mirror of https://github.com/axmolengine/axmol.git
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#pragma once
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#include "DirectXHelper.h"
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#include <wrl/client.h>
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#include <d3d11_1.h>
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#include <agile.h>
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// Helper class that initializes DirectX APIs for 3D rendering.
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ref class DirectXBase abstract
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{
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internal:
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DirectXBase();
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public:
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virtual void Initialize(Windows::UI::Core::CoreWindow^ window, float dpi);
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virtual void HandleDeviceLost();
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virtual void CreateDeviceResources();
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virtual void CreateWindowSizeDependentResources();
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virtual void UpdateForWindowSizeChange();
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virtual void ReleaseResourcesForSuspending();
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virtual void Present();
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virtual float ConvertDipsToPixels(float dips);
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virtual void SetDpi(float dpi);
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protected private:
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// Direct3D Objects.
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Microsoft::WRL::ComPtr<ID3D11Device1> m_d3dDevice;
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Microsoft::WRL::ComPtr<ID3D11DeviceContext1> m_d3dContext;
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Microsoft::WRL::ComPtr<IDXGISwapChain1> m_swapChain;
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Microsoft::WRL::ComPtr<ID3D11RenderTargetView> m_renderTargetView;
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Microsoft::WRL::ComPtr<ID3D11DepthStencilView> m_depthStencilView;
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// Cached renderer properties.
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D3D_FEATURE_LEVEL m_featureLevel;
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Windows::Foundation::Size m_renderTargetSize;
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Windows::Foundation::Rect m_windowBounds;
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Platform::Agile<Windows::UI::Core::CoreWindow> m_window;
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float m_dpi;
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}; |