axmol/test_win32/TestApplication.cpp

44 lines
1.1 KiB
C++

#include "TestApplication.h"
#include "winmain.h"
#include "tests/controller.h"
using namespace cocos2d;
//////////////////////////////////////////////////////////////////////////
// implement TestApplication
//////////////////////////////////////////////////////////////////////////
bool TestApplication::InitInstance()
{
return m_MainForm.Create(L"Cocos2dx-Win32", 320, 480);
}
bool TestApplication::initCocos2d()
{
// init director
CCDirector * pDirector = CCDirector::getSharedDirector();
pDirector->setOpenGLView(&m_MainForm);
pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
pDirector->setDisplayFPS(true);
CCScene * pScene = CCScene::node();
CCLayer * pLayer = new TestController();
pLayer->autorelease();
pScene->addChild(pLayer);
pDirector->runWithScene(pScene);
return true;
}
void TestApplication::applicationDidEnterBackground()
{
CCDirector::getSharedDirector()->stopAnimation();
}
void TestApplication::applicationWillEnterForeground()
{
CCDirector::getSharedDirector()->startAnimation();
}