mirror of https://github.com/axmolengine/axmol.git
172 lines
5.0 KiB
C++
172 lines
5.0 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "RotateWorldTest.h"
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#include "../testResource.h"
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USING_NS_CC;
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RotateWorldTests::RotateWorldTests()
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{
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ADD_TEST_CASE(RotateWorldTest);
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}
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//------------------------------------------------------------------
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//
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// TestLayer
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//
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//------------------------------------------------------------------
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void TestLayer::onEnter()
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{
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Layer::onEnter();
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float x, y;
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auto size = Director::getInstance()->getWinSize();
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x = size.width;
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y = size.height;
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// auto array = [UIFont familyNames];
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// for( String *s in array )
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// NSLog( s );
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auto label = Label::createWithSystemFont("cocos2d", "Tahoma", 64);
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label->setPosition(Vec2(x / 2, y / 2));
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addChild(label);
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}
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//------------------------------------------------------------------
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//
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// SpriteLayer
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//
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//------------------------------------------------------------------
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void SpriteLayer::onEnter()
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{
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Layer::onEnter();
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float x, y;
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auto size = Director::getInstance()->getWinSize();
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x = size.width;
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y = size.height;
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auto sprite = Sprite::create(s_pathGrossini);
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auto spriteSister1 = Sprite::create(s_pathSister1);
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auto spriteSister2 = Sprite::create(s_pathSister2);
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sprite->setScale(1.5f);
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spriteSister1->setScale(1.5f);
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spriteSister2->setScale(1.5f);
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sprite->setPosition(Vec2(x / 2, y / 2));
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spriteSister1->setPosition(Vec2(40.0f, y / 2));
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spriteSister2->setPosition(Vec2(x - 40, y / 2));
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auto rot = RotateBy::create(16, -3600);
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addChild(sprite);
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addChild(spriteSister1);
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addChild(spriteSister2);
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sprite->runAction(rot);
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auto jump1 = JumpBy::create(4, Vec2(-400, 0), 100, 4);
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auto jump2 = jump1->reverse();
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auto rot1 = RotateBy::create(4, 360 * 2);
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auto rot2 = rot1->reverse();
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spriteSister1->runAction(Repeat::create(Sequence::create(jump2, jump1, nullptr), 5));
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spriteSister2->runAction(Repeat::create(Sequence::create(jump1->clone(), jump2->clone(), nullptr), 5));
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spriteSister1->runAction(Repeat::create(Sequence::create(rot1, rot2, nullptr), 5));
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spriteSister2->runAction(Repeat::create(Sequence::create(rot2->clone(), rot1->clone(), nullptr), 5));
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}
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//------------------------------------------------------------------
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//
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// RotateWorldMainLayer
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//
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//------------------------------------------------------------------
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void RotateWorldMainLayer::onEnter()
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{
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Layer::onEnter();
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float x, y;
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auto size = Director::getInstance()->getWinSize();
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x = size.width;
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y = size.height;
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auto blue = LayerColor::create(Color4B(0, 0, 255, 255));
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auto red = LayerColor::create(Color4B(255, 0, 0, 255));
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auto green = LayerColor::create(Color4B(0, 255, 0, 255));
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auto white = LayerColor::create(Color4B(255, 255, 255, 255));
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blue->setScale(0.5f);
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blue->setPosition(Vec2(-x / 4, -y / 4));
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blue->addChild(SpriteLayer::create());
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red->setScale(0.5f);
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red->setPosition(Vec2(x / 4, -y / 4));
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green->setScale(0.5f);
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green->setPosition(Vec2(-x / 4, y / 4));
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green->addChild(TestLayer::create());
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white->setScale(0.5f);
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white->setPosition(Vec2(x / 4, y / 4));
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white->setIgnoreAnchorPointForPosition(false);
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white->setPosition(Vec2(x / 4 * 3, y / 4 * 3));
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addChild(blue, -1);
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addChild(white);
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addChild(green);
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addChild(red);
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auto rot = RotateBy::create(8, 720);
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blue->runAction(rot);
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red->runAction(rot->clone());
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green->runAction(rot->clone());
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white->runAction(rot->clone());
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}
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bool RotateWorldTest::init()
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{
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if (TestCase::init())
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{
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auto layer = RotateWorldMainLayer::create();
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addChild(layer);
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runAction(RotateBy::create(4.0f, -360.0f));
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return true;
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}
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return false;
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}
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