mirror of https://github.com/axmolengine/axmol.git
429 lines
9.9 KiB
C++
429 lines
9.9 KiB
C++
#include "SimpleAudioEngine.h"
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#include "TG3.h"
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#include <map>
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#include <string>
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#define BREAK_IF(cond) if (cond) break;
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unsigned int BKDRHash(const char *str)
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{
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unsigned int seed = 31; // 31 131 1313 13131 131313 etc..
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unsigned int hash = 0;
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while (*str)
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{
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hash = hash * seed + (*str++);
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}
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return (hash & 0x7FFFFFFF);
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}
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static SimpleAudioEngine s_SharedAudioEngie;
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static SoundResHandle s_HSoundRes;
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typedef std::map<std::string, int> SoundInfoMap;
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static SoundInfoMap s_SoundMap;
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SimpleAudioEngine::SimpleAudioEngine()
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: m_nBackgroundMusicVolume(100)
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, m_nEffectsVolume(100)
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, m_bWillPlayBackgroundMusic(false)
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, m_pEffects(NULL)
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{
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m_pEffectPlayers = new PlayerArray();
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}
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SimpleAudioEngine::~SimpleAudioEngine()
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{
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removeAllEffects();
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removeAllEffectPlayers();
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}
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SimpleAudioEngine* SimpleAudioEngine::getSharedEngine()
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{
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return &s_SharedAudioEngie;
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}
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void SimpleAudioEngine::playBackgroundMusic(const char* pszFilePath, bool bLoop)
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{
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int nTimes = 1;
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if (bLoop)
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{
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nTimes = -1;
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}
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if (FileUtils::isFileExisted(pszFilePath))
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{
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m_obBackPlayer.PlaySoundFile(pszFilePath, nTimes);
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}
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else
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{
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do
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{
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SoundInfoMap::iterator iter;
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iter = s_SoundMap.find(pszFilePath);
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BREAK_IF(iter == s_SoundMap.end());
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unsigned int nSize = 0;
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const void* pData = s_HSoundRes.LoadConstRawData(iter->second, &nSize);
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BREAK_IF(!pData);
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m_obBackPlayer.PlaySoundFromMem((unsigned char*)pData, nSize, pszFilePath, nTimes);
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} while (0);
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}
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}
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void SimpleAudioEngine::stopBackgroundMusic()
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{
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m_obBackPlayer.Stop();
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}
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void SimpleAudioEngine::pauseBackgroundMusic()
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{
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m_obBackPlayer.Pause();
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}
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void SimpleAudioEngine::resumeBackgroundMusic()
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{
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m_obBackPlayer.Resume();
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}
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void SimpleAudioEngine::rewindBackgroundMusic()
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{
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m_obBackPlayer.Rewind();
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}
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bool SimpleAudioEngine::willPlayBackgroundMusic()
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{
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return m_bWillPlayBackgroundMusic;
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}
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bool SimpleAudioEngine::isBackgroundMusicPlaying()
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{
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return m_obBackPlayer.IsPlaying();
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}
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// properties
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int SimpleAudioEngine::GetBackgroundMusicVolume()
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{
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return m_nBackgroundMusicVolume;
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}
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void SimpleAudioEngine::SetBackgroundMusicVolume(int volume)
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{
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m_obBackPlayer.SetVolumeValue(volume);
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m_nBackgroundMusicVolume = volume;
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}
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int SimpleAudioEngine::GetEffectsVolume()
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{
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return m_nEffectsVolume;
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}
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void SimpleAudioEngine::SetEffectsVolume(int volume)
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{
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PlayerArrayIterator iter;
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for (iter = m_pEffectPlayers->begin(); iter != m_pEffectPlayers->end(); ++iter)
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{
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if (*iter)
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{
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(*iter)->SetVolumeValue(volume);
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}
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}
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m_nEffectsVolume = volume;
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}
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// for sound effects
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int SimpleAudioEngine::playEffect(const char* pszFilePath)
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{
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int nSoundID = preloadEffect(pszFilePath);
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if (nSoundID > 0)
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{
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playPreloadedEffect(nSoundID);
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}
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return nSoundID;
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}
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void SimpleAudioEngine::stopEffect(int nSoundId)
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{
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SoundPlayer* pPlayer = NULL;
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// find the players are playing the effect
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PlayerArrayIterator iter;
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for (iter = m_pEffectPlayers->begin(); iter != m_pEffectPlayers->end(); ++iter)
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{
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if ((*iter) && pPlayer->GetCurrentSoundID() == nSoundId)
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{
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pPlayer->Stop();
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}
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}
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}
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int SimpleAudioEngine::preloadEffect(const char* pszFilePath)
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{
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int nSoundID = 0;
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if (! FileUtils::isFileExisted(pszFilePath))
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{
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// if the file is not existed, find in the ResourceInfo
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nSoundID = loadFromResourceInfo(pszFilePath);
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}
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else
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{
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// load effect info from file
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nSoundID = loadFromFile(pszFilePath);
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}
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return nSoundID;
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}
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void SimpleAudioEngine::unloadEffect(int nSoundId)
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{
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do
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{
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tHashElement* pElement = NULL;
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HASH_FIND_INT(m_pEffects, &nSoundId, pElement);
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BREAK_IF(!pElement);
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delete [] (pElement->pDataBuffer);
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HASH_DEL(m_pEffects, pElement);
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free(pElement);
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} while (0);
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}
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void SimpleAudioEngine::playPreloadedEffect(int nSoundId)
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{
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do
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{
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tHashElement* pElement = NULL;
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HASH_FIND_INT(m_pEffects, &nSoundId, pElement);
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BREAK_IF(!pElement);
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SoundPlayer* pPlayer = NULL;
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bool bLoaded = false;
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// find the not playing player in m_pEffectPlayers
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PlayerArrayIterator iter;
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for (iter = m_pEffectPlayers->begin(); iter != m_pEffectPlayers->end(); ++iter)
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{
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if ((*iter) && !(*iter)->IsPlaying())
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{
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pPlayer = (*iter);
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if (pPlayer->GetCurrentSoundID() == nSoundId)
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{
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bLoaded = true;
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break;
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}
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}
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}
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// not find player,new one player
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if (!pPlayer)
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{
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pPlayer = new SoundPlayer();
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m_pEffectPlayers->push_back(pPlayer);
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// set the player volume
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pPlayer->SetVolumeValue(m_nEffectsVolume);
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}
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// play the sound and record the player
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if (bLoaded)
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{
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pPlayer->Rewind();
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}
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else
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{
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pPlayer->PlaySoundFromMem(pElement->pDataBuffer, pElement->nDataSize, pElement->FileName);
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pPlayer->SetCurrentSoundID(nSoundId);
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}
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} while (0);
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}
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void SimpleAudioEngine::removeAllEffects()
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{
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for (tHashElement *pElement = m_pEffects; pElement != NULL; )
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{
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int nSoundID = pElement->nSoundID;
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pElement = (tHashElement*)pElement->hh.next;
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unloadEffect(nSoundID);
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}
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}
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void SimpleAudioEngine::removeAllEffectPlayers()
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{
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PlayerArrayIterator iter;
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for (iter = m_pEffectPlayers->begin(); iter != m_pEffectPlayers->end(); ++iter)
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{
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if (*iter)
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{
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delete *iter;
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}
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}
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m_pEffectPlayers->clear();
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delete m_pEffectPlayers;
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}
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int SimpleAudioEngine::loadFromResourceInfo(const char* pFileKey)
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{
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SoundInfoMap::iterator iter;
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iter = s_SoundMap.find(pFileKey);
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int nSoundID = 0;
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do
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{
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BREAK_IF(iter == s_SoundMap.end());
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// if we have loaded the file before,break
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tHashElement *pElement = NULL;
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HASH_FIND_INT(m_pEffects, &iter->second, pElement);
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if (pElement)
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{
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nSoundID = iter->second;
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break;
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}
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unsigned int nSize = 0;
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const void* pData = s_HSoundRes.LoadConstRawData(iter->second, &nSize);
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BREAK_IF(!pData);
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// copy the data
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unsigned char* pSoundData = new unsigned char[nSize];
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MemCopy(pSoundData, pData, nSize);
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// record the id
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nSoundID = iter->second;
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// add the data to hash map
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pElement = (tHashElement*)calloc(sizeof(*pElement), 1);
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pElement->nSoundID = nSoundID;
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pElement->pDataBuffer = pSoundData;
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pElement->nDataSize = nSize;
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pElement->FileName = pFileKey;
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HASH_ADD_INT(m_pEffects, nSoundID, pElement);
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} while (0);
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return nSoundID;
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}
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int SimpleAudioEngine::loadFromFile(const char* pFilePath)
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{
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int nSoundID = 0;
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do
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{
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int nID = BKDRHash(pFilePath);
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// if we have loaded the file before,break
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tHashElement *pElement = NULL;
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HASH_FIND_INT(m_pEffects, &nID, pElement);
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if (pElement)
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{
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nSoundID = nID;
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break;
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}
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// calculate the buffer size we needed
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SoundPlayer TempPlayer;
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int nBufferSize = TempPlayer.GetFileBufferSize(pFilePath);
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// can not calculate the size,load failed
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BREAK_IF(nBufferSize < 0);
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// load the file data
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unsigned char* buffer = NULL;
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buffer = new unsigned char[nBufferSize];
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BREAK_IF(!buffer);
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int nSize = TempPlayer.DecodeFile(buffer, nBufferSize, pFilePath);
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BREAK_IF(nSize < 0);
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// record the id
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nSoundID = nID;
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// add the data to hash map
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pElement = (tHashElement*)calloc(sizeof(*pElement), 1);
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pElement->nSoundID = nSoundID;
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pElement->pDataBuffer = buffer;
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pElement->nDataSize = nBufferSize;
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pElement->FileName = "";
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HASH_ADD_INT(m_pEffects, nSoundID, pElement);
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} while (0);
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return nSoundID;
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}
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void SimpleAudioEngine::setSoundResInfo(const T_SoundResInfo ResInfo[], int nCount)
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{
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// first, clear the map before
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if (!s_SoundMap.empty())
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{
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s_SoundMap.clear();
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}
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// second, insert the pairs
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for (int i = 0; i < nCount; ++i)
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{
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std::string name = (ResInfo[i]).FileName;
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int nResID = (ResInfo[i]).nResID;
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s_SoundMap.insert(SoundInfoMap::value_type(name, nResID));
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}
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}
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void SimpleAudioEngine::setResourceEntry(const AppResourceEntry* pResEntry)
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{
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if (pResEntry)
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{
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s_HSoundRes.setResourceEntry(pResEntry);
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}
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}
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//////////////////////////////////////////////////
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//
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// SoundResHandle
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//
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//////////////////////////////////////////////////
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SoundResHandle::SoundResHandle()
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:m_pResLib(NULL)
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{
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}
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SoundResHandle::~SoundResHandle()
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{
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release();
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}
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void SoundResHandle::release()
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{
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if (m_pResLib)
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{
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delete m_pResLib;
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m_pResLib = NULL;
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}
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}
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void SoundResHandle::setResourceEntry(const AppResourceEntry* pResEntry)
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{
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release();
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m_pResLib = new TResourceLib(pResEntry);
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}
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const void* SoundResHandle::LoadConstRawData(int nResID, unsigned int* nLen)
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{
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const void* pResult = NULL;
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if (m_pResLib)
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{
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pResult = m_pResLib->LoadConstRawData(nResID, nLen);
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}
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return pResult;
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}
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