID="Features" TITLE="Specify features for the cocos2d-x application." onClick="Next(document, 'features.htm');" TABINDEX="1">
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Features</SPAN>
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</TD>
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<TD WIDTH="4">
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<IMG SRC="../../Images/spacer.gif" HEIGHT="1" WIDTH="4">
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<IMG SRC="../../Images/spacer.gif" WIDTH="1" HEIGHT="1" ALT="" BORDER="0">
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</DIV>
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</TD>
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</TR>
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</TABLE>
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<!--CLOSE OF NAVIGATION TABLE//-->
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</TD>
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<TD VALIGN="top" HEIGHT="100%">
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<TABLE CLASS="ONE" BORDER="0" CELLPADDING="0" CELLSPACING="0">
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<COLGROUP>
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<COL WIDTH="100%">
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<TR VALIGN="top">
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<TD HEIGHT="100%">
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<!--OPEN OF CONTENT//-->
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<TABLE CLASS="CONTENT" BORDER="0" CELLPADDING="0" CELLSPACING="0">
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<COL><COL WIDTH="398"><COL WIDTH="12">
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<TR>
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<TD VALIGN="TOP" HEIGHT="12" COLSPAN="3">
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</TD>
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</TR>
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<TR>
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<TD VALIGN="TOP" WIDTH="12">
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</TD>
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<TD VALIGN="TOP">
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<SPAN CLASS="ItemTextTop" ID="PROJECT_SETTINGS">These are the current project settings:<br />
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<br />
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</SPAN> Cocos2d feature:<UL>
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<LI CLASS="LIST">
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<SPAN CLASS="SideBtnHidden" ID="CC_PHYSICAL_ENGINE_SUMMARY" TITLE="">
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<LABEL FOR="CC_PHYSICAL_ENGINE_SUMMARY"></LABEL>
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</SPAN>
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</LI>
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<LI CLASS="LIST">
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<SPAN CLASS="SideBtnHidden" ID="CC_AUDIO_ENGINE_SUMMARY" TITLE="">
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<LABEL FOR="CC_AUDIO_ENGINE_SUMMARY"></LABEL>
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</SPAN>
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</LI>
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</UL>
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</SPAN> Application feature:<UL>
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<LI CLASS="LIST">
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<SPAN CLASS="SideBtnHidden" ID="CC_TCOM_SUPPORT_SUMMARY" TITLE="">
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<LABEL FOR="CC_TCOM_SUPPORT_SUMMARY"></LABEL>
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</SPAN>
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</LI>
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</UL>
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<SPAN CLASS="ItemText" ID="FinishText">Click <B>Finish</B> from any window to accept the current settings.</SPAN>
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<br />
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<br />
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<!-- SPAN CLASS="ItemText" ID="README_REMINDER" TITLE="">After you create the project, see the project's readme.txt file for information about the project features and files that are generated.</SPAN -->
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<SPAN CLASS="ItemText" ID="README_REMINDER" TITLE="">Learn more form
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<a href="http://www.cocos2d-x.org/wiki/cocos2d-x/Cocos2d-x_Application_Wizard_for_Visual_Studio_User_Guide">
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<span class="style1">Cocos2d-x Application Wizard for Visual Studio User Guide</span></a>
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.<br />
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<br />
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<B>Recommend</B> to save the new project to cocos2d-x source's root directory,
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otherwise, modify the include directory and library directory menually.</SPAN>
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</TD>
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<TD VALIGN="TOP" WIDTH="12">
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</TD>
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</TR>
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</TABLE>
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<!--CLOSE OF CONTENT//-->
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</TD>
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</TR>
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<TR VALIGN="bottom">
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<TD HEIGHT="48">
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<TABLE HEIGHT="48" BORDER="0" CELLPADDING="0" CELLSPACING="0">
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<COLGROUP>
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<TD VALIGN="top" HEIGHT="23">
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<U>C</U>ancel</BUTTON>
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<TD VALIGN="center" HEIGHT="23" WIDTH="4">
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<TD VALIGN="center" HEIGHT="23" WIDTH="75">
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<U>H</U>elp</BUTTON>
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<TD VALIGN="center" HEIGHT="23" WIDTH="12">
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</TD>
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<TR>
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<TD VALIGN="top" HEIGHT="12" COLSPAN="8">
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</TD>
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</TR>
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<!--CLOSE OF BUTTON HTML//-->
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</TD>
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</TR>
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<!--CLOSE OF NAVIGATION, CONTENT, AND BUTTON TABLES//-->
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</TD>
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</TR>
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</TABLE>
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<SCRIPT LANGUAGE="JSCRIPT">
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var tab_array = new Array();
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tab_array[0] = Default;
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tab_array[1] = Features;
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function InitDocument(document)
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setDirection();
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window.external.SetDefaults(document);
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// Load the document and initialize the controls with the appropriate symbol values
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window.external.Load(document);
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// Do additional initialization
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OnInit();
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}
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function Next(document, linkto)
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{
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window.external.Next(document, linkto);
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}
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function OnFinish(document)
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{
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OnWizFinish(document);
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}
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function OnInit()
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{
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if (window.external.FindSymbol("CC_USE_BOX2D") && window.external.FindSymbol("CC_USE_CHIPMUNK"))
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{
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CC_PHYSICAL_ENGINE_SUMMARY.innerText = "Use Physical Engine: Box2D and Chipmunk";
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}
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{
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CC_PHYSICAL_ENGINE_SUMMARY.innerText = "Use Physical Engine: Box2D";
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}
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else if (window.external.FindSymbol("CC_USE_CHIPMUNK"))
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{
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CC_PHYSICAL_ENGINE_SUMMARY.innerText = "Use Physical Engine: Chipmunk";
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}
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else // none physical engine
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{
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CC_PHYSICAL_ENGINE_SUMMARY.innerText = "None Physical Engine";
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}
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if (window.external.FindSymbol("CC_USE_COCOS_DENSHION_SIMPLE_AUDIO_ENGINE"))
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{
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CC_AUDIO_ENGINE_SUMMARY.innerText = "Use Audio Engine: Simple Audio Engine in Cocos Denshion";
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}
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else
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{
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CC_AUDIO_ENGINE_SUMMARY.innerText = "None Audio Engine";
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}
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if (window.external.FindSymbol("CC_USE_TCOM_SUPPORT"))
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{
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CC_TCOM_SUPPORT_SUMMARY.innerText = "Has TCOM Support";
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}
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else
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{
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CC_TCOM_SUPPORT_SUMMARY.innerText = "None TCOM Support";
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}
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}
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</SCRIPT>
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<SCRIPT ID="INCLUDE_SCRIPT" LANGUAGE="JSCRIPT"></SCRIPT>
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<SCRIPT ID="INCLUDE_COMMON" LANGUAGE="JSCRIPT"></SCRIPT>
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