axmol/samples/Lua/TestLua/Resources/luaScript/TouchesTest/Ball.lua

96 lines
2.8 KiB
Lua

require "luaScript.extern"
require "luaScript.VisibleRect"
require "luaScript.TouchesTest.Paddle"
Ball = class("Ball", function(texture)
return CCSprite:createWithTexture(texture)
end)
Ball.__index = Ball
Ball.m_velocity = ccp(0,0)
local M_PI = 3.1415926
function Ball:radius()
local size = self:getTexture():getContentSize()
return size.width/2
end
function Ball:move(delta)
local getPosition = ccp(self:getPosition())
local position = ccpMult(self.m_velocity, delta)
self:setPosition( ccpAdd(getPosition, position) );
if (getPosition.x > VisibleRect:right().x - self:radius()) then
self:setPosition( ccp( VisibleRect:right().x - self:radius(), getPosition.y) );
self.m_velocity.x = self.m_velocity.x * -1;
elseif (getPosition.x < VisibleRect:left().x + self:radius()) then
self:setPosition( ccp(VisibleRect:left().x + self:radius(), getPosition.y) );
self.m_velocity.x = self.m_velocity.x * -1;
end
end
function Ball:collideWithPaddle(paddle)
local paddleRect = paddle:rect()
local paddleGetPosition = ccp(paddle:getPosition())
local selfGetPosition = ccp(self:getPosition())
paddleRect.origin.x = paddleRect.origin.x + paddleGetPosition.x;
paddleRect.origin.y = paddleRect.origin.y + paddleGetPosition.y;
local lowY = paddleRect:getMinY();
local midY = paddleRect:getMidY();
local highY = paddleRect:getMaxY();
local leftX = paddleRect:getMinX();
local rightX = paddleRect:getMaxX();
if (selfGetPosition.x > leftX and selfGetPosition.x < rightX) then
local hit = false;
local angleOffset = 0.0;
if (selfGetPosition.y > midY and selfGetPosition.y <= highY + self:radius()) then
self:setPosition( ccp(selfGetPosition.x, highY + self:radius()) );
hit = true;
angleOffset = M_PI / 2;
elseif (selfGetPosition.y < midY and selfGetPosition.y >= lowY - self:radius()) then
self:setPosition( ccp(selfGetPosition.x, lowY - self:radius()) );
hit = true;
angleOffset = -M_PI / 2;
end
if (hit) then
local hitAngle = ccpToAngle(ccpSub(paddleGetPosition, paddleGetPosition)) + angleOffset;
local scalarVelocity = ccpLength(self.m_velocity) * 1.05;
local velocityAngle = -ccpToAngle(self.m_velocity) + 0.5 * hitAngle;
self.m_velocity = ccpMult(ccpForAngle(velocityAngle), scalarVelocity);
end
end
end
function Ball:setVelocity(velocity)
self.m_velocity = velocity
end
function Ball:getVelocity()
return self.m_velocity
end
function Ball.ballWithTexture(aTexture)
if(aTexture == nil) then
cclog("in ballWithTexture aTexture == nil")
end
local ball = Ball.new(aTexture)
ball:autorelease()
return ball
end