mirror of https://github.com/axmolengine/axmol.git
168 lines
6.1 KiB
Plaintext
168 lines
6.1 KiB
Plaintext
/****************************************************************************
|
|
Copyright (c) 2013 cocos2d-x.org
|
|
Copyright (c) 2013-2016 Chukong Technologies Inc.
|
|
Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#import "testsAppDelegate.h"
|
|
|
|
#import "platform/ios/CCEAGLView-ios.h"
|
|
#import "cocos2d.h"
|
|
#import "../../Classes/AppDelegate.h"
|
|
#import "RootViewController.h"
|
|
|
|
@implementation AppController
|
|
|
|
#pragma mark -
|
|
#pragma mark Application lifecycle
|
|
|
|
// cocos2d application instance
|
|
static AppDelegate s_sharedApplication;
|
|
|
|
- (BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
|
|
{
|
|
|
|
cocos2d::Application* app = cocos2d::Application::getInstance();
|
|
app->initGLContextAttrs();
|
|
cocos2d::GLViewImpl::convertAttrs();
|
|
|
|
// Override point for customization after application launch.
|
|
|
|
// Add the view controller's view to the window and display.
|
|
window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
|
|
|
|
// Init the CCEAGLView
|
|
CCEAGLView* eaglView = [CCEAGLView viewWithFrame:[window bounds]
|
|
pixelFormat:(NSString*)cocos2d::GLViewImpl::_pixelFormat
|
|
depthFormat:cocos2d::GLViewImpl::_depthFormat
|
|
preserveBackbuffer:NO
|
|
sharegroup:nil
|
|
multiSampling:cocos2d::GLViewImpl::_multisamplingCount > 0 ? YES : NO
|
|
numberOfSamples:cocos2d::GLViewImpl::_multisamplingCount];
|
|
|
|
#if !defined(CC_TARGET_OS_TVOS)
|
|
[eaglView setMultipleTouchEnabled:YES];
|
|
#endif
|
|
|
|
// Use RootViewController manage CCEAGLView
|
|
viewController = [[RootViewController alloc] initWithNibName:nil bundle:nil];
|
|
#if !defined(CC_TARGET_OS_TVOS)
|
|
viewController.extendedLayoutIncludesOpaqueBars = YES;
|
|
#endif
|
|
viewController.view = eaglView;
|
|
|
|
// Set RootViewController to window
|
|
if ([[UIDevice currentDevice].systemVersion floatValue] < 6.0)
|
|
{
|
|
// warning: addSubView doesn't work on iOS6
|
|
[window addSubview:viewController.view];
|
|
}
|
|
else
|
|
{
|
|
// use this method on ios6
|
|
[window setRootViewController:viewController];
|
|
}
|
|
|
|
[window makeKeyAndVisible];
|
|
|
|
#if !defined(CC_TARGET_OS_TVOS)
|
|
[viewController prefersStatusBarHidden];
|
|
#endif
|
|
|
|
// IMPORTANT: Setting the GLView should be done after creating the RootViewController
|
|
cocos2d::GLView* glview = cocos2d::GLViewImpl::createWithEAGLView(eaglView);
|
|
cocos2d::Director::getInstance()->setOpenGLView(glview);
|
|
|
|
app->run();
|
|
|
|
return YES;
|
|
}
|
|
|
|
- (void)applicationWillResignActive:(UIApplication*)application
|
|
{
|
|
/*
|
|
Sent when the application is about to move from active to inactive state. This can occur for certain types of
|
|
temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and
|
|
it begins the transition to the background state. Use this method to pause ongoing tasks, disable timers, and
|
|
throttle down OpenGL ES frame rates. Games should use this method to pause the game.
|
|
*/
|
|
// We don't need to call this method any more. It will interrupt user defined game pause&resume logic
|
|
// cocos2d::Director::getInstance()->pause();
|
|
}
|
|
|
|
- (void)applicationDidBecomeActive:(UIApplication*)application
|
|
{
|
|
/*
|
|
Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was
|
|
previously in the background, optionally refresh the user interface.
|
|
*/
|
|
// We don't need to call this method any more. It will interrupt user defined game pause&resume logic
|
|
// cocos2d::Director::getInstance()->resume();
|
|
}
|
|
|
|
- (void)applicationDidEnterBackground:(UIApplication*)application
|
|
{
|
|
/*
|
|
Use this method to release shared resources, save user data, invalidate timers, and store enough application state
|
|
information to restore your application to its current state in case it is terminated later. If your application
|
|
supports background execution, called instead of applicationWillTerminate: when the user quits.
|
|
*/
|
|
cocos2d::Application::getInstance()->applicationDidEnterBackground();
|
|
}
|
|
|
|
- (void)applicationWillEnterForeground:(UIApplication*)application
|
|
{
|
|
/*
|
|
Called as part of transition from the background to the inactive state: here you can undo many of the changes made
|
|
on entering the background.
|
|
*/
|
|
cocos2d::Application::getInstance()->applicationWillEnterForeground();
|
|
}
|
|
|
|
- (void)applicationWillTerminate:(UIApplication*)application
|
|
{
|
|
/*
|
|
Called when the application is about to terminate.
|
|
See also applicationDidEnterBackground:.
|
|
*/
|
|
}
|
|
|
|
#pragma mark -
|
|
#pragma mark Memory management
|
|
|
|
- (void)applicationDidReceiveMemoryWarning:(UIApplication*)application
|
|
{
|
|
/*
|
|
Free up as much memory as possible by purging cached data objects that can be recreated (or reloaded from disk)
|
|
later.
|
|
*/
|
|
}
|
|
|
|
- (void)dealloc
|
|
{
|
|
[window release];
|
|
[super dealloc];
|
|
}
|
|
|
|
@end
|