mirror of https://github.com/axmolengine/axmol.git
107 lines
3.0 KiB
C++
107 lines
3.0 KiB
C++
/****************************************************************************
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Copyright (c) 2015 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CC_PU_PARTICLE_3D_CIRCLE_EMITTER_H__
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#define __CC_PU_PARTICLE_3D_CIRCLE_EMITTER_H__
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#include "3dparticle/ParticleUniverse/ParticleEmitters/CCPUParticle3DEmitter.h"
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NS_CC_BEGIN
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class CC_DLL PUParticle3DCircleEmitter : public PUParticle3DEmitter
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{
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public:
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// Constants
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static const float DEFAULT_RADIUS;
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static const float DEFAULT_STEP;
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static const float DEFAULT_ANGLE;
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static const bool DEFAULT_RANDOM;
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static const Vec3 DEFAULT_NORMAL;
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static PUParticle3DCircleEmitter* create();
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/**
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*/
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const float getRadius(void) const;
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void setRadius(const float radius);
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/**
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*/
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const float getCircleAngle(void) const;
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void setCircleAngle(const float circleAngle);
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/**
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*/
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const float getStep(void) const;
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void setStep(const float step);
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/**
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*/
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const bool isRandom(void) const;
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void setRandom(const bool random);
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/*
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*/
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const Quaternion& getOrientation(void) const;
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const Vec3& getNormal(void) const;
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void setNormal(const Vec3 &normal);
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/** See ParticleEmiter
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*/
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virtual void notifyStart(void) override;
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CC_CONSTRUCTOR_ACCESS:
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PUParticle3DCircleEmitter(void);
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virtual ~PUParticle3DCircleEmitter(void) {};
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protected:
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/** Determine a particle position on the circle.
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*/
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virtual void initParticlePosition(PUParticle3D* particle);
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/** Determine the particle direction.
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*/
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virtual void initParticleDirection(PUParticle3D* particle);
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Quaternion getRotationTo(const Vec3 &src, const Vec3& dest,
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const Vec3& fallbackAxis = Vec3::ZERO) const;
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protected:
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float _radius;
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float _circleAngle;
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float _originalCircleAngle;
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float _step;
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float _x;
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float _z;
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bool _random;
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Quaternion _orientation;
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Vec3 _normal;
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};
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NS_CC_END
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#endif |