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metal
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Fix depth stencil state and pipeline state mismatch
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2020-09-25 23:16:48 +08:00 |
opengl
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Clearly texture usage and TextureGL initWithZeros usage (#219)
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2020-09-25 15:04:55 +08:00 |
Backend.h
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
Buffer.h
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fix some warnings (#20247)
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2019-10-25 16:40:30 +08:00 |
CommandBuffer.cpp
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add copyright (#19903)
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2019-07-04 17:47:24 +08:00 |
CommandBuffer.h
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
DepthStencilState.cpp
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
DepthStencilState.h
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
Device.cpp
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add copyright (#19903)
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2019-07-04 17:47:24 +08:00 |
Device.h
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
DeviceInfo.h
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1. Finish ETC2 support on GL renderer backend
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2020-08-30 17:58:39 +08:00 |
Macros.h
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
PixelBufferDescriptor.h
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fix ci
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2020-09-11 14:45:45 +08:00 |
Program.cpp
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fix ProgramState and Program performance (#20189)
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2019-10-15 09:40:59 +08:00 |
Program.h
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fix incorrect hash structure for RenderPipeline (#20373)
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2019-11-30 16:54:50 +08:00 |
ProgramCache.cpp
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fix #51
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2020-02-12 20:15:09 +08:00 |
ProgramCache.h
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v4-meta-multi-textures support Single Texture2D with multi GPU texture handlers.
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2019-11-20 18:19:24 +08:00 |
ProgramState.cpp
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Clear vector after releaseTextures
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2020-08-29 22:00:58 +08:00 |
ProgramState.h
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Remove unused comment [skip appveyor][skip travis]
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2020-08-29 16:59:15 +08:00 |
ProgramStateRegistry.cpp
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fix memory leak for ProgramStateRegistry use
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2020-09-08 22:13:10 +08:00 |
ProgramStateRegistry.h
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fix memory leak for ProgramStateRegistry use
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2020-09-08 22:13:10 +08:00 |
RenderPassParams.cpp
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |
RenderPassParams.h
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RenderTarget abstract, in-progress (#210)
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2020-09-21 22:10:50 +08:00 |
RenderPipeline.h
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
RenderTarget.h
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Refactor render pipeline state (#211)
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2020-09-22 16:32:17 +08:00 |
ShaderCache.cpp
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fix incorrect hash structure for RenderPipeline (#20373)
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2019-11-30 16:54:50 +08:00 |
ShaderCache.h
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add API comments (#19919)
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2019-07-16 10:01:23 +08:00 |
ShaderModule.cpp
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add copyright (#19903)
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2019-07-04 17:47:24 +08:00 |
ShaderModule.h
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fix incorrect hash structure for RenderPipeline (#20373)
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2019-11-30 16:54:50 +08:00 |
Texture.cpp
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
Texture.h
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
TextureUtils.cpp
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
TextureUtils.h
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
Types.cpp
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Feature/sprite optimized (#19998)
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2019-08-06 09:37:49 +08:00 |
Types.h
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Refactor pixel format manipulate (#217)
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2020-09-25 11:07:56 +08:00 |
VertexLayout.cpp
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fix some warnings (#20247)
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2019-10-25 16:40:30 +08:00 |
VertexLayout.h
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fix some warnings (#20247)
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2019-10-25 16:40:30 +08:00 |