mirror of https://github.com/axmolengine/axmol.git
88 lines
2.8 KiB
C++
88 lines
2.8 KiB
C++
/****************************************************************************
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_PU_PARTICLE_3D_RANDOMISER_H__
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#define __CC_PU_PARTICLE_3D_RANDOMISER_H__
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#include "3dparticle/ParticleUniverse/ParticleAffectors/CCPUParticle3DAffector.h"
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#include "base/ccTypes.h"
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NS_CC_BEGIN
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class CC_DLL PUParticle3DRandomiser : public PUParticle3DAffector
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{
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public:
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// Constants
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static const Vec3 DEFAULT_MAX_DEVIATION;
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static const float DEFAULT_TIME_STEP;
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static const bool DEFAULT_RANDOM_DIRECTION;
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static PUParticle3DRandomiser* create();
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virtual void preUpdateAffector(float deltaTime) override;
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virtual void updatePUAffector(PUParticle3D *particle, float deltaTime) override;
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virtual void postUpdateAffector(float deltaTime) override;
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/**
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*/
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float getMaxDeviationX(void) const;
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void setMaxDeviationX(const float maxDeviationX);
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/**
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*/
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float getMaxDeviationY(void) const;
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void setMaxDeviationY(const float maxDeviationZ);
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/**
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*/
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float getMaxDeviationZ(void) const;
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void setMaxDeviationZ(const float maxDeviationZ);
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/**
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*/
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float getTimeStep(void) const;
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void setTimeStep(const float timeStep);
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/**
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*/
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bool isRandomDirection(void) const;
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void setRandomDirection(bool randomDirection);
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CC_CONSTRUCTOR_ACCESS:
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PUParticle3DRandomiser(void);
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virtual ~PUParticle3DRandomiser(void);
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protected:
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float _maxDeviationX;
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float _maxDeviationY;
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float _maxDeviationZ;
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float _timeSinceLastUpdate;
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float _timeStep;
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bool _randomDirection;
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bool _update;
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};
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NS_CC_END
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#endif |